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[R&F] The most significant change in Rise and Fall

Discussion in 'Civ6 - Strategy & Tips' started by Lily_Lancer, Feb 13, 2018.

  1. Lazy sweeper

    Lazy sweeper Warlord

    Joined:
    May 7, 2009
    Messages:
    165
    If machine gun could shoot in all directions (adjacent exes at once) and wipe them out at once they would be less of a problem.
     
  2. AlazkanAssassin

    AlazkanAssassin Engineer

    Joined:
    Oct 18, 2005
    Messages:
    1,310
    Location:
    Maryland
    Why not require two of a resource in order to upgrade?
     
    Socrates99 likes this.
  3. Sykes179

    Sykes179 Chieftain

    Joined:
    May 13, 2018
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    Gender:
    Male
    Location:
    UK
    There's much more to encampments.

    1) The boosts
    2) Great general points
    3) Ranged attack
    4) Extra experience
    5) Additionsl buildings provide production, housing etc.
    6) Military engineers
    7) Potential policy boosts

    I don't play multiplayer though. Mainly for this reason. It becomes essential to seek out and exploit to a ludicrous degree such situations instead of just playing the game. Because if you don't others will.
     
  4. JustifierNA

    JustifierNA Warlord

    Joined:
    May 20, 2017
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    @Lily_Lancer
    @civtrader6
    @Victoria

    There's something else you can do similar for all units requiring a strategic resource even if you have two of them (as long as it is not under districts)
    Simply remove the tile improvement which grants you access to the resources and you can produce the units from the previous era then replace it when you're ready to upgrade
     
  5. Aurelesk

    Aurelesk Prince

    Joined:
    Oct 26, 2017
    Messages:
    423
    Gender:
    Male
    I think you can sell them. If they already have it, they will take it for 1 gold per turn. Or you can give them.
     

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