Linklite
Emperor
- Joined
- Sep 2, 2019
- Messages
- 1,720
So, what are your little niggles about Civ VI? I'm not talking about the big, overhaul type things like AI, but the smaller stuff that should, in theory, be easier to correct. Mine are:
- Aircraft carriers only gaining experience via melee combat. I'd much rather they got the same experience gained by the planes that they launch.
- Aluminium to planes. There are so few Al mines that it's impossible to set up a comprehensive or even effective air defence. Either there should be more mines or each mine should support more aircraft.
- The tourist indicator at the top of the screen should indicate the number of foreign tourists rather than tourism (or whatever it is), then it would be useful (I could see that the target is, say, 300, then I can at glance see how I'm going, then when I approach 300, I can check back again to see the new target, etc). Instead, it seems like an irrelevant number on my screen.
- Be able to check what my resources are without rejecting or accepting a trade. If I can't remember if I need that luxury, I'm shooting in the dark.
- Be explicit on how much resource per turn a unit requires.
- Fix the resource screen (may be a Switch thing). I had +4 uranium put, built a GDR, and went down to -5 uranium pt. Something was screwy.
- Civ picker, both for AI and random - I like the idea of having a surprise civ assigned to me, but there are some that I just don't want to play as.
- Fix CV notifications. I keep being told that CV was x number of turns away, and it's almost always way off, usually and underestimate. My last game, I kept getting told that CV was imminent and that I was dominant over all but one civ, except I wasn't. I got that notification every time I became dominant over a civ, so like 6 times, only once was it correct (stopped clock, I guess).
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