The New Magic System

Of course you could just introduce some non-magic related boosts for the Doviello. It's not like they should be good in magic, but at best average. There are not many civs I would put below them on a list of magic related civs.
 
You could do something with the totems to somewhat replace the magic lost.

Or perhaps if they fight a lot they get some enhanced promotions. Blessings from the war god, as it were. Having something related to combat shouldn't be too underpowered as usually, even if not at war, there's barbarians and animals to fight. And Doviello should be at war anyway.
 
spell research is a third resource like, mana and faith. it is increased by mage guilds, alchemy labs etc. once you accumulated a certain amount of spell research you can unlock different spells
9) all spells will cost mana or faith (abilities will not however), keep in mind that buffs will be completely different so no one turn haste anymore see point ten.

Nice. Good to hear. That's something my husband and I were actually discussing. We were talking about how the game needs mana and discussing the various ways it could be implemented. It occurred to me after a long discussion with him that perhaps the "new magic system" I had heard whispers of on the forum might include mana, and so I thought I'd look around, and sure enough, that's already coming out in Wild Mana 9.0!

Okay then, we'll focus on my other idea for our modmod then... An idea I know nobody else is working on...
 
will the new magic system also change hell terrain spread behaviour? right now it depending only on alignment is kinda lame honestly... and it doesn't mean nearly as much as it should imho, nobody is afraid of it except the elves and those with lots of deserts :lol:

demons spawning from hell terrain in FF are awesome, they give good reasons to fight its spread :D
 
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