GIO888
King
This facet of Civ VII is like Humankind, folks.
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given the tech list. it turns out that Era 2 is now Medieval and 'Renaissance Early Modern' packed in one. too many 'medieval siege engines' as separete units. something that's still off to me.In a much earlier post, I postulated replacing the Eras with 'Singularity Events" that would force major changes in the way Civs were played. I tried to stay in the old Civ format with as many Singularities asw there were (roughly) Eras, so had Agriculture, Metal Working, Writing, Steam Power, etc.
The Design Team, obviously, was 'way ahead of me by several years and several concepts and conclusions. They recognized that if one accepts Singularities that cause Massive Changes in thought and deed, then they cannot come too early in the game or it trivializes the early game - if everything is going to change by Turn 50, why bother playing turns 1 - 49? That eliminates Writing and early Metal-Working as Singularities, and probably places Agriculture as a Game Starting Event rather than an in-game event.
Their choice of the Post-Roman/Dark Ages/early 'Medieval" period as a Singularity Event between Antiquity and Exploration is an example of logical continuation of the concept. This doesn't really coincide with any Technological change or, except over half a millenium, any set of technological changes, but it does coincide with major intellectual/social/cultural/political changes over a great deal of the world: the rise of aggressive multi-cultural Religions, the collapse of Antiquity Empires (Roman, Tang China) the (eventual) rise of 'national' Monarchial and other governments over much of the world, etc. After some delay, technological changes like new sailing and navigation and military techniques collect into the world-girdling ships that propelled the Exploration/Exploitation of the world by Europeans - or, in game, whoever gets to those conditions First.
The one Singularity Event I postulated that remains in the game is the transition from Exploration to Modern Ages: roughly, the combination of technological and social/political events that produced Industrialization, artificial Power, and the economics required to fund all of that, which in turn resulted in whole new organizations of human populations ("Industrial Labor") and political thought that produced modern Ideologies - all attempting to deal with the new 'modern' Industrial Reality.
Note also that this conceptual framework leaves out the last of the 'world-wide revolutions' postulated: the Information Revolution brought on by the computer, electronic communications and massive spread of information systems. This leads me to suspect that one DLC/Post-Release addition will be a Near Future one, covering, roughly, the time from about 1975 to 2025+. This may include the old Science Victory extra-solar exploration/colonization and some of the speculative political changes and governments and many of the modern military developments showcased by the current conflicts.
I would give each civ have a clear historical path, AND they'd be able to switch if they meet conditions to do so, or you can just turn civ-switching off.
Some civs would need "flavors" to differentiate them across paths or eras.
Examples (not definitive):
Ancient Egypt --> Mamluks --> Egyptian Republic
Ancient Rome --> Western Roman Empire or Papal States or Venetian --> Italy
Anglo Saxons --> English Empire (including Normans and Tudors) --> British Empire
Kievan Rus --> Russian Empire --> Soviet Russia
Nabataean Kingdom --> Arabian Caliphates --> Saudi Arabia
Celts --> Scottish Kingdom --> Ireland
Norse Tribes --> Vikings --> Swedish Empire or Kalmar/Scandinavian Union
Aksum --> Ethiopian Empire (Abyssinia) --> Ethiopian Republic
Ancient Greece --> Byzantines (Eastern Roman) --> Greece
Ancient Persia (Achaemenid, Parthian, Sasanian) --> Seljuk Empire --> Safavid Iran
Ancient India (Maurya) --> Muslim India (Delhi Sultanate and/or Mughals) --> Modern India
Tamil Tribes --> Chola Empire --> Kingdom of Kandy
Ancient Phoenicians or Canaan --> Kingdom of Jerusalem --> Israel
Ancient Iberians --> Spanish Empire --> Spain
Lusitanians --> Portuguese Empire --> Portugal
Tupi Tribes --> Brazilian Empire --> Brazil
Toltecs or Teotihuacan --> Aztecs --> Mexican Empire(s)
Olmecs --> Maya --> Republic of Yucatan or Modern Mexico
Andean Tribes or Mapuche --> Incas --> Peru
Huns --> Mongols --> Ottomans
Assyria --> Palmyrene Empire --> Syria
Woodlands Native Americans --> Mississippian --> Iroquois Confederacy
Ancestral Puebloans --> Plains Indians --> Navajo Nation
Ghana Empire --> Mali or Songhai Empire --> Republic of Mali
Frankish Tribes --> Kingdom of France --> French Empire
Germanic Tribes --> Holy Roman Empire --> German Empire
Bantu Tribes --> Kongo Kingdom --> Zulus
Ancient China --> Imperial China --> Communist China
Ancient Japan (Yayoi) --> Shogunate Japan --> Japanese Empire
Funan Kingdom --> Khmer Republic --> Cambodia
Sunda Kingdom --> Medieval Indonesia (Srivijaya, Majapahit) --> Republic of Indonesia
Frisian Kingdom --> Dutch Empire --> Netherlands
Tonga --> Maori --> Kingdom of Hawaii
Thirteen Colonies --> Civil War America --> United States
Then again. 'Catapult' as referred here should be traction trebuchet as icon now implies. rather than torsion one (Actually called 'Onager' which serves more like mortar but with much shorter range). alternatively called 'mangonel'. https://en.wikipedia.org/wiki/Mangonel .As usual for several Civ renditions now, the Techs in many cases are simply titles with only tenuous connection to reality, and require some interpretation.
