The Impossible Walkthrough

Heh, I tried this with Bismarck (on my usual princely level) and never had such an exciting game. I did protect my capital with a ring of 5 cities, and made sure I had adequate defenses, but it was quite the surprise that I managed to speed ahead in techies without a single cottage. Didn't even have that good a stretch of land. Solid strategy? Perhaps not. Prince not a challenge anyway? Maybe so. A ton of fun? Most certainly! :D
 
Untill recent I was a member of builders anonymous who only recently came out of her closet. Needless to say I couldn't resist this strategy that allows me to get ALL the pretty wonders. Thanks Obsolete ^_^

I used this strategy in bts playing Cat, which was my first mistake (no use for the imperialistic trait). Got 3 cities up and running, nice resources and even better production. I actually ran out of stuff to build o.0 and had a big tech lead on the AI. Probably stayed in hereditary for too long, but happy resources were limited on the continent, and AI didn't want to trade much.

My question basicly: in the early game when running out of buildings, all I can do is build military, seeing an axeman or so pop out every 2-3 turns without the intention of using it. Couldn't let my city grow either, due to happy limit. Couldn't work cottages cause there were none. I should probably move one level up, but still... what did you do inbetween buildings/wonders, since you did not DOW untill cavalry?

Zoë
 
If you got time to build all wonders you aren't teching fast enough? You know he got most of hsi beakers from representation right?
 
I already was way ahead in techs though, and my people were very happy with their pretty queen in their pretty capital.
So ermm... yeah.. I totally forgot about the +3 happiness that comes with representation :blush:
 
what version of civ4 is this???

ive no great wall in my version?

is it a patch or and addon?

im playing civ4 "out of the box" with no patches or addons??


can someone please tell me what version this is

thanks hinka
 
This game is with the Warlords expansion. Rameses and the Great Wall were introduced in that expansion.
 
what version of civ4 is this???

ive no great wall in my version?

is it a patch or and addon?

im playing civ4 "out of the box" with no patches or addons??


can someone please tell me what version this is

thanks hinka

I'd recommend patching that ASAP. the out of the box game had loads of bug and problems for many unhappy gamers!!!

good luck to ya!
 
thanks for the quick replys.

warlords pack needs ordering i think :)
 
thanks for the quick replys.

warlords pack needs ordering i think :)

I would recommend you give Warlords a miss and go straight to BtS. You get all the same features and many more, only losing a few scenarios that franky weren't much good anyway. Warlords was a good expansion but BtS was superb adding many interesting new ideas.

Have fun.
 
many thanks for the steer uncle, BTS it is then, ill ask the wife to buy it me :lol:


great community on here :) very helpfull :goodjob:
 
Like everyone else, I'm not so impressed with your science but am very impressed with your production, wonder-spamming or not. It's just that I wonder if one-city will ever have enough military in BTS, when being less than 50% of an aggressive AI will mean being attacked, with lots of people being bribed to join the dogpile. But yes, definitely, I definitely realize there's more to tech-research than cottages. This is almost as impressive as the food economy.

A lot of people ponder about city choices, cottages vs. farms, and so on. Another train of thought is that of the warmonger:

- I don't care if your city site is good for the 20th century, but it's good now so I'll keep it and take the lead
- cottages or specialists? Whatever the former rulers of those cities decided it to be. Saves me building the workers.
- I don't build wonders. I capture them.

Rather than decide on a strategy, warmongers lead their empire without a specific goal in mind, and instead shape it according to what conquests they net for their people, or what techs you manage to extort. It's very confusing to people that are used to a fixed plan, but it nets you more power and allows you to achieve all sorts of victories faster.

As for liberalism: if you want, you could beeling for economics instead, and the GM could act as a free tech either as gold or lightbulb. I've been trying that, if I couldn't extort paper and education off my victims.
 
Obsolete posted a BtS walkthrough with the same strategy but it was a lot less straightforward, I think he called it "the nuke economy", he had to nuke Asoka over and over to prevent him winning a cultural victory. I'm not sure whether he beelined to cavalry either. He still won though, can't remember what level it was on.
 
I'm actually playing through a BtS game right now with this strategy. Granted, I'm pretty lousy at Civ and I'm playing at Prince level, but so far it's worked surprisingly well. I'm playing Louis XIV, Creative and Industrious.

Actually, I tried a first run with Qin (Protective and Industrious), but I skimped too lightly on military units and got overrun by Hannibal. In the second attempt, I was careful to sandwich a few military builds between my Wonders, and things have gone much better. I've stayed at the top of power rating basically through the entire match.

A couple of points about the strategy:

1) Do be sure to build enough military units to guard your cities.

2) Be sure to place your second city with care, and with an eye to production as well. Once it's established, it takes over the military end of things so that your power center can focus on wonders. If you place it poorly, it risks becoming a very serious drag on your development.

One thing I've learned from this strategy is a point oblivion makes over and over again in his demonstration: that one well-run city is worth a handful of poorly run cities. The power graphs and such are somewhat misleading, in that they tend to measure gross civilization characteristics and fail to take into account the "quality" of the civilization in question. So that it may look as if you are behind in area, land, food, and mfg, only to discover that when the time comes, you can really pull out a can of whoop-ass on your AI brethren.

So: a carefully managed three or four city civ is actually easily worth a poorly run civ with two or three times the number of cities, I've discovered, which adds yet another interesting new (for me) dimension to the game. I don't have to start things with a desperate attempt to expand and grab resources if I don't want to.

So, here's another hat-tip to oblivion. Thanks for the demonstration!
 
