[NFP] The Mechanism of Rock Bands

Lily_Lancer

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After some experiments I finally understand how they works. (Though there's still a little more things I don't understand)

1: When performing a play, 3 dice (1-6 uniform) are rolled.

Score of the play=The level of the rock band+additional level based on promotion+the sum of 3 dice (Bands start at level 1)

2: Base Tourism:
Districts:
campus, shipyard: 500 for tier-2 buildings, +500 for the district base if you have the required promotion.
water park, cultural, entertainment: 250 for tier-1 buildings, 750 for tier-3 buildings
1000 for wonders
1000 for national parks/natural wonders if you have the required promotion
500 for spaceports/resorts if you have the required promotion

3:
Score of the play:
>=18, you get T6
200 album sale, 200 performance
>=16, you get T5
150 album sale, 0 performance
>=14, you get T4
100 album sale, 150 performance
>=12, you get T3
50 album sale, -25 performance
>=10 you get T2
100 performance, unit lost
<10 you get T1
-25 performance, unit lost

Tourism=Base Tourism* (100+album sale gathered before the play+performance)%

The rule for level-up is still unclear.

Though the xml says you get a promotion at T5 or T6, it doesn't always grants you that promotion. On the other hand, you may be granted a promotion at T3 or T4.

Album usually stacks, which means you can gather a lot of albums if you're lucky enough. However sometimes you may lose all previous albums upon performing a play, the exact reason is unknown.
Band level cap at 4 with 3 promotions. Level 4 doesn't grant you any promotion.
 
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@Victoria did a guide on Rock Bands here.
That is misleading as level 4 doesn't provide any promotions.
Also it doesn't tell us when the band will
1: lose all of its already-sold albums
2: gain a promotion

Also the biggest issue is that the probabilities it listed are wrong. You have a 50% failure rate instead of a 45% on your first play, assuming you don't have any location-related promotions.
 
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Rock band 'rolls' pull from the same fake RNG thing as everything else. So you will always get the same result from a rock band yse, unless you use up the current 'roll' with a battle or whatever.
 
That is misleading as level 4 doesn't provide any promotions.
Also it doesn't tell us when the band will
1: lose all of its already-sold albums
2: gain a promotion

Also the biggest issue is that the probabilities it listed are wrong. You have a 50% failure rate instead of a 45% on your first play, assuming you don't have any location-related promotions.
When I did this is was validated by many great players and you never lost albums then, are you saying albums are lost now?
It would be impossible for a rock band to lose its sold albums IRL so have you ever considered it a bug rather than attacking the hard work done by many.
It does tell you when you gain a promotion, you just have not read it well enough. This lack of thoroughness invalidates your criticism, just how thorough was your work? The gaining of promotion is in an XML and in my guide,maybe the dll is involved now.
I’ll have a look and update after verifying because, while your comments are often useful, you have been wrong yourself plenty of times. The guide was 100% accurate at the time of writing and I will validate it again. Only a 1-2 would lose you your band and that was not 50%.
But please try and be kinder about people’s hard work, it was not just my efforts but others.
You have done hard work also and it is great when someone spits possible flaws, so thank you for that.
 
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When I did this is was validated by many great players and you never lost albums then, are you saying albums are lost now?
It would be impossible for a rock band to lose its sold albums IRL so have you ever considered it a bug rather than attacking the hard work done by many.
It does tell you when you gain a promotion, you just have not read it well enough. This lack of thoroughness invalidates your criticism, just how thorough was your work? The gaining of promotion is in an XML and in my guide,maybe the dll is involved now.
I’ll have a look and update after verifying because, while your comments are often useful, you have been wrong yourself plenty of times. The guide was 100% accurate at the time of writing and I will validate it again. Only a 1-2 would lose you your band and that was not 50%.
But please try and be kinder about people’s hard work, it was not just my efforts but others.
You have done hard work also and it is great when someone spits possible flaws, so thank you for that.

Well, in my last game it happened-- A rock band with 250 albums played a 3-star, then it loses its albums and its previous album get reset to 50. Though it is a very rare case. I also witness a level-up after a 4-star play, which doesn't agree with the xml.

I'm not saying you were wrong, but that guide is clearly outdated as rock bands start with 50% failure rate now. (Also I can confirm that there's no promotion on level 4 )
 
Well, in my last game it happened-- A rock band with 250 albums played a 3-star, then it loses its albums and its previous album get reset to 50. Though it is a very rare case. I also witness a level-up after a 4-star play, which doesn't agree with the xml.

