The Raging Horde

Magnus

Diplocat
Joined
Apr 10, 2001
Messages
1,766
Location
Massachusetts, USA
One time, just for fun, I decided to play a nomadic civ. I went on a goody-hut rampage, I did not create a city - I decided my capital would be the first advanced tribe I found (it finally came about the 50th hut VERY far from where I started!) by the time I became 'domesticated' with that first city, I had 30+ units, (all NON!) almost half of them knights, and had an average service time of like 150 years! I was way ahead in science to boot. It was a very amusing variant.
 
What is an avg service time?

That is very interseting, but i don't see how your science would have benefited if you didn't have a city researching anthing. Still I might be tempted to try something like that.

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1Peace 1Love

"Hannibol Ad Portas!"
 
What difficulty and barbarian level were you playing at? If you kept on playing, how did the game go after what you described? What did the power graph look like? Sorry to ask so many questions, but I don't have time to try all the strategies I've heard about. I have trouble finishing a GOTM.
 
Wow! Magnus, that sound really cool! I must say I am quite curious about the science thing. How were you ahead in science?

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<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>If you cross the border, you better have your green card!<IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0>
 
I guess it would only work on a big landmass since the goody huts were the only source of techs (you couldn't research anything without a city). Once you'd exhausted them all, you couldn't go onto the next landmass because even if you'd found the techs for the marine units, you'd have no city to build those units! Yet each land unit uncovered would make it easier to get the rest of the huts...

Fascinating. What level and land setting was this at?

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It was the Europe map - I started randomly and ended up in Western Russia (great for the rivers for travelling fast) - the level of play was fairly easy - I think warlord or prince. I got a LOT of techs from the huts (granted I had no control over my direction). Service time means how long your soldiers have been active duty - they were a tired bunch of guys!

Also a very neat side effect of playing this style was whenever I violated another civ's territory and they told me to leave the city radius, I would say "OK" but the unit wouldnt go anywhere because I had no CITY TO GO TO!!! there was no loss of reputation and my units stayed put. I also think that huts dodn't produce barbs until you have a city as well - so everything was a good result.
 
WOW, I have got to go and try that.

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<FONT COLOR="blue">You move like I want to, and sing like your eyes do.</FONT c>
 
I've tryed exactly the same thing twice.

First time I did the same as you.
Second I did it with savings.

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<IMG SRC="http://www.virtuallandmedia.com/img1/flags-4/europe/fra.gif" border=0> Az <IMG SRC="http://www.virtuallandmedia.com/img1/flags-4/europe/gre.gif" border=0>
 
That sounds a lot like my "barbarian game" . I didn't do nearly as well hut-wise, but I was on a small map.

The other way to get lots of techs before you have a city is to trade techs with the other civs you find. You can be a go-between for the AI civs and you get the benefit of the research each of them are doing. And that way, they think you're being nice to them!

I forgot about "withdrawing" your troops when you have no city. That is a very cool feature as well!

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DEATH awaits you all...with nasty, big, pointy teeth.
 
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