the mod is crush/freeze

It's the first bug I have heard about in 64 bit systems where it works on 32 bit systems. Usually it's the other way around :crazyeye:

If a game crash (as in the game quits), the game should run in a debugger to tell where it goes wrong. If it freezes (not responding, but doesn't quit either), it will be a bit more tricky. My personal experience is to locate where it gets stuck by profiling the code and see where the CPU time ends up.

Both solutions would require the source code for the DLL and it doesn't look like it's included in the download. Without the code, nobody can figure out what goes wrong.
 
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