The niggling things

Oh... sorry then ;-(

Bethesda has shattered the myth of mods not working on console.

I mean it’s been obvious since Halo CE on the original huegbox that modding works fine on consoles but Bethesda makes it hilariously public
 
I just had an annoying thing happen to me last night that I had forgotten about: I earned a Governor Title and chose to assign a new Governor. But as I was looking through the list of cities to assign the governor to, I remembered that I wanted to upgrade a Governor I was already using. So I cancelled out of the city assigning window and went back to the Governor window, but it was too late. By choosing to assign the first Governor I had locked myself into that choice for good. I wish the game wouldn't lock you into your choice until after you assign the Governor to a city.

The opposite has also happened to me in the past: I chose to upgrade a Governor I was already using, but realized I wanted to assign an unused Governor to a city instead, but it was too late.
 
I just had an annoying thing happen to me last night that I had forgotten about: I earned a Governor Title and chose to assign a new Governor. But as I was looking through the list of cities to assign the governor to, I remembered that I wanted to upgrade a Governor I was already using. So I cancelled out of the city assigning window and went back to the Governor window, but it was too late. By choosing to assign the first Governor I had locked myself into that choice for good. I wish the game wouldn't lock you into your choice until after you assign the Governor to a city.

The opposite has also happened to me in the past: I chose to upgrade a Governor I was already using, but realized I wanted to assign an unused Governor to a city instead, but it was too late.
Kind of related. I was using a GM to create a Corp and was given the chance to name it. I pressed the wrong button, and went onto manually naming it but I wanted to just change the pre generated one. No problem, I hit back, and it exited te entire screen. No Corp, and the GM had disappeared!
 
How Is There Not An Undo Button
Hmmh, you mean a button, which can be clicked several times and takes back actions step by step like in OldWorld? (So if you are not sure about the outcome of something, you simply can try it out, then take back & decide or try another option..)
Or mouse over info, which can be stacked infinitely? etc.

I suppose, developers who also love to play their game a lot have an advantage here. Paying heed to players not just with superficial gimmicks helps too. Btw, why do we still have no wolfeback riding orcs??

 
Hmmh, you mean a button, which can be clicked several times and takes back actions step by step like in OldWorld? (So if you are not sure about the outcome of something, you simply can try it out, then take back & decide or try another option..)
Or mouse over info, which can be stacked infinitely? etc.

I suppose, developers who also love to play their game a lot have an advantage here. Paying heed to players not just with superficial gimmicks helps too. Btw, why do we still have no wolfeback riding orcs??

Well, given that it is a TURN based game so it's purely meant to be about how much you can understand of the situation and how to solve it, not how fast and accurately you can input the commands and no one is asking to undo the end turn action, I think an undo button to undo mistakes is not thencheat button that you imply it is. Stop bring daft.
 
Imagine how easy it would be to explore if you could undo your scout's movement and send him a different way. There are very good reasons for there not being an undo button.
 
Imagine how easy it would be to explore if you could undo your scout's movement and send him a different way. There are very good reasons for there not being an undo button.
You can, you can reload the game. But on a more serious note, you can always put safeguards in - you have to confirm before doing something that would cheese the game if you reversed it and then make it irreversible or you can only reverse things that aren't cheesing the game.

To be honest, people cheese stuff so much already, I'm not sure this makes much difference. And to be honest, it gets frustrating that some errors means I either have to reload or accept a significant loss - like my GM example. Or when I put down a district just to realise that I'd put the wrong one down, ornthenwrobg place or the wrong city, etc.
 
