apocalypse105
Deity
- Joined
- May 17, 2011
- Messages
- 2,705
How come this is still in the game thats really awefull? it still looks like a beta game brave new world and we paid money for it?
Try the Maya. I just had a run where I got architecture on t125, bulbed 3 GS and peaked out at 38K beakers. Could have easily gotten Plastics by t140 but I was going for Combined Arms. With t140 plastics you'd have a fast science victory guaranteed, assuming you've been focusing on growth to that point. Alternatively, you could bulb 2 GS and go full tradition instead of liberty for extra growth and faith GE.
Try the Maya. I just had a run where I got architecture on t125, bulbed 3 GS and peaked out at 38K beakers. Could have easily gotten Plastics by t140 but I was going for Combined Arms. With t140 plastics you'd have a fast science victory guaranteed, assuming you've been focusing on growth to that point. Alternatively, you could bulb 2 GS and go full tradition instead of liberty for extra growth and faith GE.
I don't think it's possible to hit satellites by t160 without Scholars In Residence. Maybe Ecology but I haven't tried. I think that ultimately limits science victory.
Also, are you not playing on Deity? You should have gotten way more free techs with a late bulb like that. Plus, by t160, scholars in residence should have passed.
Also, I don't think 100k overflow is achievable with 150 beakers/turn without Scholars in Residence, regardless of when you bulb. There are diminishing returns as the techs become more expensive. I think it peaks at somewhere around fifteen times the bulb amount. So if you want 100k beakers, you'll need to bulb closer to 7k. Which means you either need double the bpt you have, or you need double the number of GS.
By turn 160, it should be easy to achieve a bulb amount of 7k though. But you want to bulb a lot earlier than that, since it takes 50 turns to clear out the tech tree.
So, your best bet if you're not willing to wait for Scholars, is to bulb 4 GS on t130 with 200 bpt/turn. That should give you 7k. But 100k isn't enough to finish the tree. Still, it'll get you to the critical growth/science/production techs to then finish a science victory as usual.
Haven't seen that, but that's priceless, haha
You need to have Scholars in Residence passed for it really to work. If this is passed you only need to bulb 1 GS. Being way behind in tech helps even more as every tech you click is a multiplier. Also RA's have the annoying habit of spending your overflow in techs that might not be as efficient so don't have any running whilst you start.
Edit: I've just tired stealing a tech(optics) just as I've started the exploit and the overflow wasn't multiplied.
If you're looking for later era techs, I think the best solution is to double-bulb, to get Printing Press by t100 with the first bulb, and bulb again after Scholars passes, on t130. Or hope to get lucky and have an AI discover everyone by t100, but that RARELY happens. You could put 7 Kamehameha's in the game on Archipelago maybe...
Yeah, it sticks the overflow in a tech for you. I doubt the overflow is multiplied when RA overflow is auto spent, the most techs I've gotten from RA overflow is 2. Which is prolly why the devs allowed overflow to be multiplied in the first place(they just forgot about GS bulbs).