...the Neverending Quest: I want to change the research rates

kjades

Chieftain
Joined
Jul 20, 2012
Messages
98
Hi guyz,
I'm a newbie of both Civ V and the forum, so...hi everyone! :)
Ok, let's get to the point at once:
as many of you and like many other players I really feel the technology research rate in Civ V is totally unrealistic, so, after starting playing Civ V the first thing I felt the need to do was changing the research speed so that first eras REALLY last like eras, and not only a few turns.
So, what I did first basically was trying to change each single technology cost value in the Civ V\Assets\Gameplay\XML\Technologies\CIV5Technologies.xml file.
No results. I dunno why it doesn't work same as changing the research speed rate in Gamespeeds.xml file.

So, what I'm asking you, has any of you good hints?
Or, if not, does anyone know a good (if bug free even better :) ) mod that basically allows me to change each single tech cost so that my ancient era can REALLY last 1000 years?
Sorry if this thread doesn't really belong to this section, just thought it could be a good subject to discuss in the general page.
Thx, hope for a quick reply.

Moderator Action: Moved to C&C and adjusted the thread title.
 
Quite frankly, it would be easier to just pump up Research in Gamespeeds and decrease everything else. With increased research costs and decreased production costs (in Marathon for instance), it feels like eras last longer.

Otherwise, you're going to have to wait until someone useful at modding comes here and help. :P
 
Well there is multiple way you can go about this, one is the GameSpeeds.xml as Sonereal mentioned.

Firstly you will need to familiarize yourself with ModBuddy if you have not already.

I assume you don't care about the game date, if you do then you are better off doing it in GameSpeeds.xml. Goes in a sql file and basicly does the same as adjusting GameSpeeds.xml but accross all speeds:

Code:
UPDATE Technologies SET Cost = Cost*[U][B]1.1[/B][/U]

That will give 10% more research cost to all techs. Change whats in bold too 3 and that would be 200% more.

It would be similar code to do it by Era, you would have to find out the costs of techs for each Era and apply them to the numbers in Bold:

Code:
--Classical Era.
UPDATE Technologies SET Cost = Cost*1.1 WHERE Cost >= [U][B]50[/B][/U] AND Cost < [U][B]100[/B][/U]; 

-- Anchient Era this must be at the bottom.
UPDATE Technologies SET Cost = Cost*1.1 WHERE Cost >= [U][B]0[/B][/U] AND Cost < [U][B]50[/B][/U];

You would do one line of code for ea Era, I only listed two cause Im lazy :)

Game speeds way:

Code:
<GameData>
	<GameSpeeds>
		<Update>
			<Where Type="GAMESPEED_EPIC"/>
			<Set DealDuration="45" GrowthPercent="225" TrainPercent="188" ConstructPercent="188" CreatePercent="188" [B]ResearchPercent="225"[/B] GoldPercent="188" GoldGiftMod="94" BuildPercent="188" ImprovementPercent="188" GreatPeoplePercent="188" CulturePercent="188" FaithPercent="225" BarbPercent="188" FeatureProductionPercent="188" UnitHurryPercent="188" UnitTradePercent="188" GoldenAgePercent="188" HurryPercent="188" InflationPercent="20" InflationOffset="-135" ReligiousPressureAdjacentCity="4" VictoryDelayPercent="188" MinorCivElectionFreqMod="188" OpinionDurationPercent="188" SpyRatePercent="125"/>
		</Update>
	</GameSpeeds>
</GameData>
The bit in bold does reasearch, pretty self explanatory realy :) its set too 225% of normal, 50% more than Vanilla Epic speed(150) (Sorry but as I said Im lazy and I just Copy Pasted this from a mod im making :) ). You would have to make an Update Entry for each Speed.
 
MMm thx a bunch, looks a little tricky, but I'll give it a try anyway...
Thx again Horem
 
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