tedhebert
Emperor
That’s cool! I love these mods but also love getting achievements lol.
Oh those mods aren't game changing, so achievements still work !
I’m on xbox *sadface*
Oh... sorry then ;-(
That’s cool! I love these mods but also love getting achievements lol.
I’m on xbox *sadface*
Oh... sorry then ;-(
Kind of related. I was using a GM to create a Corp and was given the chance to name it. I pressed the wrong button, and went onto manually naming it but I wanted to just change the pre generated one. No problem, I hit back, and it exited te entire screen. No Corp, and the GM had disappeared!I just had an annoying thing happen to me last night that I had forgotten about: I earned a Governor Title and chose to assign a new Governor. But as I was looking through the list of cities to assign the governor to, I remembered that I wanted to upgrade a Governor I was already using. So I cancelled out of the city assigning window and went back to the Governor window, but it was too late. By choosing to assign the first Governor I had locked myself into that choice for good. I wish the game wouldn't lock you into your choice until after you assign the Governor to a city.
The opposite has also happened to me in the past: I chose to upgrade a Governor I was already using, but realized I wanted to assign an unused Governor to a city instead, but it was too late.
Hmmh, you mean a button, which can be clicked several times and takes back actions step by step like in OldWorld? (So if you are not sure about the outcome of something, you simply can try it out, then take back & decide or try another option..)How Is There Not An Undo Button
Well, given that it is a TURN based game so it's purely meant to be about how much you can understand of the situation and how to solve it, not how fast and accurately you can input the commands and no one is asking to undo the end turn action, I think an undo button to undo mistakes is not thencheat button that you imply it is. Stop bring daft.Hmmh, you mean a button, which can be clicked several times and takes back actions step by step like in OldWorld? (So if you are not sure about the outcome of something, you simply can try it out, then take back & decide or try another option..)
Or mouse over info, which can be stacked infinitely? etc.
I suppose, developers who also love to play their game a lot have an advantage here. Paying heed to players not just with superficial gimmicks helps too. Btw, why do we still have no wolfeback riding orcs??
That’s cool! I love these mods but also love getting achievements lol.
Oh those mods aren't game changing, so achievements still work !
You can, you can reload the game. But on a more serious note, you can always put safeguards in - you have to confirm before doing something that would cheese the game if you reversed it and then make it irreversible or you can only reverse things that aren't cheesing the game.Imagine how easy it would be to explore if you could undo your scout's movement and send him a different way. There are very good reasons for there not being an undo button.
I still manage occasionally genuine misclicks or accidental keystrokes and think, it helps if those can be simply undone.TURN based game so it's purely meant to be about how much you can understand of the situation and how to solve it, not how fast and accurately you can input the commands
With trying out I meant really just during the learning phase finding out, how things actually work (permuting 2 units or building a corps and such).I think an undo button to undo mistakes is not the cheat button that you imply it is.
You can toggle the UNDO button ON/OFF in the setup of the game. So you can choose, whether you are quite playing just around or in the mood for IronmanImagine how easy it would be to explore if you could undo your scout's movement and send him a different way. There are very good reasons for there not being an undo button.
Apologies, I think we were of a similar opinion, but I'd read your post to be sarcastic. We're other same page.I still manage occasionally genuine misclicks or accidental keystrokes and think, it helps if those can be simply undone.
With trying out I meant really just during the learning phase finding out, how things actually work (permuting 2 units or building a corps and such).
Or when the game is ambiguous / erroneous: Pathfinding in general, buggy leaving of a dialogue: "no, we are not friends" ...
You can toggle the UNDO button ON/OFF in the setup of the game. So you can choose, whether you are quite playing just around or in the mood for Ironman
The UNDO can be Very helpful testing things, why shouldn't I during learning the game or while testing modifications to the game?? ("mods") ... In single player everybody can do what he likes anyways.
In civ2 Brian Reynolds introduced the cheat / world editor available from the main menu. I think, it reduced cheesing because it was so simple and obtusely.
Give the players the sharper tool and hope they learn to use it to their sincere advantage.
Imagine how easy it would be to explore if you could undo your scout's movement and send him a different way. There are very good reasons for there not being an undo button.
i am fond of pigsThe tech quotes are another good reason for turning off voices. They are bad enough without having them read out to you every time.