RE: Pollution from Burning:
I've been thinking about it, and yeah, the nutrient idea doesn't make sense. I still think it should cause pollution in adjacent squares, per the same ratio in one of my previous posts. And I like the traveling downstream idea!
RE: Razing vs. Occupying @Admiral8Q
I'd like to modify my initial proposal. Under my aforementioned city-raze turn timetable, I think you should have an equivalent amount of troops enter the city on that turn (i.e., 4 units to raze a level 12 city), but those troops can leave the next turn and the city will completely burn in 4 turns (without continued military presence).
I've been thinking about it, and yeah, the nutrient idea doesn't make sense. I still think it should cause pollution in adjacent squares, per the same ratio in one of my previous posts. And I like the traveling downstream idea!
RE: Razing vs. Occupying @Admiral8Q
I'd like to modify my initial proposal. Under my aforementioned city-raze turn timetable, I think you should have an equivalent amount of troops enter the city on that turn (i.e., 4 units to raze a level 12 city), but those troops can leave the next turn and the city will completely burn in 4 turns (without continued military presence).