The Krepost

ahawk

King
Joined
Aug 22, 2011
Messages
935
Location
Milwaukee
I've played the game at every level, won at every level, been beaten numerous times on pretty much every level except the very lowest, built every UB, played every civ, and played just about every map combination possible (except Huge maps, which I don't care for very much because of the amount of waiting between turns even on my near-brand-new rig).

I make no claim to be a great player, especially since my preferred difficulty level is just Emperor, but I have to say I've experienced nearly every possible scenario in the game that doesn't occur only because of a substantial mod.

Long story short: I've never felt almost any impulse whatsoever to rush to get Kreposts.

They are about the only UB I don't make some conscious effort to tech towards. And when I do build them, I'm only concerned with their regular function as a barracks and the need to build one in every city to get the Heroic Epic. Their other, unique function, is almost always irrelevant in my gameplan because I'd rather build cultural buildings and get both culture and bigger borders at once than build a Krepost just for the sake of expansion. By the time I build them for the Heroic Epic, I've usually expanded sufficiently in my cities, especially because as Russia I prefer to go Liberty as my opener and pick up the production bonus and free settler.

Maybe I'm missing something. I've read about the possibility of combining Angkor Wat with Kreposts and trying to have massive borders beyond your workable 3 rings, but I just don't see much point to that unless I want to expand even more and improve tiles before my settlers even get to them. But by the time I would have Angkor Wat and a bunch of Kreposts, chances are I'd have happiness issues anyways and not really want to expand.

If there are any compelling arguements or links to threads that could convince me otherwise, I'd be curious to see what reasoning there is to make an effort to build them more quickly than I otherwise would for the sole purpose of the Heroic Epic.
 
I actually like the Kreposts. Of course, it isn't a "must have", but it has some synergy with the UA. Once you discover Iron, for example, if you don't have it in your lands, the Krepost will let you get there faster. If you have only one "4 Iron" source on the 3rd ring of your city, the Krepost is quite helpful. Even when you don't find them outside your natural borders, it is still useful to connect luxuries faster and to have your new cities start working on useful tiles faster as well. Also, getting the strategics faster means more production faster, and it could help in the development of cities. Not "awesome", but it is a fairly good bonus and I actually like it.

Tip: Build Angkor Wat, a Krepost and get Religious Settlement as a Pantheon. Just for funzies :D
 
Dad loves the Krepost; but he always goes for Domination win and so would be building Barracks everywhere if he played any other civ anyway. (He always plays Russia for its UA)
 
Russia is an armed camp trade empire. The Krepost is a great UB. It buffs border pops. This gives you more tiles to work and makes a big yellow blob on the map. Dont delay it too long. Its a good UB.
 
You need to built it early on go tradition and pick legalisme .

Start building a krepost in the capital (free momument) after that expand as usally and start building krepost after that library. And see the magic.

You will have massive borders at the time of medieval
 
Russia is an armed camp trade empire. The Krepost is a great UB. It buffs border pops. This gives you more tiles to work and makes a big yellow blob on the map. Dont delay it too long. Its a good UB.

This is about the only real thing I can say it does, but it's not overly necessary unless you decided for some reason to settle more than a tile away from whatever the best tile is going to be in the area of the city. Again, that's why I don't value Kreposts. Most of the time (almost every game), I'm simply going to be able to settle with the best tile or two already in the workable ring from the very founding of the city. Only rarely will I not be able to just found the city next to the best tiles (usually with luxuries out in the ocean, or when mountains impede me).
 
Long story short: I've never felt almost any impulse whatsoever to rush to get Kreposts.

And you are right(results of the UB elimination thread) :

Results
1. Pyramid
2. Stele
3. Paper Maker
4. Floating Gardens
5. Wat
6. Burial Tomb
7. Satrap's Court
8. Bazaar
9. Mud Pyramid Mosque
10. Ceilidh Hall
11. Coffeehouse
12. Longhouse
13. Walls of Babylon
14. Mughal Fort
15. Krepost
 
i think if u play for it its pretty powerful. it may not be the best ub but imo it fits russia perfectly, giveing them rather large boarders.

try going full honour start. dont build monuments, build krepost instead to begin wit, get military cast. ur boarders should still grow very nicely, and ur puppets/annex citys boarders will grow too.
there is something realy good about haveing such large boarders that i cant place my finger on.
 
Yeah, i like this for the flavour: Russia is supposed to be a massive, sprawling, siberia-like empire. And popping lots of borders has some very nice uses: Grabbing resource tiles, dominating areas at sea, a larger home soil and all the big bonuses that come with it...

I really like that Russia as a civ looks the most fun if you play it like historic Russia. Massive eastern power that benefits of having such great, cold lands. (Perfect synergy with "don't start a land war in asia", Napoleon's or Hitler's marches on the cold eastern frontier, and those big defensive bonuses)

Imagine the massive bonuses you could get from stuff like Himeji castle, the Order policy for fighting @ home (and others i don't usually pick, i'm looking at you Honor), not to mention Oligarchy (who else than Russians is that word used for today?), The Kremlin and surely also the Hermitage. Add the great wall to that for instant fun and Defenders of the Faith for that Russian-Orthodox homeland pleasure.


I doubt the actual effect though, of all these: I'd love to try out Angkor Wat + Culture expansion for religion, would it eventually make all your cities look like my capitol in culture games? That would at least be an impressive sight.
 
Speaking of barracks in general, I find it interesting that someone who's going for a domination victory will likely have the Honour policy giving them +50% XP from combat, thus making barracks and such buildings less valuable to him than to someone following a peaceful win condition.
 
Peaceful Victory conditions: Only 1 Barracks needed (unless you want Heroic Epic; in which case you build the other Barracks just long enough to build Heroic Epic and then sell them in the other cities as you would designate a single city for all military production); it's domination where you might need to have multiple cities building military units.

And I think of the extra experience from combat as a synergy to having new units start with some experience instead of as a replacement.
 
I never go a game without building Barracks/Armory/Mil Academy (and if possible, Brandenburgs). Sure Mil Trad speeds up your promo acquisition rate, but it takes a good while to get to the powerful stuff like +1 range, Logistics, (Air) Heal and those require you to be killing a ton of stuff constantly especially with those "meatshield" units.

Anyways, Krepost is an alright building. It could definitely be better if they gave your units an extra promotion instead of just simple fast cultural spreads.
 
The Krepost is probably the most useful UB for a pretty warmongering Catherine. Helps get your border pops faster, grab Heroic Epic (which some think is blah blah, but I like it still), and combine with Statue of Zeus and Temple of Artemis and you can build an army to make your enemies sweat. Nothing wrong with that. Now I wanna try that kind of game.
 
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