To discuss da Prez' questions from the State of the Empire thread...
I note TBA is now building a warrior should that be changed to worker? Our warriors have fought off the infidels so far, and Athens will be producing regular warriors soon enough. I dont think we need other towns producing warriors until they have barracks.
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What to do with the hut?
I think we might as well pop the hut we are far enough away from our towns, and they are not on the preferred barbarian axis. If we get barbs, then the worst case is we lose our warrior, but I think we might as well take the chance of getting something useful (of course, we should change the build in Athens to something other than a settler then change it back after popping).
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What order to improve the Athens terrain? (road first? Mine first?)
Well, that depends on what our plans for Athens are. The goal (I think) is to get it operational as a 6-turn warrior + settler factory starting at size 3. The current settler will knock us back to size 2. I had originally thought we would build a curragh next while we grew back to size 3 (growth to size 3 in 3 turns, curragh completed in 4). Then we could build a worker in 2 turns on growth leaving us at size 3 with no food or shields in the bin. The problem is that we will not have the 2 mined BGs to start the warrior/settler factory yet. We could build a temporizing warrior and run the factory starting at size 3 with 13-14 food in the bin so we would build 2 consecutive settlers to get back on track. If we go with this approach, then we definitely want to road first the extra shield will not be needed for at least 9 turns, so we are better off getting the extra coins.
A different approach is to build a worker next. The worker should be done in 3 turns on growth. The second worker (who will mine first in this scenario) will have the terrain improved in the nick of time to be able to operate the warrior/settler factory once we grow again.
Of course, then we have 2 choices regarding what to build as we grow again. We can build a 3-turn warrior and operate the factory as originally intended starting at size 3 with no food. If we want to do this, our current worker must begin mining immediately.
Alternatively, we can build a 4-turn curragh to keep our Exalted Defense Minister happy, and either run the factory starting with 7 food in the bin (slightly higher luxury tax some turns) or build another worker to keep our pop at 3 and start with an empty bin. In this case, we wont need the extra shield yet, so our current worker can road first.
Here is quick summary for those who wish I would just shut up already:
After the settler is complete Athens can build
A. Start curragh
Turn 4 complete curragh, start worker
Turn 6 complete worker, start warrior
Turn 8 complete warrior, start warrior
Turn 10 complete warrior, start settler
Turn 14 complete settler, start settler
Turn 18 complete settler, start warrior
We will then be at size 3 with no food in the bin. Warrior/Settler factory is operational.
B. Start worker
Turn 3 complete worker, start curragh
Turn 7 complete curragh, start warrior
Turn 9 complete warrior, start settler
Turn 13 complete settler, start warrior (or worker)
We will then be at size 3 with 7 food in the bin. We can continue operating at the larger size, or build 1 2-turn worker then warrior/settlers at the lower size.
C. Start worker
Turn 3 complete worker, start warrior
Turn 6 complete warrior, start warrior
Turn 8 complete warrior, start settler
Turn 12 complete settler, start warrior
We will be at size 3 with no food in the bin. Warrior/settler factory is operational.
For option C, the worker needs to mine first. For options A and B, roading first is better.
Of course, I am hungover as I try to calculate this, so it might be a good idea for someone else to confirm my thinking. No one ever said this game was easy
There are endless other possibilities. For example, in option A, instead of warrior/warrior in turns 6 and 8, we could build a curragh which should complete in turn 9 and leave us in exactly the same spot as choice B turn 9.
Oh, what the heck, lets call it choice D:
D. Start curragh
Turn 4 complete curragh, start worker
Turn 6 complete worker, start curragh
Turn 9 complete curragh, start settler
Turn 13 complete settler, start warrior (or worker)
We will then be at size 3 with 7 food in the bin. We can continue operating at the larger size, or build 1 2-turn worker then warrior/settlers at the lower size.
Now I really have to try to get some work done.
I note TBA is now building a warrior should that be changed to worker? Our warriors have fought off the infidels so far, and Athens will be producing regular warriors soon enough. I dont think we need other towns producing warriors until they have barracks.
Quote:
What to do with the hut?
I think we might as well pop the hut we are far enough away from our towns, and they are not on the preferred barbarian axis. If we get barbs, then the worst case is we lose our warrior, but I think we might as well take the chance of getting something useful (of course, we should change the build in Athens to something other than a settler then change it back after popping).
Quote:
What order to improve the Athens terrain? (road first? Mine first?)
Well, that depends on what our plans for Athens are. The goal (I think) is to get it operational as a 6-turn warrior + settler factory starting at size 3. The current settler will knock us back to size 2. I had originally thought we would build a curragh next while we grew back to size 3 (growth to size 3 in 3 turns, curragh completed in 4). Then we could build a worker in 2 turns on growth leaving us at size 3 with no food or shields in the bin. The problem is that we will not have the 2 mined BGs to start the warrior/settler factory yet. We could build a temporizing warrior and run the factory starting at size 3 with 13-14 food in the bin so we would build 2 consecutive settlers to get back on track. If we go with this approach, then we definitely want to road first the extra shield will not be needed for at least 9 turns, so we are better off getting the extra coins.
A different approach is to build a worker next. The worker should be done in 3 turns on growth. The second worker (who will mine first in this scenario) will have the terrain improved in the nick of time to be able to operate the warrior/settler factory once we grow again.
Of course, then we have 2 choices regarding what to build as we grow again. We can build a 3-turn warrior and operate the factory as originally intended starting at size 3 with no food. If we want to do this, our current worker must begin mining immediately.
Alternatively, we can build a 4-turn curragh to keep our Exalted Defense Minister happy, and either run the factory starting with 7 food in the bin (slightly higher luxury tax some turns) or build another worker to keep our pop at 3 and start with an empty bin. In this case, we wont need the extra shield yet, so our current worker can road first.
Here is quick summary for those who wish I would just shut up already:
After the settler is complete Athens can build
A. Start curragh
Turn 4 complete curragh, start worker
Turn 6 complete worker, start warrior
Turn 8 complete warrior, start warrior
Turn 10 complete warrior, start settler
Turn 14 complete settler, start settler
Turn 18 complete settler, start warrior
We will then be at size 3 with no food in the bin. Warrior/Settler factory is operational.
B. Start worker
Turn 3 complete worker, start curragh
Turn 7 complete curragh, start warrior
Turn 9 complete warrior, start settler
Turn 13 complete settler, start warrior (or worker)
We will then be at size 3 with 7 food in the bin. We can continue operating at the larger size, or build 1 2-turn worker then warrior/settlers at the lower size.
C. Start worker
Turn 3 complete worker, start warrior
Turn 6 complete warrior, start warrior
Turn 8 complete warrior, start settler
Turn 12 complete settler, start warrior
We will be at size 3 with no food in the bin. Warrior/settler factory is operational.
For option C, the worker needs to mine first. For options A and B, roading first is better.
Of course, I am hungover as I try to calculate this, so it might be a good idea for someone else to confirm my thinking. No one ever said this game was easy
There are endless other possibilities. For example, in option A, instead of warrior/warrior in turns 6 and 8, we could build a curragh which should complete in turn 9 and leave us in exactly the same spot as choice B turn 9.
Oh, what the heck, lets call it choice D:
D. Start curragh
Turn 4 complete curragh, start worker
Turn 6 complete worker, start curragh
Turn 9 complete curragh, start settler
Turn 13 complete settler, start warrior (or worker)
We will then be at size 3 with 7 food in the bin. We can continue operating at the larger size, or build 1 2-turn worker then warrior/settlers at the lower size.
Now I really have to try to get some work done.