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TURN based game so it's purely meant to be about how much you can understand of the situation and how to solve it, not how fast and accurately you can input the commands
I still manage occasionally genuine misclicks or accidental keystrokes and think, it helps if those can be simply undone.
I think an undo button to undo mistakes is not the cheat button that you imply it is.
With trying out I meant really just during the learning phase finding out, how things actually work (permuting 2 units or building a corps and such).
Or when the game is ambiguous / erroneous: Pathfinding in general, buggy leaving of a dialogue: "no, we are not friends" ...
Imagine how easy it would be to explore if you could undo your scout's movement and send him a different way. There are very good reasons for there not being an undo button.
You can toggle the UNDO button ON/OFF in the setup of the game. So you can choose, whether you are quite playing just around or in the mood for Ironman :D

The UNDO can be Very helpful testing things, why shouldn't I during learning the game or while testing modifications to the game?? ("mods") ... In single player everybody can do what he likes anyways.

In civ2 Brian Reynolds introduced the cheat / world editor available from the main menu. I think, it reduced cheesing because it was so simple and obtusely.


Give the players the sharper tool and hope they learn to use it to their sincere advantage.

 
I still manage occasionally genuine misclicks or accidental keystrokes and think, it helps if those can be simply undone.
With trying out I meant really just during the learning phase finding out, how things actually work (permuting 2 units or building a corps and such).
Or when the game is ambiguous / erroneous: Pathfinding in general, buggy leaving of a dialogue: "no, we are not friends" ...
You can toggle the UNDO button ON/OFF in the setup of the game. So you can choose, whether you are quite playing just around or in the mood for Ironman :D

The UNDO can be Very helpful testing things, why shouldn't I during learning the game or while testing modifications to the game?? ("mods") ... In single player everybody can do what he likes anyways.

In civ2 Brian Reynolds introduced the cheat / world editor available from the main menu. I think, it reduced cheesing because it was so simple and obtusely.


Give the players the sharper tool and hope they learn to use it to their sincere advantage.

Apologies, I think we were of a similar opinion, but I'd read your post to be sarcastic. We're other same page.
 
Imagine how easy it would be to explore if you could undo your scout's movement and send him a different way. There are very good reasons for there not being an undo button.

You can already do that by reloading a save, thanks for playing, no, there are no good reasons for that feature not to be in the game

I’m talking about undoing a miss click. 1UPT is already torture enough without a single misclick disrupting an entire invasion plan

Also this is a single player game. How, exactly, is somebody else’s cheesy nonsense any of your business?
 
I hate when pop up windows block me from seeing what I got from a tribal village. Happens especially often with SS or Heroes mode turned on. The pop ups for heroes discoveries or SS invitations block the whole screen and what happens upon popping the tribal village is hidden. SO annoying
 
If you play with a map like Inland Sea, you still get stuff about polar ice melt, even though there is no polar ice!
 
I don't know if this was mentioned, but this happened right now and it's really annoying.

If a spy disables my governor, either a) automatically re-assign it to the city when it's not neutralized or b) let me know when the governor is available again. I can't count the amount of times I have had a governor sitting around doing nothing for how many turns because the game refuses to remind me.
 
Another issue popped up for me last night. I was off exploring with my Scout and took one movement into the Fog-O-War where I discovered a Natural Wonder. The Natural Wonder cut screen came up and I closed out of it. The game then proceeded to jump to another unit that I could move. After I moved that unit, the game said Next Turn and I almost hit the button before I remembered I still had movement left on my Scout (which I then had to manually locate and properly finish its turn).
 
Not a mechanical issue, but some of the tech quotes bother me to no end. An astonishing number of them are painfully bad jokes that assist in breaking my immersion and nothing else, and still more are meaningless platitudes about how ruinous for the human race the tech or civic you just researched was. "Wow," you may think at any point after the Renaissance Era, "I have just discovered combustion! Surely my newfound ability to transport people faster than ever will-" and then Winston Churchill, who is quoted eight times in this game, chimes in with "Automobiles are the worst invention the human race has ever discovered and make me irrationally angry. God, I hate automobiles."

Edit: And thinking on it, some of the other quotes aren't so great either. Looking at you, Kilimanjaro. And Torre "wow this fort is strong, sure would be cool if it gave some military bonuses but it doesn't lol" de Belem is ending us off on a strong note...
 
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