Hello,
I am new to Modding in Civ 6, and am still trying to get familiar with things from some most simple changes.
I have some design in my mind. Some of them seem highly possible, but I am not sure about others. If I get clear "No" for some of them, it would be wise to change my design...
1. Is it possible/easy to know/mark cities that are captured by the player within 10 turns?
2. How hard it will be to create a unique action for all land military units for a civ/leader that can actively decrease the population of a city (and gain benefits from that, i.e. rushing production, granting science/culture/great person points, recover adjacent units, etc.) they are standing on? If the answer is no, then how hard it will be to have a unique unit that can have such a unique action?
3. If the answer to (2) is Yes, then can I know/mark if a player (playing this civ/leader) has used that unique ability within 10 turns? Also, can I make it so that the ability will upgrade with the unlock of tech/civic (increase population decreased for each use, increase the rate of benefits for each use, etc)?
4. How hard it will be to have a unique ability for a unit that is like "+2 battle power for each kill, cap at +10"? If the answer is Yes, how hard it will be to add "if this unit reaches +10 in this way, gain another ability"?
I hope this answer/discussion could be helpful for others who are thinking/thought of similar mechanics
I am new to Modding in Civ 6, and am still trying to get familiar with things from some most simple changes.
I have some design in my mind. Some of them seem highly possible, but I am not sure about others. If I get clear "No" for some of them, it would be wise to change my design...
1. Is it possible/easy to know/mark cities that are captured by the player within 10 turns?
2. How hard it will be to create a unique action for all land military units for a civ/leader that can actively decrease the population of a city (and gain benefits from that, i.e. rushing production, granting science/culture/great person points, recover adjacent units, etc.) they are standing on? If the answer is no, then how hard it will be to have a unique unit that can have such a unique action?
3. If the answer to (2) is Yes, then can I know/mark if a player (playing this civ/leader) has used that unique ability within 10 turns? Also, can I make it so that the ability will upgrade with the unlock of tech/civic (increase population decreased for each use, increase the rate of benefits for each use, etc)?
4. How hard it will be to have a unique ability for a unit that is like "+2 battle power for each kill, cap at +10"? If the answer is Yes, how hard it will be to add "if this unit reaches +10 in this way, gain another ability"?
I hope this answer/discussion could be helpful for others who are thinking/thought of similar mechanics