Frodo Bolson
Warlord
- Joined
- Nov 17, 2001
- Messages
- 120
* Each faction is different than the others. A good gaming strategy for one of them surely won't work well with others.
* The map is 3D. You don't have a mountain square, you have a whole elevation including many squares, each of them with it's own characteristics of food or minerals.
* The parts of the spaceship can be found both in land and in water. The tribe villages (the same gaming concept) can only be found at land.
* There is a global council where there are voted global politics (global leader, global commerce pact, etc)
* When you trade advances with other factions you can go to the place where each one is explained, so you can decide if it is good or not to let them have what they request. You can't do that in Civ III
* You can make personalized units. If you find it difficult you can omit that and use the common units, but the editor is there if you want it.
* Instead of a useless palace, you have "rewards" about each new thing you do: the first city, the first advance, the first city improvement, the first air or naval unit, etc
* Although each faction has it's own characteristics, you are not forced to use the default name. You can change the leader name, the faction name, and just use the characteristics of it. For example, last time I was Dr Doom of Nueva Latveria instead of Zakarov (or something like that) of University.
* Special events that prevent the game from becoming a "turn after turn" burocracy.
* The map is 3D. You don't have a mountain square, you have a whole elevation including many squares, each of them with it's own characteristics of food or minerals.
* The parts of the spaceship can be found both in land and in water. The tribe villages (the same gaming concept) can only be found at land.
* There is a global council where there are voted global politics (global leader, global commerce pact, etc)
* When you trade advances with other factions you can go to the place where each one is explained, so you can decide if it is good or not to let them have what they request. You can't do that in Civ III
* You can make personalized units. If you find it difficult you can omit that and use the common units, but the editor is there if you want it.
* Instead of a useless palace, you have "rewards" about each new thing you do: the first city, the first advance, the first city improvement, the first air or naval unit, etc
* Although each faction has it's own characteristics, you are not forced to use the default name. You can change the leader name, the faction name, and just use the characteristics of it. For example, last time I was Dr Doom of Nueva Latveria instead of Zakarov (or something like that) of University.
* Special events that prevent the game from becoming a "turn after turn" burocracy.