The niggling things

Some SFX having been put on the music track. Seriously, I love Civ VI's music, so I liked to play with SFX and voices at 50% and switch up the volume a bit to hear that gorgeous soundtrack better. AND THEN BARBARIANS SHOW UP OR SOMEONE ATTACKS AND IT PIERCES YOUR EAR DRUMS! FUN!

Also, the world's sun sets in the east and rises in the west?
 
I don't like how "closed" borders work. With the grievances system you could do trespassing. Really, it's not a huge issue just mostly annoying when sailing and a city state or civ stops you before you can enter ocean tiles. Really doesn't make sense, it's not like they have the area fenced out to stop me from moving through.
 
Scout XP. I don't think I've ever gotten past the 2nd upgrade naturally. There's just not enough huts/natural wonders to discover to get a well-promoted scout. In addition to the current XP sources, I would like to see them get XP every time they are the unit that introduces you to a new civ/city-state and every time they discover a new continent and possibly a small amount of XP every time they discover a named volcano/river etc.
 
Scout XP. I don't think I've ever gotten past the 2nd upgrade naturally. There's just not enough huts/natural wonders to discover to get a well-promoted scout. In addition to the current XP sources, I would like to see them get XP every time they are the unit that introduces you to a new civ/city-state and every time they discover a new continent and possibly a small amount of XP every time they discover a named volcano/river etc.

Agree strongly. I think recon as a class would be fine if they could actually gain experience from, you know, reconning instead of needing to gain experience like bad melee fighters.

I think the only time I've managed to level up a recon unit is when I played as the Inca and I specifically tried to rank one up using the double exp card and hitting and running during an early war so I could have a powerful Warak'aq. To be fair, once I did successfully get him the ambush promotion, he more or less singlehandedly took out two civilizations from the game - holy hell is a GG-boosted ambush-promoted double-attacking unit powerful.
 
Beating the game as Teddy before NFP gives you credit for Bull Moose in the Hall of Fame, requiring to play Rough Rider Teddy again.
 
After sustaining natural disaster and passing an aid resolution, the game says “your actions have alarmed the world at large” as if I purposefully set off the volcano etc.
 
Inhibited exploration due to the AI's complaints about troops near their borders. I know you're an artificial intelligence and can't think, but please learn the difference between seeing a dozen knights in a carpet of doom configuration with great generals on your doorstep, and having 2 scouts and one horseman, all three of which are located at opposite ends of your empire. Also, the AI can ask you to move your troops away from their borders but you can't make the same request to them?

Tourism being one-dimensional.

Ley lines - now that the Vietnam civ shows us that they've acquired the coding ability to have a passable feature have a district on it, they need to apply that coding to ley lines so that they are not blocking ideal locations for cities, districts and wonders but that you could place them on the ley lines. It does require some fine-tuning of the secret society as you shouldn't be able to have those crazy yields passively active by having your city center on it and you shouldn't be able to work tile yields of a district or wonder tile, but I think this secret society needs some fine-tuning anyway. I honestly don't even know if this is still an issue or not as I only played one game with the secret society in which I rage quit after about 30 turns when I found a ley line on the tile that was adjacent to a mountain and two GT fissures, which was the only saving grace of an otherwise terrible start location.
 
Inhibited exploration due to the AI's complaints about troops near their borders. I know you're an artificial intelligence and can't think, but please learn the difference between seeing a dozen knights in a carpet of doom configuration with great generals on your doorstep, and having 2 scouts and one horseman, all three of which are located at opposite ends of your empire. Also, the AI can ask you to move your troops away from their borders but you can't make the same request to them?

Agreed 100%, especially with the fact that you can't ask the same of the AI even if they have a huge army standing right at (or even in!) your borders that you know is coming for you soon. You should at least be able to get some grievances out of it if they choose to ignore your request.

Also somewhat related to this... sometimes the AI will just park a unit on a tile in my lands making it impossible for a builder to improve it. Outside of not ever giving them open borders there's nothing you can do about it either.
 
Forest fires never spreading between woods and rainforest, and volcanic eruptions not affecting floodplains. Was really disappointed when they ended up working out that way, and now they just bother me
 
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