1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

The most boring unique unit

Discussion in 'Civ5 - General Discussions' started by wigwam, Jul 18, 2013.

?

Which is the most boring UU in the game?

  1. Quinquereme

    19 vote(s)
    17.8%
  2. Ballista

    11 vote(s)
    10.3%
  3. Landsknecht

    44 vote(s)
    41.1%
  4. Samurai

    2 vote(s)
    1.9%
  5. Musketeer

    10 vote(s)
    9.3%
  6. Cossack

    3 vote(s)
    2.8%
  7. Other

    18 vote(s)
    16.8%
  1. Princeofnigeria

    Princeofnigeria The illustrious

    Joined:
    Jun 28, 2012
    Messages:
    729
    Location:
    Nigeria
    This thread ain't about strength, it's about blandness. The Maori bonus is very nice in combination with the 10% bonus near maoi, giving you a "Spirit of Adwa" style homeland defense bonus (-10% enemies +10% your units= 20% disparity) and this is only exacerbated later on when unit strengths are higher, thus they lose more. As for blandest, I vote other. Bowman. You will NEVER get to use this unit in time to do anything but some light barb hunting. Bland.
     
  2. andymant

    andymant Chieftain

    Joined:
    Jan 24, 2006
    Messages:
    45
    Okay okay so the Quinquereme's most "interesting" feature is it's name (how EXACTLY do you pronounce that without sounding like a stuttering gerbil) but it is in fact quite strong. At the time you can build these, purchasing a handful in your city with a heroic epic can make you the terror of the seas with appropriate upgrades (city raider on these makes them cheap powerful substitutes for swordsmen for ramming into a coastal city with more than one access point).

    Kwinkwereem? Kinkereem? Kwinkereem?
     
  3. wigwam

    wigwam Prince

    Joined:
    Mar 23, 2013
    Messages:
    555
    Location:
    Berlin
    The Maori Warrior's pretty cool, actually (in my opinion). The promotion carries over when you upgrade, so all game long you have infantry units with a sort of reverse-great-general effect.

    Like I said in the OP, I give the Hoplite a pass because it opens up some strategic/tech-related possibilities for Greece (they don't need to have Iron or research Iron Working to field an army of almost-Swordsman-strength units). But I do agree that it's a pity they took something as historically interesting and distinct as the hoplite and just slapped some extra strength on it.

    Ha, I guess I'm the only one who doesn't like the Cossack. Agreed about the Samurai, of course.
     
  4. Wuddel

    Wuddel Warlord

    Joined:
    Sep 7, 2010
    Messages:
    290
    Location:
    Zürich, Switzerland
    Landsknecht.

    They should be similar to the old French Foreign Legion. Slightly stronger, and bonus in foreign lands. They were mercenaries essentially.

    Essentially all UU which just have a higher strength are boring. Except Stampy, because its a effing elephant!

    The UU of the new Civs since the Spain-DLC feel more unique than the vanilla ones.
     
  5. MantaRevan

    MantaRevan Emperor

    Joined:
    Oct 9, 2011
    Messages:
    1,537
    The Slingers and Zero ought to be in this ranking. Slingers are basically really weak archers that have a chance to withdraw, and zeros are fighters with a strength increase or something like that. I don't think there's anything wrong or boring about a strength increase, but it's pretty much useless on a unit that no one uses to begin with.
     
  6. George Abitbol

    George Abitbol Prince

    Joined:
    Jul 3, 2013
    Messages:
    503
    Location:
    Wish Lorraine
    In french we say something like "Kinkereem" but I don' know about the english term

    -About the slinger: the carry the withdraw promotion, so they might be weak at the beginning, but become interesting when upgraded.
    -I agree about the Landshnekt, they should have a foreign territory bonus, or maybe a bonus against other UU's (dueto the fact they where elite mercenary)
    .. Or maybe replace them by an other unit, the Doppelsöldner, a longsword equivalent (with a bonus against .. pikemen)
     
  7. pilot00

    pilot00 King

    Joined:
    May 21, 2013
    Messages:
    917
    They hit them with a shovel alright? Too bland.

    It gets a whole new lease of life in MP though, its bad to condemn it due to one facet of the game (single player).
     
