The Official Mac Civ3 Editor Thread

Originally posted by Sid
I'm running 10.1.5 and I have the editor open on my Mac but nothing functions. I have put it in two different folders and still cannot Open or create New files. The Help file opens but I cannot open the links in it.

I'll try to download from another site.

What do you mean by "put it in two different folders"? The app should be directly in your Civ 3 folder to work properly. People seem to be having problems running it in 10.1 though.
 
Originally posted by Trabpukcip
To Brad...

Thanks...

Another thing... when I control-click the map it unexpectedly quit the editor. Anyone noticed it?

Hmm. Nope. Control click works fine; brings up a menu with Toggle Grid and Properties. What system are you running?
 
Downloaded it twice now and it still doesn't work -- have tried it in the Civ3 folder as well as the one 'above' it. Cannot Open or create files.
 
Has anyone got the Editor running it 10.1.5 yet?
 
Try posting something helpful, jmansbong. Jaguar is $250 in Australia and I don't want to pay that out just yet.

Brad, it appears that 10.1.5 is the problem, I'd appreciate a response when you can get back to your desk. Personally, I've installed it twice, done restarts, etc. Everything on the menu is either grey or does not work. 'Open' takes me to my list of files, but nothing executes.
 
Originally posted by Sid
Brad, it appears that 10.1.5 is the problem, I'd appreciate a response when you can get back to your desk. Personally, I've installed it twice, done restarts, etc. Everything on the menu is either grey or does not work. 'Open' takes me to my list of files, but nothing executes.

It looks as though you're one of the lucky ones.. two others can't even get the program to open without it crashing. Hopefully Brad knows whats going on and can steer you guys in the right direction.
 
What I'm seeing is that the *1st* option in any of the drop-down menus doesn't show the values underneath it. i.e. in 'Wonders and Improvements' the Palace doesn't show any values under it. Under 'Difficulty' (I'm going from memory, you know where I mean) Chieftain has no values in it.

I'm running 10.2.4 on a G4/500 chipped up B/W.

Otherwise it looks fine. We can wish for 1.29/PTW, but I figure we'll just have to see.

Hopefully if neither is forthcoming, we can imitate/fake some of the good stuff from 1.29f. Definitely anything that is just a value in the editor, we can change. Things like the tech rate, if I understand correctly, will have to be done one bic file per difficulty.

Anyone have the PC editor, too, and can compare the simple 'value in the editor' stuff? It'd be great if someone could compare and either post a list, or post a bic with only those changes, as a base to work from....

I think I'll look at the 1.29f/PTW stuff and see if I can figure out some of this stuff myself from patch lists, etc....Anyone with PTW on the PC willing to help?

Obviously, things that involve changes to the code, or outright additions to the game are either A) not possible with what we have OR B) Damned difficult, depending on what it is. Adding the 'Wake All' and 'Fortify All' commands to the stacks is more or less not possible, for example. Adding more Civs ala PTW may or may not be possible. I don't know if that's a value in the bic, or a constant in the game/editor code....

Comments?
 
A couple more little things.. when I scroll through the icons in the unit editor, the picture does not continue to match the number - especially if I go below 0 and wrap around - perhaps a control update call?
 
Originally posted by jmansbong
y dont u guys just up yur system to 10.2.4

No, I already bought OS X, I am not going to pay for it twice. They don't offer a free download you know.


Originally posted by Sid
Brad, it appears that 10.1.5 is the problem

No, 10.1 was just fine long before the editor. If a company produces software that says it works with 10.1 and it doesn't (assuming it's not labeled beta) it is the developers fault 100%. It is supposed to be tested across multiple systems and work before recieving this label. CivIII works in OS 9 as well as 10.1 and 10.2, the editor should do the same, no reason not to.

Keep in mind that this was converted from PC, problems are expected and hopefully will be fixed soon.

What differences are between 10.1 and 10.2 that would matter here? Carbon Lib? Quarts? Or was this just packaged in 10.2?
 
The editor is almost unusable on my iBook 500mhz G3. It flies pretty well, however, on my MDD Dual 1Ghz with 1.5 RAM.

i have observed that when editing improvements or units that access the civilopedia that the field appears to be empty on the first one. Example: under that Natural Resources Tab, choosing Horses as the resource, the Civilopedia Entry is blank, but all succeeding entries, for gold, etc., the civilopedia entry box has a value in it. This also occured on the settler.

The player props button seems to clear all fields and does not maintain selections chosen under it.

i have observed that the city name boxes and leader boxes add more words to existing names, this has been noted earlier, but i just wanted to second that to make note that the bug is observed on more than one system.

i have also observed that the editor is incredibly stable. i have even been running other programs (the help file on one screen, and am writing this in my web browser on another, and listening to itunes) while using the editor on my center screen. It has not crashed a single time. This, i observed, could not be said for the same editor on the PC. However, my game itself does not seem to be so stable.

