Hey, I liked SMAC, I just like Civ3 better. In a perfect world I would take some elements of Civ3, some from SMAC...
Terrain: _Visually_ representing altitude with a 3D renderer took programming time (it's no trivial matter) that could have been better spent improving the design workshop interface, imho. I hated the design workshop interface, and avoided it like the plague. But having the altitudes _not shown as 3D_ would not have harmed the playability one bit. It just looked impressive, therefore, eye-candy. In my priorities, eye-candy comes after interface.
(btw, Civ3 unit animation toggles on/off in preferences.)
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Terrain: _Visually_ representing altitude with a 3D renderer took programming time (it's no trivial matter) that could have been better spent improving the design workshop interface, imho. I hated the design workshop interface, and avoided it like the plague. But having the altitudes _not shown as 3D_ would not have harmed the playability one bit. It just looked impressive, therefore, eye-candy. In my priorities, eye-candy comes after interface.
(btw, Civ3 unit animation toggles on/off in preferences.)
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Originally posted by Galen Dietenger
57% feels 3d terrain is simply eye candy. Well at least in SMAC terain elevation actually was integrated into the game and worked. To on the one hand say SMAC approach to terrain was no good, then excuse Civ3's for not includeing it, odd argument to make. Instead civ3 opted to animate every unit and display every figgen move they make leading to the notorius 15min turns. Who took the better approach again?
Dark and dreary comments.
-These are a little strange too, but some people like bright happy colors so thats ok. As someone pointed out, you can DL palettes to change SMAC 'look'. Terrain look alone however is a poor reason to deride a game, after all, intelligent gamers look to gameplay as the primary factor, 'looks' are of secondary (or lower importance). By that standard Civ3 has lots of nice 'eye candy' but has some real gameplay issues, which is why theres so many post on these topics. A subtle point that seems lost on some of the naysayers here. I wouldnt say SMAC terrain was the best ever, buts it far away from being as bad as some make it out to be.
Unit design workshop
-Ill admit its a little daunting to learn at 1st and even a bit confuseing, but once mastered its an incredible tool that adds great depth and replay value to the Title.