Sabertooth you make good points but might want to edit your post to get the OP's name right before he sees what you called him ;)
 
Untill recent I was a member of builders anonymous who only recently came out of her closet. Needless to say I couldn't resist this strategy that allows me to get ALL the pretty wonders. Thanks Obsolete ^_^

I used this strategy in bts playing Cat, which was my first mistake (no use for the imperialistic trait). Got 3 cities up and running, nice resources and even better production. I actually ran out of stuff to build o.0 and had a big tech lead on the AI. Probably stayed in hereditary for too long, but happy resources were limited on the continent, and AI didn't want to trade much.

My question basicly: in the early game when running out of buildings, all I can do is build military, seeing an axeman or so pop out every 2-3 turns without the intention of using it. Couldn't let my city grow either, due to happy limit. Couldn't work cottages cause there were none. I should probably move one level up, but still... what did you do inbetween buildings/wonders, since you did not DOW untill cavalry?

Zoë

obsolete hasn't posted in a while, so let me try and answer your question (though I do not have the time to become as good at civ4 as I was at its precursors; this by way of disclaimer ;) ). I noticed from a lot of screenshots that obsolete uses his big production city to build research when there are no wonders or other goodies to be had. You can do this with the alphabet, which is a tech you want early anyway.

Also, I often build spies or missionaries while running as many specialists as I can in times of wonderlessness. I like having a spy in all my cities, and some extra for tech stealing.

It is surprising that you were using hereditary at all; if you built the pyramids and settled the great people, surely representation would have been better?
 
The Impossible Walkthrough….

obsolete,

Thank you for this. I had a lot of fun playing a Specialist Economy using your game as a guideline. I've always enjoyed the Specialist Economy more-so than the Cottage Economy, but I never realized that great people also yielded the +3 beaker bonus. That was a huge tip, thank you! They say you're not around anymore, but if you do come back, I want you to know that you helped out my game considerably!

I just played a Specialist Economy last night with Isabella of Spain on Monarch. It was a small map becase I can't play anything else or my computer bogs down. I was just playing around, and had an interesting game. I ended up founding every religion (I did that on purpose) and I only built two cities the entire game. Yet even with only these two cities, I managed to remain the tech leader for most of the game. The game layout was two continents, I shared one with Mansa Musa and the other had only lonely Napoleon. Mansa Musa quickly rose to the tech leader by the classical era (I was focusing on the religions) and then when I started focusing on real techs, I landed Liberalism first, took Nationhood, and easily passed him up. However, unbeknownst to me, Napoleon had no rival to share his side of the world with, and built quite the empire.

The whole time I was afraid of Mansa Musa teching to the spaceship first that I refused to trade techs with him, instead I stated focusing on trade with Napoleon. Napoleon ended up with the tech lead in the end, partially due to my own stupidity. :(

Surprisingly Mansa Musa pulled off a Cultural Victory about fifteen turns before I was able to launch my spaceship. Being curious if I was going to be able to win the space race, I said "just one more turn." About six turns before my final spaceship component was created, Napoleon launched his spaceship first!

I lost to both of them, but it was still a victory in my mind. I competed with two giant empires with only two cities, and only lost by about a dozen turns! I probably could have done much better had I planned better (isn't that always the case? :lol: ) or taken over Mansa Musa's empire after I had developed my cities.

The game speed was on Epic, and by the end, I was producing over 1000 beakers with just those two cities alone, and making over 200 gold per turn at 100% Science. I think I had over 60,000 gold in bank when I finished, and that was after paying tribute to Mansa and Napoleon all the time, sometimes in the thousands!

Even though I lost, I feel proud that I was able to accomplish so much with such a small empire on Monarch, and my Specialist Economy game got kicked up a few notches. I think I'm going to toy around with a Hybrid economy next game.

Thank you, obsolete. And thank you, too, Dier. If you hadn't bumped this, I wouldn't have seen and read this wonderful thread!
 
60 grand in the bank?!!!!

Why didn't you switch to universal suffrage and buy a load of nukes/troops?
 
60 grand in the bank?!!!!

Why didn't you switch to universal suffrage and buy a load of nukes/troops?

Hello ParadigmShifter,

That could have been an option But I was playing very pacifistic. I built two military units the entire game. I started with a warrior which got killed by barbarians, and I only ever built two other warriors. Yes, my glorious empire was defended by two 5000+ year old warriors! :lol:

It was more of a test game than anything, testing out the newly learned Specialist Economy. Besides, I was never good with nukes in any of the Civ games (I've been playing since Civ I was new) and only recently picked up CivIV about 2 months ago. Between work, the Orange box, and friends, I haven't dedicated nearly enough time to my CivIV play. I still haven't actually beat an Emperor game in CivIV yet. I used to play CivI and II on Emperor; anything less was just too easy. I skipped CivIII. But I'm back and playing CivIV! I'm already back up to Monarch+, but every Emperor game I've played has given me either a very isolated or very trapped start. This Specialist Economy might be what I need to handle these isolated or trapped starts, then hopefully I can spawn off to a hybrid economy.

Perhaps I'll need to learn how to use nukes properly to compete with the AI on the higher levels. It seems that my wars are usually very early, and once railroad comes around, I have either stopped attacking, or I have decimated the opponent out of existence. If my war is late, I've developed such superior technology, that it's an easy curbstomping of the AIs. Hence nukes have never been necessary for me to win. Though I do see how a nice nuke could easily help out for squelching cultural victories.

I still have a lot to learn if I ever intend to push to Deity. That is just one thing on my long list. :)

Oh, and by founding every religion, I basically screwed myself. Every time Mansa built a new city, one of the 7 spread to him. Giving him nice access to many religions, helping him produce cathedrals where he wanted his cultured cities.
 
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