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The Power of Rush Buying

NaZdReG

Warmonger
Joined
Jun 15, 2006
Messages
553
I'd love to see some mathhammer from our more typical beancounters.

we're all used to the pop to hammers ratio of whipping, but what is the gold to hammers ratio of rush buying?

I went on an econ win attempt and was able to greatly magnify the effect of a couple of cities by using an old civ 4 technique

turn off research, rush buy improvements that magnify gold, then rush buy your armies etc

but I didn't have to do this empire wide. my chief commerce site rush bought its bank, then quickly accumulated enough money to purchase the wonder that doubles income. combined with the settled 50% increase to gold and my large pop I was producing 1700 gpt from that one city

suffice to say.. I had my pick of wonders at that point. I decided to accrue to 20k (which only took 13 turns) and start on the world bank.

I immediately started rush buying a troop in every city every turn. once they had 2 armies a piece I rush bought walls and improvements, then went back to rush buying

I don't know how anyone would keep up with this.. other than to not let it happen in the first place

I think it is leverageable earlier, but I need more practice. it doesnt have to be such a crazy GPT, even 50-75 is enough to rush buy catapults and archers.

thoughts? anyone else have experience with this?

NaZ
 
Pretty much everyone knows that getting gold in civ rev is crazy easy, It's why many people feel an economic victory should require more gold (at least 25,000. I've heard it be suggested it be as high as 50,000).

I've gone from very little goal (less then 1000) to the 20k needed to build the world bank in 6-7 terms in the late game (after 1900 AD).

Rush buying is an extremely effective method of quickly building massive armies if you have a city or 2 producing lots of gpt and several cities to rush buy the units in.
 
the reason why economic victory is soo unpopular is rush buying. I hope they tweak the formula.

when you've got even a single city producing like 350gpt (NOT hard at all)

you can rush buy ATLEAST 1 army per turn. all you have to have is an ICS manufacturing core.

you can go from no army to 4 armies of cats and 4 armies of rifles in literally 10 turns.

and when the gold cities are behind walls with 3 armies a piece.. what are you really going to do?

NaZ
 
Then why is the economic victory the least popular victory condition? According to this poll: http://forums.civfanatics.com/showthread.php?t=283502

I dislike economic victories relative to other victories because they're so easy relative to the other victory types.

Just because one victory type might be easier doesn't make it someone's favorite.

I just find economic victories easier and less satisfying then other victory types.
 
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