My edited maps crash my Civ III game app. i wonder if this might be due to deleted fields from the editor that the game is attempting to access? i have noticed that the game crashes on startup (generally the second to third time i restart the game--in attempts to have my settler on the part of the map i want it to be on). But the game also crashed when i was playing it (by the third turn).

i am pretty sure it has something to do with the bug that deletes fields because at first attempt to try out one of my modified maps, my settler would not allow me to do anything with it. The buttons at the bottom of my game screen were gone and i could not even move it. i closed the game and opened it back up in the editor where i observed that all the information regarding the settler was missing. After correcting this by choosing options shown in the help file as a guide (it is the example) i was able to use it as normal again. However, i know for certain that i did not change this particular unit in anyway on my own. Not only were the civilopedia entries missing, but so were the values next to the buttons denoting its capabilities.

The ugly icons and even speed issues pale in comparison to being able to place units, cities, and starting points for specific civilizations. Although i take my hat off to Brad for such good work on this editor, i think this one is pretty lame compared to 1.29... however, i am not holding my breath until we see that one... it took a year to get this, i imagine Civ IV will be out and in full force by the time such an editor is released.

That said, the help file is a little less informative than the 1.29 editor help on the PC as well. In 1.29 more information is provided on results if certain values on are chosen for units that are not supposed to have them, i think.

i would like to start a Mac specific support thread to address specific questions regarding use of the editor to keep those separate, perhaps, from bug issues to help in creating mods to the game? i have not been able to find much in the PC help that i can draw from--or that answers my questions regarding unit values and such.
 
Just poking around with the editor on other maps to learn the what's and how's, but I noticed that if you open some maps, should you into the the resource editor (fish/cattle/etc.), the cattle often turns into fish. Haven't noticed this with any icons but cattle -- but it's a little odd to see flying trout over the great plains of simerica. However, if I generate my own map, it seems pretty stable. Any clues?
 
Argh! Argh Freaking Argh!

I knew that it was going to be for OSX only.. no problem.

However, I didn't know that I would be required to have a 300 Mhz machine to run it.

I'm on a gossamer G3/233 . Well, I tried it, just to see if I could get away with it. No joy. "unexpectedly quit" as soon as it goes to the splash screen. ::sighs:: Gonna have to rob a bank or find a winning lottery ticket just so I can afford a processor upgrade SHEESH!
 
If you're a student or teacher, you can get OS 10.2 for $70. I bought it, and it's well worth the money (although I think Apple was WRONG in charging so much and not even offering an upgrade version). My machine is much snappier and I can run all the latest iApps, etc, very well. It's also much stabler. I'm running 10.2.4, and the editor works (slowly).

-Jim
 
Originally posted by Mavfin
What I'm seeing is that the *1st* option in any of the drop-down menus doesn't show the values underneath it. i.e. in 'Wonders and Improvements' the Palace doesn't show any values under it. Under 'Difficulty' (I'm going from memory, you know where I mean) Chieftain has no values in it.

That's been mentioned before, and it seems to be fine for me. The other person that mentioned it said that when they went back a second time, everything was how it was supposed to be. Hmm.

Originally posted by Senecasax
A couple more little things.. when I scroll through the icons in the unit editor, the picture does not continue to match the number - especially if I go below 0 and wrap around - perhaps a control update call?

Wierd. That happens to me to. The icons get out of sync with the number, although they sometimes reset to be as they should if you click through enough. Rarely can I get to the right icon without it messing up on a couple of them, though.

Originally posted by GottesFreunde
i have observed that when editing improvements or units that access the civilopedia that the field appears to be empty on the first one. Example: under that Natural Resources Tab, choosing Horses as the resource, the Civilopedia Entry is blank, but all succeeding entries, for gold, etc., the civilopedia entry box has a value in it. This also occured on the settler.

I don't seem to have that problem, but for some people, it seems to clear fields of the first unit in each category. Might be a bug that comes and goes.

i have also observed that the editor is incredibly stable. i have even been running other programs (the help file on one screen, and am writing this in my web browser on another, and listening to itunes) while using the editor on my center screen. It has not crashed a single time. This, i observed, could not be said for the same editor on the PC. However, my game itself does not seem to be so stable.

Oh yes. I've been running dozens of other apps, including Photoshop, Iconographer, Safari, etc, while having the map editor open (was fixing those ugly icons, ya know). It is very stable indeed.

Originally posted by ejday
Just poking around with the editor on other maps to learn the what's and how's, but I noticed that if you open some maps, should you into the the resource editor (fish/cattle/etc.), the cattle often turns into fish.

Odd. What kind of maps does this happen on? Blank maps, or maps that have already been created...? It seems fine for me; I can add cattle to grassland/plains without it turning to fish.
 
Precision about the OS X 10.1.5 problem: I finally got the editor to open and the is ONE function that works : About Civ3edit …

It is strange that it opens but that it can't open anything. I think I'm going to buy a bigger HD and OS 10.2 Jaguar.

Fier Canadien
desperate
 
Personally i think it's ridiculous that the editor does not work in the classic os (OS 9) to begin with. What's worse is that you need the absolute latest OS to run the editor we've all waited for. The rich get lucky again! :crazyeye:

The student teacher discount for Jaguar is great, but i'm a freshman trombone performance majour, no teaching in that for me. That means the editor is going to cost more than the game (Jaguar is around $230 for me, and the original Civ III was just $25).

10.1.x doesn't allow the editor to run. I've tried everything from preference files to system configurations, to just placing the editor in different folders (and no, even when it is in the Civ folder it doesn't run). EEEEEEEEEEK!!! I'm going to go rip out my hair for awhile. :love:
 
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