Berent Baris
Chieftain
- Joined
- Jun 4, 2020
- Messages
- 12
In my opinion, the biggest problem of Civ 6 is the horribly incompetent AI. There are many mods that attempt to make the AI better by making it more aggressive, persistent and better at preparing for and waging war. But none of them seem to modify WHO it chooses to go to war with, which is the leading cause of the AI's incompetency.
In power politics (of which I am a student), there is a concept called "balance of power". The theory predicts that states attempt to secure their survival by preventing one state from gaining enough military power to dominate all others. If one state becomes much stronger than the rest, it will take advantage of its weaker neighbors, thereby driving them to unite in a defensive coalition.
In Civ 6, the theory holds true when you are going for a domination victory, as mechanics like warmongering penalties, grievances, and military emergencies unite civilizations against an aggressor.
However, domination is not the only way you can win in Civ 6, and the balance of power theory doesn't hold true for any other victory type. As soon as you surpass the AI in science, culture, religion or diplomacy, you can just cruise to a victory without ever attacking or being attack by a civilization. The AI will just passively watch you win the game and you won't have any competition. It makes the late game extremely unchallenging and tedious.
A simple modification to WHO the AI attacks could easily solve this problem. The AI should be made very eager to go to war with the civilization that is closest to victory. This tweak will result in the strongest civilization (the civilization most likely to win) having to fight off the combined forces of many other weaker civilizations in the late game, making it much more challenging and fun for the stronger civilizations and giving the weaker civilizations a chance to catch up.
Hence, I CALL ON CIV MODDERS TO BRING THIS SIMPLE IDEA TO REALIZATION. I think that it would be the single best change in the game and that the playerbase would be very grateful. If you are interested, please read on the technicalities below, and comment or pm me.
TECHNICALITIES
Disclaimer: In this section, I simply intend to explain my vision more clearly and give modders some food for thought. Modders know whats possible and whats not, and only they can figure out how to actually implement the idea that I outlined above.
There are 5 categories in the in-game world rankings list; science, culture, domination, religious, and diplomatic. Civilizations' progress in these categories fills up the circle (with their icon in the middle) that represents their ranking in the categories.
I thought the mod could compare the fullness of the circles that lead each of the 5 categories, and the fullest circle would become the primary target of all civilizations starting from the modern era. This targeting can be achieved by the emergency mechanic (details below), or by other means that modders can think of.
It might be best if the target is declared through a diplomatic emergency called the "Balance of Power Emergency". If the target is leading in culture for example, it might have a text like "A civilization is approaching cultural dominance. The members must capture cities from the target to restore the balance of power." The goal of the emergency would always be to capture the target's capital. Ideally, like other emergencies, there would be rewards and punishments for the target and the members based on which side succeeds.
Starting from the modern era, a balance of power emergency should be automatically proposed anytime an emergency is able to be proposed. Which civilizations join/vote for the emergency can be determined by how well they're doing and the victory type they're pursuing. So, all civilizations that aren't in the top 25% of any victory category in the world rankings list would join the emergency. And all civilization that are 2nd best in any category in which the target is leading would join the emergency. All other civilizations won't join the emergency. I think these would make writing the mod easier and keep the emergencies fairly balanced.
In power politics (of which I am a student), there is a concept called "balance of power". The theory predicts that states attempt to secure their survival by preventing one state from gaining enough military power to dominate all others. If one state becomes much stronger than the rest, it will take advantage of its weaker neighbors, thereby driving them to unite in a defensive coalition.
In Civ 6, the theory holds true when you are going for a domination victory, as mechanics like warmongering penalties, grievances, and military emergencies unite civilizations against an aggressor.
However, domination is not the only way you can win in Civ 6, and the balance of power theory doesn't hold true for any other victory type. As soon as you surpass the AI in science, culture, religion or diplomacy, you can just cruise to a victory without ever attacking or being attack by a civilization. The AI will just passively watch you win the game and you won't have any competition. It makes the late game extremely unchallenging and tedious.
A simple modification to WHO the AI attacks could easily solve this problem. The AI should be made very eager to go to war with the civilization that is closest to victory. This tweak will result in the strongest civilization (the civilization most likely to win) having to fight off the combined forces of many other weaker civilizations in the late game, making it much more challenging and fun for the stronger civilizations and giving the weaker civilizations a chance to catch up.
Hence, I CALL ON CIV MODDERS TO BRING THIS SIMPLE IDEA TO REALIZATION. I think that it would be the single best change in the game and that the playerbase would be very grateful. If you are interested, please read on the technicalities below, and comment or pm me.
TECHNICALITIES
Disclaimer: In this section, I simply intend to explain my vision more clearly and give modders some food for thought. Modders know whats possible and whats not, and only they can figure out how to actually implement the idea that I outlined above.
There are 5 categories in the in-game world rankings list; science, culture, domination, religious, and diplomatic. Civilizations' progress in these categories fills up the circle (with their icon in the middle) that represents their ranking in the categories.
I thought the mod could compare the fullness of the circles that lead each of the 5 categories, and the fullest circle would become the primary target of all civilizations starting from the modern era. This targeting can be achieved by the emergency mechanic (details below), or by other means that modders can think of.
It might be best if the target is declared through a diplomatic emergency called the "Balance of Power Emergency". If the target is leading in culture for example, it might have a text like "A civilization is approaching cultural dominance. The members must capture cities from the target to restore the balance of power." The goal of the emergency would always be to capture the target's capital. Ideally, like other emergencies, there would be rewards and punishments for the target and the members based on which side succeeds.
Starting from the modern era, a balance of power emergency should be automatically proposed anytime an emergency is able to be proposed. Which civilizations join/vote for the emergency can be determined by how well they're doing and the victory type they're pursuing. So, all civilizations that aren't in the top 25% of any victory category in the world rankings list would join the emergency. And all civilization that are 2nd best in any category in which the target is leading would join the emergency. All other civilizations won't join the emergency. I think these would make writing the mod easier and keep the emergencies fairly balanced.