The least unique civilization in Civ6

That American continental combat bonus escaped me until now. It is pretty significant. I'm curious to play a real discovery game with lots of explorers and that might be just the ticket, especially on a Pangea map. Of course bonus only works on your initial continent so you'd have to work up your scouts on your continent before launching them to check out the other continents.
 
All civs are unique and In my opinion they can not be listed in terms of uniqueness.

Late game civs are likely to focus alot more on research then early game civs for very obvious reasons.

All civs play out in a different way which should be obvious. That should be enough of an argument against that civs can be listed in terms of uniqueness.

As the HOW TO video suggested, the strongest Civilization (for you) will be the one that best synergizes with your own play style.
 
Last edited:
That American continental combat bonus escaped me until now. It is pretty significant. I'm curious to play a real discovery game with lots of explorers and that might be just the ticket, especially on a Pangea map. Of course bonus only works on your initial continent so you'd have to work up your scouts on your continent before launching them to check out the other continents.

Continents in Civ6 =/= landmasses. Being on a Pangaea doesn't change anything.
 
I think you are missing the point, every game is supposed to be different, all of the civs are very unique (to civ V standards.) so why limit yourself? play who you believe is the most fun or interesting. (random works too)
of course if you are still intent on limiting yourself, get a mod that adds: the Average civ, no bonuses to anything, everything is completly static and you wont spoil yourself with things like free buildings. colors: something plain probably black and white.
City list: (Capital) (Land City) Valleybrug, Grasstown, Truck Stop, 5th city, Gandhi's secret hideout, and so on.
UU: all basic units.
UB: all basic buildings.
LA: nothing, looks like your average leader.
 
Continents in Civ6 =/= landmasses. Being on a Pangaea doesn't change anything.

Understand that in Civ VI a pangea map consists of several different continents. The American combat bonus is only going to work on that part of the Pangea that is the same continent as America is on.
 
All civs are unique and In my opinion they can not be listed in terms of uniqueness.
All civs play out in a different way which should be obvious. That should be enough of an argument against that civs can be listed in terms of uniqueness.

Well, in Civ 5 all civs are also unique, but I think most players would agree that playing Venice first time is more unique experience than playing eg. Morocco.
 
Even the average civ would be unique in civilization VI;)
You're right. :) some people will never be happy. :crazyeye:
maybe this average civ idea wouldnt be too bad, im not a modder so someone else would have to do it. but I could imagine some people making videos of their experience as the average civ. Firaxis could do it just to prove a point, that every game is different even if you're playing as basic nothing civ.
 
Well, in Civ 5 all civs are also unique, but I think most players would agree that playing Venice first time is more unique experience than playing eg. Morocco.
Which is why I call civs who have huge rule changes for Venice civs and currently there is no Venice civs with maybe the exception of Kongo but I generally don't think not being able to found a religion is enough to call it a Venice civ.

You are not guaranteed to found a religion anyway so playing as Kongo just change from can maybe found a religion to can not found a religion.
 
I think you are missing the point, every game is supposed to be different, all of the civs are very unique (to civ V standards.) so why limit yourself? play who you believe is the most fun or interesting. (random works too)
of course if you are still intent on limiting yourself, get a mod that adds: the Average civ, no bonuses to anything, everything is completly static and you wont spoil yourself with things like free buildings. colors: something plain probably black and white.
City list: (Capital) (Land City) Valleybrug, Grasstown, Truck Stop, 5th city, Gandhi's secret hideout, and so on.
UU: all basic units.
UB: all basic buildings.
LA: nothing, looks like your average leader.

I think people are just looking for a baseline experience for running through the game the first time, not limiting themselves overall.
 
Ha fair enough, I think it's actually good that we're having trouble with coming up with a civ bland enough for this little experiment . . .
All civs play differently. The late game civs are very likely to be the most science focused/culture focused ones because they want to get to their stuff while civs who start with thier stuff like to exploit it as much as possible before the dreaded late game comes and knock them down.
 
And what is baseline in a game about unique civs?

Once again in Civ5 all civs are also unique, but tradition 4 cities strategy is good for them all.

Maybe in Civ6 it will be different, maybe...
 
Rather than "less unique" I think of it in terms of being really easy to make use of. So I guess America is probably the easiest to learn for a new player, you get bonuses no matter what government you choose, the combt bonus on the same continent is really useful to dealing with barbarians early game, and while all of its uniques come later, you should have learned the ropes by then.

I think its a great civ for new players, however, in the hands of an experienced one I think America can give you an edge, thats the beauty of the unique bonus this time around.
 
I would say playing Norway on Pangea is as close to playing "the neutrals" as you could do in Civ VI. Most of their uniques are water related so if you're on a single land mass all you have is a unique unit and a temple replacement.
England on Pangea would probably work too but if you go for tourism victory you might overestimate the power of museums.
Any civ with a unique improvement will do great as vanilla if you don't use it. Egypt would be pretty vanilla this way.
America's combat bonus could lead to underestimating the power of early barbarians.
 
America would be my pick for vanilla for the reasons most have cited. If combat bonus is an issue, Greece might work - just don't use the extra wildcard slot to "vanilla" it?

I've been contemplating a similar starting strategy and will likely go with America.
 
Back
Top Bottom