disorganizer
Deity
- Joined
- Mar 30, 2002
- Messages
- 4,233
Wow. I really like that idea with the citizens... the ingame-citizens represent the nobelty. The "proletarian" normal citizens are not shown... brilliant imho, but needs detailed working.
I wish shaitan would comment some of this stuff here
With enough RPG experiance on his side, he would propably be the perfect "rulemaker" 
to the forum-discussion:
maybe TF will also completely rearrange the MP-games?
Like having a MP-Forum for each CIV-Version, and beneath them the "Multiplayer Games", "Demogame", "RPG-Game", ... forums for each type of MP-game.
And yes, this would be a new game, not going into the subforum of the demogame. We will also need a experienced RPG-Player's base stock of citizens for the rule-workout. It will be tough, but i think it will become a very addictive game
to dying:
yes. this would be needed. lets say a "character" can live a maximum amount of 2 terms. the character would have to get children, which will reduce his income. he can then take over a childrens character after death of the father-character. maybe getting childs could mean "inheriting" some of the stat-points to them. then they have to gain experience themselves afterwards.
to the playout:
maybe 10 turns per playout is much too fast for that kind of game. as many in-forum things have to be done and if we really can die, i would think 5 turns per playout should be sufficient. this will also make detailed rpg-experience between the playouts possible. to increase the excitement, maybe the early days could go with 10 and then go down to 5 later.
I wish shaitan would comment some of this stuff here


to the forum-discussion:
maybe TF will also completely rearrange the MP-games?
Like having a MP-Forum for each CIV-Version, and beneath them the "Multiplayer Games", "Demogame", "RPG-Game", ... forums for each type of MP-game.
And yes, this would be a new game, not going into the subforum of the demogame. We will also need a experienced RPG-Player's base stock of citizens for the rule-workout. It will be tough, but i think it will become a very addictive game

to dying:
yes. this would be needed. lets say a "character" can live a maximum amount of 2 terms. the character would have to get children, which will reduce his income. he can then take over a childrens character after death of the father-character. maybe getting childs could mean "inheriting" some of the stat-points to them. then they have to gain experience themselves afterwards.
to the playout:
maybe 10 turns per playout is much too fast for that kind of game. as many in-forum things have to be done and if we really can die, i would think 5 turns per playout should be sufficient. this will also make detailed rpg-experience between the playouts possible. to increase the excitement, maybe the early days could go with 10 and then go down to 5 later.