the REAL rpg... do we want that?

Wow. I really like that idea with the citizens... the ingame-citizens represent the nobelty. The "proletarian" normal citizens are not shown... brilliant imho, but needs detailed working.
I wish shaitan would comment some of this stuff here :-) With enough RPG experiance on his side, he would propably be the perfect "rulemaker" :-)

to the forum-discussion:
maybe TF will also completely rearrange the MP-games?
Like having a MP-Forum for each CIV-Version, and beneath them the "Multiplayer Games", "Demogame", "RPG-Game", ... forums for each type of MP-game.
And yes, this would be a new game, not going into the subforum of the demogame. We will also need a experienced RPG-Player's base stock of citizens for the rule-workout. It will be tough, but i think it will become a very addictive game :-)

to dying:
yes. this would be needed. lets say a "character" can live a maximum amount of 2 terms. the character would have to get children, which will reduce his income. he can then take over a childrens character after death of the father-character. maybe getting childs could mean "inheriting" some of the stat-points to them. then they have to gain experience themselves afterwards.

to the playout:
maybe 10 turns per playout is much too fast for that kind of game. as many in-forum things have to be done and if we really can die, i would think 5 turns per playout should be sufficient. this will also make detailed rpg-experience between the playouts possible. to increase the excitement, maybe the early days could go with 10 and then go down to 5 later.
 
Yeah, I'm also hoping Shaitan will eventually find time to mull this stuff over.

I don't think a player should be forced to take over a dead character's children. Some characters should be allowed to be single and childless. ;) I think a player who loses a character should be allowed to take on an entirely new character. If the succeeding character is the child then there should be inheritence, not of stats, but of land, titles, gold or any other inheritable things. I also think the children can belong to other players. Say gunning1's character is the son of Strider's character. If Strider's character dies then gunning1's character inherits things. This would be really interesting if Strider was King - we'd then have a real monarchy passing down the line. :king:

I think we have to get away from the idea of a term (until we are a republic/democracy). We can't have every one dying off at the same time after two terms are up! I still think we should tie the character's life span to game turns. Hey, that way our character's could even age. If the DP plays 10 turns all characters get tens years older. ..
 
Simply because I do find this idea interesting (though, I don't really have time for it):

You can remove the ability of a player to abuse the rules to his/her benefit if you allow a moderator to make judgement calls.:) Simply choose a moderator with a good sense of justice, and don't get bogged down in 'what if we get an evil moderator' rules. Almost all Role Playing Games have 'gamemasters' and you will need one of these, and their word is law.
 
eyrei:
i second you here. we should also not allow the "moderator" to participate. in every rpg, the "dungeon master" does not participate and therefore can be really evil to the participants >-)
but where will we get a desperate moderator being willing to wade through a rpg without wanting to play himself?

donsig:
i like that idea. lets say 1 year per turn (we can not stick with ingame time, as our characters would die every turn).
the "natural death" time is 70+(random 40), leading to a livespan between 70 and 110


so how about this: the children of a charater inherit all ownings on death of their parents. they are regarded as NPC's from time of birth till death of their parents. they also inherit 1/2 the stats value of their parents+can be trained for free by their parents at all stats they own at the same time!
if a player does not want children and dies, he will loose all posessions. he is not allowed to give his new character anything. after death, he is able to create a new player character.
note:
it IS possible for male players to play female characters and vice versa. so a male player can play a male character, who has a child (girl) and on death of his original character he may become female :-)
if 2 player-character get a child together, the calculation of the inheritet stats is done by taking the average stats of both parents and halving it.
 
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