Jon Shafer
Civilization 5 Designer
I remember reading somewhere (I don't remember where) that the main problem with Civ 3's combat system is that they're always piecemeal WWI style battles, from the dawn of time until the age of SDI. I started thinking a few days ago, 'hey, he's right'. The problem is that there's very little, if no tactical considerations that you have to take into account beyond 'don't attack mountains and try not to attack over rivers'... hmmm. Even if there's a 'little', each battle has the same feel, even when wars were fought very differently in actual history.
Have you guys noticed this? Do you think there's any ways to help fix this, or would it require a total revamp of the combat system (i.e. Civ IV wishlist)? I've been playing with some ideas, but I'm afraid there's no real way to alter the 'feel' of battles and wars without making an entirely new combat system, which, unfortunately, we cannot do.
Have you guys noticed this? Do you think there's any ways to help fix this, or would it require a total revamp of the combat system (i.e. Civ IV wishlist)? I've been playing with some ideas, but I'm afraid there's no real way to alter the 'feel' of battles and wars without making an entirely new combat system, which, unfortunately, we cannot do.

) like an option to 'charge', which would be useful for melee units, but disastrous once you 'equip bayonets', etc. I'm sure people can come up with better things but my mind is occupied and I don't currently have the brainpower to come up with more ideas.
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I suppose you could use a message icon like I did. However you may need to break up your reply and you couldn't use the quick-reply box.