Mowque
Hypermodernist
why slow the game down for a very minor civ?
Onedreamer, I think you just slapped some tens of millions of African faces in a rather un-PC fashion.Not that I don't agree with you in the general sense, but that was kinda blunt.
LOL, well, every AI performs best in RFC with Christianity as their state religion. It facilitates trade with all of the European powers, and that's all there is to it. (Sometimes Islam is better if it happens to spread quickly in the 600 CE start, but almost always it's Christianity which is dominant in Europe.)
Well, I wasn't going to post in here but, oh well...
First off. Zulus. You are all wrong! (Sorry for being rude)
But don't feel to bad because for the longest time I thought the same thing. The Zulus were NOT barbarians in ANY way aside
4. (in ancient and medieval periods) a. a non-Greek.
b. a person living outside, esp. north of, the Roman Empire.
c. a person not living in a Christian country or within a Christian civilization.
5. (among Italians during the Renaissance) a person of non-Italian origin.
Agree. One of Ethiopia's UHVs should be that, 'cuz once you stop europeans from getting to Africa by 1500AD it's REALLY easy to keep them off for another 400 years.Ethiopia's current UHV didn't include "never losing a city", did it? If so, I think it should be there. The heartland of the Ethiopian empire was never succesfully invaded by outside powers in the colonial times or during WW2, so why not throw it in there? At least it's more historical than keeping Europeans out of Central and South Africa twice.
Lol! I find it funny, when I play Ethiopia and Arabia gets "interested" in taking over my land... It goes like this, "The world isn't big enough for the two of us! 'war'" ten turns later of throwing rocks across the red sea hoping to hit someone, we make peace and live happily ever after. Until he decides to do that again, with sticks!!!hardly any civ would be interested in capturing any of their land. Arabia and Egypt at the most.