Ferocitus
Deity
I'm pretty sure the upgrade path being so much better than building advanced unit is a conscious design decision. It incites the player to have a standing army from the start, rather than farmer-gambit his way to economic dominance that then trumps all. For all the flaws of this system, I think it's good that you have strong incentive not to build only civilian units and buildings, even in the early game.
I agree.
It would be appalling if only the AI or only human players could use some upgrade
mechanisms, but both can so I don't see much of a problem.
Arguments from realism don't amount to much when you can, for example, upgrade
pikemen to ATs, and you can see future techs, civics, and details of the score
of your opponents in the world rankings etc. Cherry-picking one peculiarity and
ignoring all the others in the game is like some hilarious weird form of wilful blindness.
Just disable unit upgrading totally. Units should die naturally after 5-10 turns or old units could become terrorist and start pillagin lands of their previous owner and maybe even capture and burn couple of cities. They should totally destroy lands
That would be very reasonable if units were treated as being comprised
of actual individuals. But they're not. To me they are more like different
types of pressure applied to different regions during the game.
You might view them completely differently, e.g. A scout is just one
man who cries when his trusty dog Old Yeller dies.
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