I'm not saying you were wrong, but that guide is clearly outdated as rock bands start with 50% failure rate now. (Also I can confirm that there's no promotion on level 4 )
If you read the guide properly it says the following

The advertised tool tip chances of success are.
Level 1 = 50% chance of failure
Level 2 = 37% chance of failure
Level 3 = 26% chance of failure
Level 4 = 16% chance of failure
Level 5 = 9% chance of failure
Level 6 = 4% chance of failure

so is it outdated or is the advertised failure rate incorrect? It is incorrect for espionage so why not here? It is a question of what you call a failure and if you have checked the figures or just believed the tooltip. Failure to me is losing your band, with is les than 50% right?

I will do 100 band tests and see what the odds are of something buggy like lost album sales. Elvis suddenly lost his album sales and no longer holds the world record!
 
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OK so I am sick of testing. Not one occaision of losing album sales nor lower level promotions, over 300 concerts played.
However I did notice that a bands manager has no clue about albums help tourism. Another 4th tier performance and yet album sales do not revert to 0
upload_2020-9-13_21-22-23.png


So onto the next claim, the one called worst and wrong, and the words clarify it... the 50% is about retirement but retirement is not 50%, as my guide states it is 44.9%... unless you disagree?
upload_2020-9-13_21-24-17.png
upload_2020-9-13_21-26-48.png


You say the guide does not state when it will promote ... but it does
upload_2020-9-13_21-37-53.png


I will agree there was a confusing part which I have changed in the guide and the confusion is that my unit says level 3 but the band description says level 4.
upload_2020-9-13_21-42-47.png


I am sorry @Lily_Lancer but I see 0 evidence of anything else you claim but the last small error and feel you are just not providing fair assessment and considering the work and editing and care and discussion that has gone into this guide it would seem you are just annoyed you did not know it was there or something similar. Because... it is a damn good guide compared to what others put out there.
 
OK so I am sick of testing. Not one occaision of losing album sales nor lower level promotions, over 300 concerts played.
However I did notice that a bands manager has no clue about albums help tourism. Another 4th tier performance and yet album sales do not revert to 0
View attachment 569093

So onto the next claim, the one called worst and wrong, and the words clarify it... the 50% is about retirement but retirement is not 50%, as my guide states it is 44.9%... unless you disagree?
View attachment 569094View attachment 569095

You say the guide does not state when it will promote ... but it does
View attachment 569097

I will agree there was a confusing part which I have changed in the guide and the confusion is that my unit says level 3 but the band description says level 4.
View attachment 569098

I am sorry @Lily_Lancer but I see 0 evidence of anything else you claim but the last small error and feel you are just not providing fair assessment and considering the work and editing and care and discussion that has gone into this guide it would seem you are just annoyed you did not know it was there or something similar. Because... it is a damn good guide compared to what others put out there.


There're promotions on level 1,2 and 3, level 4 does affect your performance quality, but does not grant you a selection of promotions. A level-4 band only have 3 promotions.

As for the album lost, maybe that's a rare bug. I was surprised when I first saw that.

Are you sure only 5 and 6 stars give a promotion? The xml says that but I'm sure I've experienced sth. else. That's why I'm uncertain about promotions.
 
Are you sure only 5 and 6 stars give a promotion? The xml says that but I'm sure I've experienced sth. else. That's why I'm uncertain about promotions.
The XML says 5/6, I have been looking out for one in my tests and it certainly has not been noticed by anyone in original tests and so, without proof I would say it could have been your tired eyes or a bug. It may even be design but the only way I could imagine this is if there was a secret additional roll where you got say 3 sixes but even then I would have seen something by now. So nope, unconvinced.,
There're promotions on level 1,2 and 3, level 4 does affect your performance quality, but does not grant you a selection of promotions. A level-4 band only have 3 promotions
Yes I agree and I have clarified the guide
I was surprised when I first saw that
Indeed, I was surprised you metioned it, it does not make sense so sounds like a bug or tired eyes.
 
Hi, I want to go through the attachments and Get filled in and on everything we're discussing.
I just had a question before I started doing all that.

Is there any reference to pre determined information on the hex. With respect to any change in conditions between saving and trying again if you fail? Something that is innately there when the map is loaded.
 
Is there any reference to pre determined information on the hex. With respect to any change in conditions between saving and trying again if you fail? Something that is innately there when the map is loaded.
This is talked about by @Pietato . Restore and you will get the same result due to RNG rules... unless you do something else random first.
 
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