Morgrad
Attack Rodent
- Joined
- Feb 12, 2007
- Messages
- 367
Though part of it also was to save some face I guess, as it was hinted I may be doing some fibbing![]()
I think that was me...... sorry. Heh. I only said I didn't believe it "yet" and asked more questions, though.

I tried it last night, and I certainly have to say it is a viable strategy if you have the right start.
I had a much less ideal starting location and pretty crap land all around me, but my first load gave me seafood + 2 flood plains, 2 hills, and 9 forests. The less-than-ideal part came in that the rest were 4 coastal tiles and 2 ocean tiles. But, it worked like a champ.
I REX'd out to 4 cities - but once the first settler was built the capital just went nuts for wonders and the other three (mediocre) cities were building infrastructure and troops. I don't think I've ever had that many Great People generated with just once city. Without ever using caste system I had 15 super-specialists (7 engineers, 4 priests, 2 scientists, a merchant, and an Academy) somewhere around 1300 AD all settled into the capital.
For a first attempt I have to say I did it *way* less than ideally and made a number of mistakes, but I definately stayed solidly in the tech race with a monster production city cranking out whatever I wanted it to - it's pretty rare for that city to be my capital.
Using my other three cities to crank out only warriors ('cause it's all I could build), I ended up culture-flipping an iron city from Carthage - and with my moderate pile of gold (along with asking nicely from the Hindu block of Qin, Huayna and Isabella for more), I did a one-turn upgrade to macemen - which was insanely expensive - after building half a dozen or so catapults, then used that stack to easily overrun Carthage.
He ended up vassalized with one wee city way to the south on the ice - I ended up with 4 previously-jungle cities cottaged to the max without having to build any myself - which satisfied the cottage spammer in me. I then went for the cavalry beeline just for the hell of it while building HAs, ended up with a less than ideal stack of 12 upgraded due to my shakey economy - but that was enough to grab some nice land from the Incans, which put me solidly in the tech lead for the rest of the game.
It was wierd, it was interesting, and it was entertaining. I recommend people give it a go! Even without the cavalry beeline you can beeline macemen for an earlier war, which was also fun. It does, in my opinion, limit the ability to do an axe-rush, simply because so many hammers are being pumped into the wonders that you just can't build enough axes unless you have a second power-house production city.
Was it ideal? No. Was it the fastest way to hit Liberalism? No. Was it a solidly viable strategy that won me the game? Yep.
Thanks Obsolete!
