Artie and Frank are most likely some abandoned placeholders, but they still seem to be of very high quality. I imagine they could be reused for mods.
Potentially the most promising lead are those kiran_test clothing and face textures, if there is a way to find a model for them. These textures have .tex files attached to them, which read like this one:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..TextureInstance>
<m_ExportSettings>
<ePixelformat>PF_R8G8B8A8_UNORM</ePixelformat>
<eFilterType>FT_BOX</eFilterType>
<bUseMips>true</bUseMips>
<iNumManualMips>0</iNumManualMips>
<bCompleteMipChain>true</bCompleteMipChain>
<fValueClampMin>1.000000</fValueClampMin>
<fValueClampMax>0.000000</fValueClampMax>
<fSupportScale>1.000000</fSupportScale>
<fGammaIn>2.200000</fGammaIn>
<fGammaOut>2.200000</fGammaOut>
<iSlabWidth>0</iSlabWidth>
<iSlabHeight>0</iSlabHeight>
<iColorKeyX>0</iColorKeyX>
<iColorKeyY>0</iColorKeyY>
<iColorKeyZ>0</iColorKeyZ>
<eExportMode>TEXTURE_2D</eExportMode>
<bSampleFromTopLayer>false</bSampleFromTopLayer>
</m_ExportSettings>
<m_CookParams>
<m_Values/>
</m_CookParams>
<m_Version>
<major>1</major>
<minor>0</minor>
<build>0</build>
<revision>0</revision>
</m_Version>
<m_Height>2048</m_Height>
<m_Width>2048</m_Width>
<m_Depth>1</m_Depth>
<m_NumMipMaps>12</m_NumMipMaps>
<m_SourceFilePath text="//civ6/main/ArtDev/kiran_test/kiran_test_clothing2.psd"/>
<m_SourceObjectName text="BASE"/>
<m_ImportedTime>1957673510</m_ImportedTime>
<m_ExportedTime>1957673510</m_ExportedTime>
<m_ClassName text="Leader_BaseColor"/>
<m_DataFiles>
<Element>
<m_ID text="DDS"/>
<m_RelativePath text="kiran_test_pete_clothing_BASE.dds"/>
</Element>
</m_DataFiles>
<m_Name text="kiran_test_pete_clothing_BASE"/>
<m_Description text=""/>
<m_Tags>
<Element text="test"/>
<Element text="Leader_BaseColor"/>
<Element text="Leader"/>
<Element text="BaseColor"/>
</m_Tags>
<m_Groups/>
</AssetObjects..TextureInstance>
I does seem like these textures are tagged as belonging to a 'Leader', but it may well not mean anything important. Now, if there was a way to preview how the complete model for him looked like. Or at least make the assets from the expansions viewable in the asset editor. Does anybody have any idea about this stuff?
Potentially the most promising lead are those kiran_test clothing and face textures, if there is a way to find a model for them. These textures have .tex files attached to them, which read like this one:
Spoiler kiran_test_pete_clothing_BASE.tex :
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..TextureInstance>
<m_ExportSettings>
<ePixelformat>PF_R8G8B8A8_UNORM</ePixelformat>
<eFilterType>FT_BOX</eFilterType>
<bUseMips>true</bUseMips>
<iNumManualMips>0</iNumManualMips>
<bCompleteMipChain>true</bCompleteMipChain>
<fValueClampMin>1.000000</fValueClampMin>
<fValueClampMax>0.000000</fValueClampMax>
<fSupportScale>1.000000</fSupportScale>
<fGammaIn>2.200000</fGammaIn>
<fGammaOut>2.200000</fGammaOut>
<iSlabWidth>0</iSlabWidth>
<iSlabHeight>0</iSlabHeight>
<iColorKeyX>0</iColorKeyX>
<iColorKeyY>0</iColorKeyY>
<iColorKeyZ>0</iColorKeyZ>
<eExportMode>TEXTURE_2D</eExportMode>
<bSampleFromTopLayer>false</bSampleFromTopLayer>
</m_ExportSettings>
<m_CookParams>
<m_Values/>
</m_CookParams>
<m_Version>
<major>1</major>
<minor>0</minor>
<build>0</build>
<revision>0</revision>
</m_Version>
<m_Height>2048</m_Height>
<m_Width>2048</m_Width>
<m_Depth>1</m_Depth>
<m_NumMipMaps>12</m_NumMipMaps>
<m_SourceFilePath text="//civ6/main/ArtDev/kiran_test/kiran_test_clothing2.psd"/>
<m_SourceObjectName text="BASE"/>
<m_ImportedTime>1957673510</m_ImportedTime>
<m_ExportedTime>1957673510</m_ExportedTime>
<m_ClassName text="Leader_BaseColor"/>
<m_DataFiles>
<Element>
<m_ID text="DDS"/>
<m_RelativePath text="kiran_test_pete_clothing_BASE.dds"/>
</Element>
</m_DataFiles>
<m_Name text="kiran_test_pete_clothing_BASE"/>
<m_Description text=""/>
<m_Tags>
<Element text="test"/>
<Element text="Leader_BaseColor"/>
<Element text="Leader"/>
<Element text="BaseColor"/>
</m_Tags>
<m_Groups/>
</AssetObjects..TextureInstance>
I does seem like these textures are tagged as belonging to a 'Leader', but it may well not mean anything important. Now, if there was a way to preview how the complete model for him looked like. Or at least make the assets from the expansions viewable in the asset editor. Does anybody have any idea about this stuff?