  8. ExtermicideN7

    ExtermicideN7 Chieftain

    Joined:
    Jul 15, 2013
    Messages:
    59
    Location:
    Kazakhstan
    God, such a difficult choice. But I'll go with Zero. I've played around 50 games, 80% of which lasted till the very end, and I never-ever saw AI using damn fighters as he should have, rendering both fighters and UU Zero completely useless. Though ballista and landsknecht definitely deserve to be called boring.
     
  9. caketastydelish

    caketastydelish Deity

    Joined:
    Apr 12, 2008
    Messages:
    8,891
    Gender:
    Male
    This in mind, fireaxis has two options of making the Zero more relevant:

    1) Give it an additional bonus that is better.
    2) Work on improving the AI's warfare intelligence with fighters, so they actually use them properly and they'll be a threat to you.
     
  10. Loreise

    Loreise Chieftain

    Joined:
    Jul 6, 2013
    Messages:
    8
    I'd have to say the Quinquereme, but that's probably just the way I play. I very rarely have a serious navy until the Galleas (Excepting water-heavy starts, of course), so anything that replaces a trireme is somewhat redundant.
     
  11. caketastydelish

    caketastydelish Deity

    Joined:
    Apr 12, 2008
    Messages:
    8,891
    Gender:
    Male
    The problem with UU's that only improve the units strength is once they are upgraded into the next era they are just another regular unit with no bonuses. For example, if the Jaguar's unique unit was just power strength than a regular warrior then I would never consider playing as the Aztecs because you have no advantage in that regard as soon as the Warrior gets outdated.
     
  12. IkM

    IkM King

    Joined:
    Mar 30, 2013
    Messages:
    861
    Landsknecht, no doubt.
     
  13. gingerbill

    gingerbill Prince

    Joined:
    Dec 21, 2005
    Messages:
    335
    The Egyptian UU who's name I cant even remember despite playing about 400 hours as Egypt.

    I dislike any UU that has a slight bonus but can then be overtaken by one more tech about 15 turns later (epic)
     
  14. arand86

    arand86 Warlord

    Joined:
    Jul 22, 2013
    Messages:
    278
    Quinquereme without a doubt for me.

    Perhaps it's just my playstyle, but unless I'm on a water map, I nearly never build even triremes as they can't actually explore too well without ocean tile movement, they aren't to strong, can't help on land and as AI doesnt really like sea invasions on land maps anyways, can't really help defend.

    if the Quinquereme was more like an early privateer or a deep sea unit, it might be interesting but triremes are just so bland
     
  15. Ximixanga

    Ximixanga Enlightened Despot

    Joined:
    Jul 23, 2013
    Messages:
    69
    Definitely the Landsknecht. Combined with Germany's UA it might be nice, but it's simply not very exciting when you get down to it or compare it to other UUs. On the plus side, I love the way their unit bubble icon looks. It's probably the best looking one out there.

    I also agree with the blandness that comes with units that are simply a :c5strength: bonus that doesn't carry over to their next upgrade. I suppose it's just more incentive to use them when you get them, which you should be doing anyway.
     
  16. Zaldrizes

    Zaldrizes Warlord

    Joined:
    Jul 21, 2013
    Messages:
    179
    Location:
    San Diego
    Rome disappoints me. I love their UA, but it's simply insane that they don't get a UB considering how architecturally brilliant they were! Not what this post is about though. The ballista gets my vote. Too costly for a unit I may never use (and, in fact, only used once). As bad-ass as the legion is in their era, considering I actually got attacked right when I was building roads with them, it's a pure shame that they can't carry over their road-building skill. Do they put on fancier armor and suddenly forget how to dig? Well, I suppose those who could afford such armor in Medieval times couldn't bother with a shovel.
     
  17. caketastydelish

    caketastydelish Deity

    Joined:
    Apr 12, 2008
    Messages:
    8,891
    Gender:
    Male
    Frankly I think Egypt shouldn't have a UU at all (or if they do it should be something mostly defensive such as Babylon's).

    Obviously if you're playing as Egypt you're not going for conquest regardless, so even if they had a halfway-decent UU for offensive purposes, the average player wouldn't end up utilizing it much.

    Burial tombs are awesome though.
     
  18. jddods

    jddods Prince

    Joined:
    Jun 12, 2011
    Messages:
    474
    Location:
    New Zealand
    painindeneck.
    Hate getting it from cs, costs you more than regular pikes to upgrade.
    Not too bad when playing as Germany but by a country mile the worst UU and the boring to boot.
    JD
     

Share This Page