Starting with 'Machinery', which appears to include Catapults - which were invented around 400 BCE and applied to fortification defenses, siege trains, and ships before 100 BCE, or long before the Exploration Age started. Also, the basic principles of most of the 'simple machines' like ramps, pulleys, levers, etc were understood and written up at least 500 - 700 years before the only date we have for Exploration Age start (400 CE).
Cartography coming at the beginning of the Exploration Age (400 CE?) is also more than slightly out of place. Maps have been discovered dating back to Prehistory, the Babylonians had accurate land surveying in the Bronze Age, and Eratosthenes (2nd century BCE) established accurate linear measurement as a requirement for mapping - his Prime Meridian and Parallels measurements were accurate to within 0.5%, although his Prime Meridian ran through Rhodes, not Greenwich. Chinese geographies and maps also date back to at least the 5th century BCE. They may intend 'Cartography' here to represent the Arabic advances in mapping and measuring, but they all date to after 800 CE and much of their work was firmly based on the Hellenistic cartographers earlier, like Ptolemy and Marinus of Tyre.
I could go on Tech by Tech, but it's just a game of Trivial Pursuit: Civ's Tech Trees have always been Approximate, and as long as they place the Application in the game in roughly the right sequence it works.
Two types of Knights, or at least two types of Mounted Armored Troops within the era makes a certain amount of sense: the early Tang Dynasty armored lancers and earliest European knights were both armored in types of ring mail or lammellar armor, used the lance and long sword as their primary weapons, and were largely based on a fuedal-type system of recruitment. Later (13th century on) the same armored lancers were, in Europe at least, in articulated steel plate armor and largely mercenary professional soldiers either paid directly by the State or part of mercenary 'companies' (up to Corps sized!) hired by the State. - Or they could simply be jumping ahead to the post-Medieval 'Cuirassiers'.
I am more interested in the inclusion of both Guilds and Education as separate Techs, each with a Mastery following: this implies more depth to the development of Guilds and Universities both, and it will be interesting to see how and what they are modeling here. See the book from a few years ago, The Light Ages by Seb Falk for an in-depth look at just how involved medieval Universities and other institutions were in the development of both theoretical and practical scientific applications.
Maybe it would be better to call it "Pre-Angkor" and combine Funan and Chenla kingdoms.I'm not sure when did Funan Kingdom shown up but is it one and same as Khmer Empire of the old? It is several centuries older than Ayutthaya.
and the word 'Funan' came from Chinese choronicles,. it may not be what they called themselves at that time. There's more to study when or who actually founded the first Khmer Empire
You're right, I added it is the ShangThere are several 'Ancient China' (
What I was happy with is the old system.
Not that the new system is necessarily bad but I mean, it loses its soul by changing this aspect of the game.
I feel like it moves from 'Civilisation' to another generic 4X strategy game.
The reason I say this is because I feel like all the stupid things in the game are like the trademark of the series.
Things like the GDR, Gandhi, having Romans in the Modern Era, builders/workers working forever, the Barbarians, the United Nations.
The more it resembles reality the less attached I become to the actual fun, and the more it feels like they're aiming to take some of that audience from games like Europa and Hearts of Iron instead of sticking to their guns about what worked.
In other words, it's like if Street Fighter decided to remove projectiles and take mechanics from Tekken to be realistic and loses what makes it SF in order to grab Tekken fans.