Khan Quest
Prince
Id like to see naval units have greater range. Perhaps with flight, airdropped supplies would give all ships one more point of range. Another point could come with a tech discovery leading to refueling at sea (UNREP or underway replenishment as its called in the Navy). And a third movement point with the discovery of computers, which would lead to improved propulsion systems, etc.
Allow diesel subs to be upgraded to nuclear subs.
How about a modern naval warship? One with stealth. It couldnt be detected until right next to another unit or one tile from the shoreline. This could be negated with the satellite tech. These warships could also be allowed two attacks.
If a toroidal or spherical map is considered, then perhaps a small Polar Expedition wonder would allow aircraft to travel over and submarines to travel under the polar caps.
Add an escort button. With a unit selected, click the escort button then on a second unit. If the two (or more) units have different movement range, the faster will keep pace with the slower and fortify at the end of the turn. The escorted unit should appear first in the stack.
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Dont add a dark ages we already have one when we change governments. We dont need depression, thats generally covered with unhappy citizens.
Make Ironworks easier to get by placing the coal closer to the iron.
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Finally, those who contribute ideas, or least those whose ideas are implemented ought to receive beta versions of CIV IV ;-).
Allow diesel subs to be upgraded to nuclear subs.
How about a modern naval warship? One with stealth. It couldnt be detected until right next to another unit or one tile from the shoreline. This could be negated with the satellite tech. These warships could also be allowed two attacks.
If a toroidal or spherical map is considered, then perhaps a small Polar Expedition wonder would allow aircraft to travel over and submarines to travel under the polar caps.
Add an escort button. With a unit selected, click the escort button then on a second unit. If the two (or more) units have different movement range, the faster will keep pace with the slower and fortify at the end of the turn. The escorted unit should appear first in the stack.
--
Dont add a dark ages we already have one when we change governments. We dont need depression, thats generally covered with unhappy citizens.
Make Ironworks easier to get by placing the coal closer to the iron.
--
Finally, those who contribute ideas, or least those whose ideas are implemented ought to receive beta versions of CIV IV ;-).