Ahriman
Tyrant
I would remove the no-plains requirement. I don't see any reason for it, and it could be confusing and irritating for the player.
Good point, and it goes along with Thal's mantra of staying close to vanilla when possible. It's just one of those un-fun little niggles that bothers me in the game, even though it has no real impact.
I'm thrilled with stone and think it was a brilliant idea. The reason is terrain balance!
I did a lot of work trying to balance out each region's strategic resources, fertility and so on, and stone makes it so much easier.![]()
This sounds fine to me.I think a better solution for the Stoneworks would be no restriction, and change "AttemptToPlaceStoneAtGrassPlot" to avoid plains more. I have put it on my todo list.
I created an algorithm that sweeps over the map and determines weights for how much resources should favor particular areas. I used this algorithm to place strategic resources more intelligently. I also created an algorithm that analyzes plots in a circular radius. I use this circular analysis for resource placement, some natural wonders, barbarian promotions, and other things.
I can also use the circular analysis for deciding if start locations need extra production.
Is 8.0 compatible with 1.0.332?
I looked in the game files and do not see any restriction on which cities the Stoneworks can be built in. I also tested this by placing a city on plains, which was able to build the Stoneworks. I'm not sure what gave the impression it had such a restriction but it doesn't exist.
It does require an improved marble or stone nearby, however.
Was this in vanilla?
The vanilla tooltips are painstakingly written by hand so there's often mistakes. Tooltips in CiVUP are always accurate because they're automatically created from reading the game data. I'm still puzzled why Firaxis doesn't do this, it would save time writing and updating tooltips in 8 languages.![]()
Seckman said:The issue has been fixed and will be included in the next version of ModBuddy. You do not need to update your account or create a new one, the problem was in ModBuddy and not on GameSpy's end.