I should have seen that link coming. Your throwaway one liner was the inspiration for me to look into this.Offa said:As you can see my remark was a bit of a throwaway one liner, nothing like your clever analysis.
I should have seen that link coming. Your throwaway one liner was the inspiration for me to look into this.Offa said:As you can see my remark was a bit of a throwaway one liner, nothing like your clever analysis.
You're right, but I think I'm going to have to take it a step further and use a randomly generated map and milk it both ways. I can't be certain that I'm subconsciously rigging the map.Dianthus said:I think you're going to have to change your test map to prove the point.
If you're feeling really brave you could take Moonsinger's 10AD .sav and see if you can use this new method to beat her score .superslug said:You're right, but I think I'm going to have to take it a step further and use a randomly generated map and milk it both ways. I can't be certain that I'm subconsciously rigging the map.
Just take the 2050AD save and use the huge amount of settlers and armies available to do it then.. you just need to see if you can get the internal score per turn higher than it is in 2050..Dianthus said:If you're feeling really brave you could take Moonsinger's 10AD .sav and see if you can use this new method to beat her score .
You are forgetting the 631 slave workers and 101 slave settlers (140 total settlers)Dianthus said:The AI doesn't matter too much as the idea is that you gift the fully populated cities to the AI. The 2050AD .sav has 504 workers and 39 settlers ready to go. Probably need a few turns to build some more and get back to the same population level.
I think you may be onto something. Give me a few days.Gyathaar said:Just take the 2050AD save and use the huge amount of settlers and armies available to do it then.. you just need to see if you can get the internal score per turn higher than it is in 2050..
I've just had a look at your .sav, and my calculations are open to interpretation.Svar said:This strategy doesn't seem to work.
Dianthus said:If all are happy then I make that:
4222 + (2*5710) = 15642 base points/turn
I guess the number of happy citizens will be somewhere inbetween. superslug was expecting all citizens to be happy for the figures he used with Moonsinger's game as there was only around 2 food per tile for the remaining tiles. For your game it's 2.71 food per tile for the remaining tiles, so maybe all happy won't be possible? I guess this is down to the difference between pangea/archipelago. With an archipelago map there will be a higher number of tiles remaining after giving 34% of the food to the AI, but those tiles will be of lower quality food-wise.