disorganizer
Deity
- Joined
- Mar 30, 2002
- Messages
- 4,233
Wow. I really like that idea with the citizens... the ingame-citizens represent the nobelty. The "proletarian" normal citizens are not shown... brilliant imho, but needs detailed working.
I wish shaitan would comment some of this stuff here
With enough RPG experiance on his side, he would propably be the perfect "rulemaker" 
to the forum-discussion:
maybe TF will also completely rearrange the MP-games?
Like having a MP-Forum for each CIV-Version, and beneath them the "Multiplayer Games", "Demogame", "RPG-Game", ... forums for each type of MP-game.
And yes, this would be a new game, not going into the subforum of the demogame. We will also need a experienced RPG-Player's base stock of citizens for the rule-workout. It will be tough, but i think it will become a very addictive game
to dying:
yes. this would be needed. lets say a "character" can live a maximum amount of 2 terms. the character would have to get children, which will reduce his income. he can then take over a childrens character after death of the father-character. maybe getting childs could mean "inheriting" some of the stat-points to them. then they have to gain experience themselves afterwards.
to the playout:
maybe 10 turns per playout is much too fast for that kind of game. as many in-forum things have to be done and if we really can die, i would think 5 turns per playout should be sufficient. this will also make detailed rpg-experience between the playouts possible. to increase the excitement, maybe the early days could go with 10 and then go down to 5 later.
I wish shaitan would comment some of this stuff here
With enough RPG experiance on his side, he would propably be the perfect "rulemaker" 
to the forum-discussion:
maybe TF will also completely rearrange the MP-games?
Like having a MP-Forum for each CIV-Version, and beneath them the "Multiplayer Games", "Demogame", "RPG-Game", ... forums for each type of MP-game.
And yes, this would be a new game, not going into the subforum of the demogame. We will also need a experienced RPG-Player's base stock of citizens for the rule-workout. It will be tough, but i think it will become a very addictive game

to dying:
yes. this would be needed. lets say a "character" can live a maximum amount of 2 terms. the character would have to get children, which will reduce his income. he can then take over a childrens character after death of the father-character. maybe getting childs could mean "inheriting" some of the stat-points to them. then they have to gain experience themselves afterwards.
to the playout:
maybe 10 turns per playout is much too fast for that kind of game. as many in-forum things have to be done and if we really can die, i would think 5 turns per playout should be sufficient. this will also make detailed rpg-experience between the playouts possible. to increase the excitement, maybe the early days could go with 10 and then go down to 5 later.
I think a player who loses a character should be allowed to take on an entirely new character. If the succeeding character is the child then there should be inheritence, not of stats, but of land, titles, gold or any other inheritable things. I also think the children can belong to other players. Say gunning1's character is the son of Strider's character. If Strider's character dies then gunning1's character inherits things. This would be really interesting if Strider was King - we'd then have a real monarchy passing down the line.