lordrune
Prince
- Joined
- Jan 1, 2008
- Messages
- 592
I'm sure this has been discussed before - but I started a game as the Lanun, and I got lucky with my starting location (on a Tectonics map, with mostly default settings).
I found a coastal spot where I could place three pirate coves - and there were about six hills, mostly grassland, in the radius. Plus a couple of handy resources (gems, rice, silk).
No fish but they were nearby, so I'd get the health fairly easily anyway.
I was playing on prince - a setting where I sometimes struggle (although I've been getting better of late) - but by about turn 50, I knew that I had the game won.
The save's attached if anybody wants to see. The map script is Tectonics which I like because of its unpredictable nature - it just so happens that the Lanun arrived on a large peninsula, with space for about half a dozen cities, with almost a dozen or so pirate coves placed around. I've never ever dominated a Prince game so much.
Admittedly overpowered starts can always happen for any civ, and probably shouldn't be the benchmark. And perhaps this is a bit like people saying the Dutch in vanilla BTS are overpowered when they play on archipelago maps.
Perhaps a more direct concern is that I note the AI doesn't use pirate coves. To me the coves are about the fastest way to kickstart the Lanun economy. The AI does, as most of us have observed, play the Lanun reasonably well as it is. I imagine if it learnt how to use pirate coves, it would probably be an even more formidable opponent.
I found a coastal spot where I could place three pirate coves - and there were about six hills, mostly grassland, in the radius. Plus a couple of handy resources (gems, rice, silk).
No fish but they were nearby, so I'd get the health fairly easily anyway.
I was playing on prince - a setting where I sometimes struggle (although I've been getting better of late) - but by about turn 50, I knew that I had the game won.
The save's attached if anybody wants to see. The map script is Tectonics which I like because of its unpredictable nature - it just so happens that the Lanun arrived on a large peninsula, with space for about half a dozen cities, with almost a dozen or so pirate coves placed around. I've never ever dominated a Prince game so much.
Admittedly overpowered starts can always happen for any civ, and probably shouldn't be the benchmark. And perhaps this is a bit like people saying the Dutch in vanilla BTS are overpowered when they play on archipelago maps.
Perhaps a more direct concern is that I note the AI doesn't use pirate coves. To me the coves are about the fastest way to kickstart the Lanun economy. The AI does, as most of us have observed, play the Lanun reasonably well as it is. I imagine if it learnt how to use pirate coves, it would probably be an even more formidable opponent.