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The Plague

Theov

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Feb 11, 2008
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Taiwan
I noticed that there's a plague option in the conquest scenarios.

Is there any system to how it works?
The Civilopedia is quite vague about it (walls, roads and city size make it worse), the editor isn't really informative... I can't find much about it. Also not on this forum.

View attachment plague.bmp
Attached is what the editor about it says.

My guess it means that starting 1300BC you can have a 75 to 85 strength plague (don't know what that means) which lasts a hundred years and then everyone is vaccinated for 1000 years. Max 3 plagues a city.
So key question is what the 80 means.

Anybody has experience with it?

I think I'll play a game where the plague can hit like it did the native americans. Ok maybe a little less, but you get the idea.

Also, can't I add different plagues?
 
The help in the editor has an explanation on what the values means.

I used to know, but it's been some years since I tinkered with it last, so I forgot.
 
The Conquests Editor Helpfile says this about it:
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Permit Plagues (Disasters)

If "Permit Plagues" is checked, the scenario designer is allowed to specify that a plague can occur in his scenario and can also determine the disaster's various attributes. The attributes that can be set are as follows:

Name: Indicates the name of the plague (i.e., The Black Death).

Earliest Start: Indicates the plague's start year.

Variance: Indicates how close in years to the earliest start the plague actually arrives, specified as a percentage of the plague Grace Period (see below).

Duration: Indicates the number of years each plague occurrence lasts before dissipating.

Strength: Indicates how powerful the plague is (set a number from 0 to 100).

Grace Period: Indicates how long in years between each plague.

Max Occurrences: Indicates how many plague periods will occur within the game.
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It's used in the Middle Ages Conquest (I haven't tried that one). Maybe you could start with that as a model. Those numbers are:

Plague name: Black Death
Earliest Start: 1346
Variance: 50
Duration: 50
Strength: 100
Grace Period: 100
Max Occurances: 1
 
When I read your post, I remembered reading this somewhere; had to go back and find it. It's in the Information Center:
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Jeff Morris explains why Natural Disasters are not included in Civ3:

"While these could possibly add some new challenges, we felt that since you couldn't really play a certain way and prevent them from occurring, they were a little too random (and always destructive). Global Warming is an example of what we're talking about. While you can't solely prevent this from occurring (the AIs have a role as well), you can 'do your part' by moderating city growth and building improvements that directly combat the phenomenon. No such mechanism existed for, say, an earthquake."

5/25/03: The second Civ3 expansion Civ3: Conquest will add disasters!
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From the 3 Conquests I have played, AoD, Mesopotamia & Rise of Rome, it seemed there were so many other "scripted headaches" going on, I think a plague would have resulted in my first-ever rage-quit, haha. But now I'm curious about the Middle Ages Conquest because of you bringing this up.
 
I think your understanding is about the same as mine.

So key question is what the 80 means.

Anybody has experience with it?

The plague in my mod is purely for theatrics.
plague.jpg


It comes and goes, but with a strength of only twenty rarely does serious damage. In all my played games combined (my mod), I've probably lost (total) less than five units. I assume as you get near those higher numbers like 80 and 100, units will start dropping. Do your worst with it.
 
80% in my experience would suggest that 80%of your population could be wiped out in a city that suffers the plague.
 
80% in my experience would suggest that 80%of your population could be wiped out in a city that suffers the plague.
always? Or is that the 5 variance?
 
Theres the variance but I have only played a handful of games where I have had the plague switched on.
 
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