The Peacekeeper Wars

I haven't really had much time to play the mod so far, but it mostly looks good. The tech tree is a mess with techs scattered all over and some even overlapping, if you could fix it up that would be appreciated.

I also noted that the Empire of Terra's UU upgrades into a unit which has the same strength and a weaker version of the same damage bonus as the UU itself. I haven't gotten far enough to unlock the UU, let alone the upgrade, so are you allowed to still build the UU after you get the tech for the upgraded ship? It seems like a waste to give up the building of a unique ship for an inferior common ship.
 
I love a good background story and you seem to have your thoroughly worked through. I'm going to go download at once.
 
Shiroblade: I have the tech tree fixed in the current version so it will be updated soon. As for the Terran UU's, I'll have to check on that as I don't remember that happening. I will be redoing the Terran UU's slightly as a result of Premier Valle releaseing some advanced EA ships.
LeSage: Thanks. I actualy have a full background story included in the readme.
 
Excellent! I have downloaded, but haven't had time to try it out yet. I need the HotFix too, as I understand it...
 
I've been playing Peacekeeper Wars for a couple of hours now and I like this very much and it does show some very good promise. I like the ship designs and I really like the music. I think the tech advance quotes are great, and they're all worth reading. I didn't really like the Main Menu Background though. Haha. The loading screen background was much more beautiful.

Of course, some quotes are still missing and some of the Strategy Tips. One of the techs I discovered led to nothing; no new units or other things. But you're aware of these things, I'm sure, and that we'll get it all in the near future. Things like that are common in newly released mods, of course, and otherwose I encountered no problems with gameplay or functions at all. I can't wait for the updates.

It's a real good beginning and I must admit that I was quite impressed. Especially by the really worked-through story and the quotes. I can recommend this mod to anyone interested in SciFi, for it actually had me forgetting the hours while playing and that's a good sign, especially from a mod that's not even all finished yet. Good initial work. Now give us some updates! ;)

(Är du möjligen svensk förresten? Var det det referensen till Kalmar berodde på? :p)
 
Thanks for offering feedback. I know I have a huge issue with techs not doing anything, but they should be doing alot more soon once I add in more civics, religous buildings and units. Religion will play a much larger role than in normal FF. I'm aiming for a hybrid between vanilla and FfH.
If you don't like the main menu art, you can replace it by going into art/interface/screens/civilopedia and take any of the dds files there and drop them into the main menu folder. Be sure to rename it to crossroadsoftheworld.dds. I can't take any credit for the menu art though, I found it all on deviantart.

I speak no swedish. The extent I know about sweden comes through acumulated learning and playing as them in Empire Total War.
 
I thought you might have been Swedish, with the reference to Kalmar and all. Strange there are no Swedish modders for Civilization. There are loads of us Finns, and there were loads of Swedes modding Oblivion and Morrowind... I'm just waiting for one to turn up here too. Oh well.
 
A question for python modders:
Any reccomendations on how to go about merging in python modcomps? I looked at some of The_Js python modcomps and the one where victorious units gain a research and production could be really useful for the Zenetians.
 
I was playing Peacekeeper Wars tonight. I really like it and I am really anxious to hear about updates. I play Peacekeeper and Star Trek. I do NOT play fantasy mods. I guess I need sci-fi to relax since I'm doing the fantasy thing myself.

The ships are really beautiful, but the missing TXT_KEYS are starting to bug me, and that's why I am so waiting for the update. No pressure or anything :crazyeye: Right now I need to go to bed.

 
I'll try and get the merge started soon. I've been a bit busy lately with Exams and projects. Thanks for the screenshots. I have for Fairy Tale I'll post soon.
 
I'll post more screenies. I'm going to war when I get home from work. The more screenshots, the better, and your mod looks beautiful in so many respects. It deserves to be shown off.

...Here are some more screenshots. This game does make for good pics! I play the Selredor now, but I've noticed that some of the other empires have a hard time getting started. Some of them are very late to start sending out colony ships and building defences. This meant that I could easily capture and destroy two civilizations at a very early stage of the game just using a navy of four destroyers. You might want to do some balancing in the update.

I don't want to go into the worldbuilder and check the progress of the others yet, because that would ruin the game for me. So far I've only played the Terrans, since I think they're pretty cool, and now I'm going to give it a go with the Selredor.

 
I have to point out that all of the scenery and unit graphics aren'y mine. As to the underwhelming performance by the AI, I've noticed that even in base FF. Some leaders are good whilst others (Shaddam IV) are the empitome of fail.

Glad you are enjoying the mod. The Empire of Selredor is quite fun when you get to Command Carriers. They are 2 strength higher than their comparable unit.
 
Shaddam IV was actually one of the leaders that fell to my fleet last night. He had the Orbital Cannons that we all start with and built a Warliner in panic when my fleet got close to his borders.

You could try basing all the leaders off those who are indeed successful. I mean, just copy and paste the XML for those who are good at expansion and war over those who are very bad and then try switching the traits about a bit to see what happens.

It's a real pity to see some of them just sitting there and doing nothing. You could take a look at how it has been done in the Star Trek mod. I've always had good resistance there, but there are fewer leaders in Star Trek; maybe they're also based on the leader models that were the best in FF.
 
I have too much work to do right now, but I took the time to do an experiment. I copied and pasted Gracchus Elcher's personality in the LeaderheadsInfo from Fairy Tale to Shaddam IV in Peacekeeper to see if it could get him to do a better job.

At turn 136 Shaddam has a fleet built and starting to explore the galaxy, but he's still last in points. The result of my experiment wasn't as good as I had hoped.
 
Its nice to know its not the traits. I think once I *finaly* get around to merging with FF+ the AI will perform much better. Currently it is more clueless than ususal.
 
I've started merging The PEacekeeper Wars with Final Frontier Plus. If all goes well (like that ever happens) I should have a rough version out by friday. Besides the normal changes in FF+, I'll be replacing Simplification religion with Church of the Second Chance. Main reason is that Simplification comes too far after the main religion foundings so it is a bit of a waste of a spot. Plus I needed a religion that is pretty common for the vast majority of the people in this universe and I didn't want to add a new slot as I really don't want to start messing around with the gamefont tgas. If all goes well over the summer I most likely will release the final build, merged with RevDCM before civ5 comes out.
 
Excellent news. I'll be waiting for the update!

I know what you mean about the GameFont.tga. I should really need a new such for my mod too, but I've only heard bad stuff about editing it. And, for now, the vanilla one works quite well. The Christian Cross is quite suitable for its religion, but the Star of David and The Islamic Crescent are not very suitable for theirs. Sooner or later, I will indeed have to do something about it. Sigh.
 
Beta1 is now out. It included the FF+ mod as a base. If something doesn't work, please let me know as always. Barbs might not spawn as I forgot to include a certain tag in the XML.

What new?
1>Faster turns and hopefully better AI from FF+.
2>A few more pedia entries and quotes.
3>Diplo music for all factions.
4>Better distribution of buildings along the tech tree.
 
Hey Ajidica,

I've just downloaded your mod and will check it out and help spot things as needed. Le Sage knows my presence since I've found some annoying things in Fairy Tale as well. But it's all good to find the little details. I'll keep an eye on any updates you put forth.

Peace and Keep up the Good Work.
 
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