Originally posted by hahntsak
1. 30 +civs if older machines slowdown just say so but let us try.
2. 9+ civs in MP and have MP from outset
3. more than one UU in some civs like Medival japan, ww2, napoleonic, etc
4. group Units like all asian civs could get some units unique to them, mesoamerican, etc.
5. civil wars and unions. as civs disapppear new ones could emerge as result of civil war. also as one civ was down to last city, it could be harder but it to could culture flip. [last several cities in one turn]
6. deduct loading & unloading from railroad fro movement.
7. fix time problem [railroads in BC? c'mon]
8. more terrain options even if limited to edited scenarios[i was glad when marshes came back in c3c]
9. at least a graphics/ animation import/export in editor. and integrate a text file updater so when you want to add units/civs/etc it's easier and more seamless.
10. naming points on your map [within game being played] and others couldget that when given your map. great for MP.
11. more levels to barbarians multiple sea and few more land units levels perhaps let barbarian dinosaur herds players have to wipe out... and barbarian tribes can keep tribal name upon capture. and barbarian pirates when anyone has privateers
12 goody huts randomly assigned bnarbarian tribe names and retain imprint of tribe name rather than just 'barbarian'.
13. major and minor civs [weaker AI only civs], less than major civ but more than barbarians.
14. maybe in industrial age buildable canala that small naval unitscan traverse? or at least for trade use.
15. ROP made by one party granted to another the right. mutual rights must be expicitly stated so.
16. be able to rename your leader name/ title, civ name, adj/noun for subjects within gameas long not in use should be okay.
just a partial list..