Gastric ReFlux
Dispatch our Tech Staff
- Joined
- Jun 25, 2002
- Messages
- 717
People often complain about AI cheats. This however is a complaint about a cheat used by human players. I used it myself once to see it in operation, and find it to be horribly unbalancing to the game, as well as personally distasteful.
With a Right-of-Passage, you and the partner civ can move units freely through one another's territory. With this, it is possible for one to move your military to surround the other civ's cities, and then in one turn, effectively destroy that civ. The computer AI will never do that to the human player, plus it has no means of effectively preventing the human opponent of surrounding the cities. This is an exploit of the AI limitations, as well as the negotiated terms of ROP.
So I would suggest a change in the bargain itself. There should be a toll collected on units entering the ROP's partner's terrritory. If you want to use someone else's roads and railways, you should be charged for the privilege. While this wouldn't completely close the exploit if the human player has sufficient funds, at least it would increase cost of doing so. Although the money collected from the tolls would have to be earmarked so it couldn't be regained if the human player uses the ROP rape.
In addition to this, another method of toll collecting could be implemented. If a civ's units go into another civ's lands, and there is no ROP, the civ whose lands are being violated should have a diplomatic option saying "If you want to remain, you must pay a toll, or declare war." That toll would be twice the cost of the tolls in ROP.
I suspect that the implementation of tolls could provide counterweight to what's been called the Settler Diarreha problem, where the AI civ keeps trying to send settlers across another civ's land. With a more effective penalty, the AI might be less likely to do so.
With a Right-of-Passage, you and the partner civ can move units freely through one another's territory. With this, it is possible for one to move your military to surround the other civ's cities, and then in one turn, effectively destroy that civ. The computer AI will never do that to the human player, plus it has no means of effectively preventing the human opponent of surrounding the cities. This is an exploit of the AI limitations, as well as the negotiated terms of ROP.
So I would suggest a change in the bargain itself. There should be a toll collected on units entering the ROP's partner's terrritory. If you want to use someone else's roads and railways, you should be charged for the privilege. While this wouldn't completely close the exploit if the human player has sufficient funds, at least it would increase cost of doing so. Although the money collected from the tolls would have to be earmarked so it couldn't be regained if the human player uses the ROP rape.
In addition to this, another method of toll collecting could be implemented. If a civ's units go into another civ's lands, and there is no ROP, the civ whose lands are being violated should have a diplomatic option saying "If you want to remain, you must pay a toll, or declare war." That toll would be twice the cost of the tolls in ROP.
I suspect that the implementation of tolls could provide counterweight to what's been called the Settler Diarreha problem, where the AI civ keeps trying to send settlers across another civ's land. With a more effective penalty, the AI might be less likely to do so.