Outlandish
Chieftain
- Joined
- May 14, 2009
- Messages
- 87
So in my last game I'm winning in a fairly standard 4 city tall tradition science method. There are sites for 2 more cities available nearby, one good along a river, one excellent once I expand to all the seafood, and I had plenty of money to just buy the tiles. I decided not to expand due to the science penalty. But just how bad is it, should I have expanded?
Just how much science does a city need to produce to be worth expanding, is it 5% of your total science per turn(spt)? So if I'm producing 100 spt out of 4 cities (just for easy math, I know that number is low), do I just need 5 spt to be worth expanding? Or is it 5% for each city you already have, so I'd need 20? Or something else entirely?
Obviously there are other considerations that make it a more complicated decision, claiming resources, denying the spot to the AI, happiness, but from a purely science perspective how much do I need to be able to get out of a 5th city before expanding?
Just how much science does a city need to produce to be worth expanding, is it 5% of your total science per turn(spt)? So if I'm producing 100 spt out of 4 cities (just for easy math, I know that number is low), do I just need 5 spt to be worth expanding? Or is it 5% for each city you already have, so I'd need 20? Or something else entirely?
Obviously there are other considerations that make it a more complicated decision, claiming resources, denying the spot to the AI, happiness, but from a purely science perspective how much do I need to be able to get out of a 5th city before expanding?