I'd love to see some mathhammer from our more typical beancounters.
we're all used to the pop to hammers ratio of whipping, but what is the gold to hammers ratio of rush buying?
I went on an econ win attempt and was able to greatly magnify the effect of a couple of cities by using an old civ 4 technique
turn off research, rush buy improvements that magnify gold, then rush buy your armies etc
but I didn't have to do this empire wide. my chief commerce site rush bought its bank, then quickly accumulated enough money to purchase the wonder that doubles income. combined with the settled 50% increase to gold and my large pop I was producing 1700 gpt from that one city
suffice to say.. I had my pick of wonders at that point. I decided to accrue to 20k (which only took 13 turns) and start on the world bank.
I immediately started rush buying a troop in every city every turn. once they had 2 armies a piece I rush bought walls and improvements, then went back to rush buying
I don't know how anyone would keep up with this.. other than to not let it happen in the first place
I think it is leverageable earlier, but I need more practice. it doesnt have to be such a crazy GPT, even 50-75 is enough to rush buy catapults and archers.
thoughts? anyone else have experience with this?
NaZ
we're all used to the pop to hammers ratio of whipping, but what is the gold to hammers ratio of rush buying?
I went on an econ win attempt and was able to greatly magnify the effect of a couple of cities by using an old civ 4 technique
turn off research, rush buy improvements that magnify gold, then rush buy your armies etc
but I didn't have to do this empire wide. my chief commerce site rush bought its bank, then quickly accumulated enough money to purchase the wonder that doubles income. combined with the settled 50% increase to gold and my large pop I was producing 1700 gpt from that one city
suffice to say.. I had my pick of wonders at that point. I decided to accrue to 20k (which only took 13 turns) and start on the world bank.
I immediately started rush buying a troop in every city every turn. once they had 2 armies a piece I rush bought walls and improvements, then went back to rush buying
I don't know how anyone would keep up with this.. other than to not let it happen in the first place
I think it is leverageable earlier, but I need more practice. it doesnt have to be such a crazy GPT, even 50-75 is enough to rush buy catapults and archers.
thoughts? anyone else have experience with this?
NaZ