Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,195
Neo-Mobius Returns... New Campaign
I understand if you are concerned right now. I seem to have developed a fetish for starting new stories, yes? I'm still working on German and American AoI stories, have plans to do a British one on a modified map, and I'm even working on a Brandenburg AAR in the All Other Games forum. However, since nobody cares for the AARs I do in All Other Games for the most part, that won't be a problem.
After modifying Rhye's awesome map, I have chosen to start up this story again. I have tweaked it so it fits me perfectly. Everything will fall into place.
Given how stagnant the last game was in the beginning due to effing flood plains, I have chosen a far more potent civ to start as... China.
Before we begin, six Civs besides myself have been chosen as the "Great Powers." These countries will be randomly selected, and I will not know who they are until I play. Great Powers are endowed by the Gods, and thus all of them have one of six extra techs to start... the techs being: Writing, Mathematics, Iron Working, Sailing, Currency, and Construction. They also each get an extra worker.
China itself is marked as a great power because it's controlled by the human. My benefit is not techs. Instead, I get 3 workers to start, rather than 1 or 2. I also get an extra warrior. I will have to work for the Great Power technologies.
A little disadvantageous to my position is that I've added more roads to Europe along historic trade routes. This makes Europeans more mobile and more lethal in their quest for land. Furthermore, alongside the Great Power variant, there will also be the fact Europeans start with their capital already settled, allowing for two cities very early. The Americans share in this in that, being a European-descended country and frontier country to boot, they get their capital settled at the start and 1 extra settlers, allowing them to have THREE cities within the first few turns. Finally, the historical Great Powers(Portugal, Spain, France, England and Holland) all get Astronomy as a free tech.
The time for worker jobs have been halved; I do not want it taking forever to develop an economy.
I have no choice but to complete this story for personal reasons.
---
Chapter I: The Dawn of Erizo
Thousands of years ago, the great city of Shadking was little more than a collection of huts distributed across a vast region. They traded with eachother, and even fought eachother. But nothing came of this for a while.
Until of course, the Legendary Chieftan Marius came into the picture. Spreading the word of his god, Shadou, he rallied an army of followers and gradually swallowed up the whole region. A small monument to Shadou until a better, proper temple could be constructed. Until then, Marius now was King of a united capital province, and he intended to expand to every corner of the world.
Shadou granted Marius a gift as part of his success, a powerful, green gem called a Chaos Emerald. With the powers of the gem, Marius' citizens were infused with skills and strength, swelling the ranks of his soldiers and hard laborers. Shadou was quick to withdraw from the scene after this, saying he would return to check on Marius' progress.
On a side note, the Chaos Emerald also granted it's holder immortality, as it was crafted from the divine essence of the gods.
---
Behold Shadking, the first city of Marius' new state, which he calls "Erizo." Shadou sighs at his subordinate's pun.
Marius' first order is for his workers to move out and build a road in the north; that is where our lone laborer now works the fields. Our spare warrior band of 500 soldiers is sent west along a strange route we've discovered. Shadou mentions this will become a prominent link for Erizo's greatness in the future.
Shadking builds a second warrior in 3850 BC. Our old warrior band moving West is now more expendable. As well, we can protect our workers better in the fields should any less-than-savory neighbors come knocking.
3850 BC also marks the year where a source of silks is linked up to Shadking, making the populace far more obedient. Marius divides his workers at Shadou's urging; one band heads to connect the second source of Silks, while another heads further west - accompanied by a guard - to irrigate and bring water to the city limits of Shadking.
3700 BC, our warrior band arrived at a strange land in the South, as we could see border outposts. This was done while evading a horde of men riding horses further West.
3650 BC, contact is established; this new neighbor is India. They are relatively benign, not having much of an armed force to threaten us. However, they are one tech ahead.
3500 BC, our culture expands! The glory of Shadou spreads to more lands, and as a result our line-of-sight and security is greatly increased.
We meet the Koreans in 3450 BC. Marius sees both have technologies we lack, but with the proper maneuvers, we can nab one and use it as leeway to nab the other.
The Yayoi Tribe southwest of India gives us map information, showing us the borders of another country nearby.
In 3350 BC, with gold stockpiled, Marius goes to India to learn the secrets of their Mystic Arts.
...He accepts! With this deal sealed, Marius can now plan to seize the art of Pottery from Korea.
In 3250 BC, we meet the Persians, who's leader is an ass to us from the start. Good thing he's on the other side of the continent...
In 3050 BC, the Mongols in the North are finally met by us. They lag a bit behind, not possessing Mysticism, yet our advisor mentions they are technologically advanced... could they be one of the Six Great Powers?
With 2950 BC, a St. Augustine publishes a list of the wealthiest countries in the world:
With the population of Shadking now at level 3, Marius authorises the first wave of expansionism to the Southeast. He has already crafted a road to his intended colony, as can be seen in the above picture.
Knowing Korea cannot expand without a navy if their peninsula is blocked, Marius also dispatches three warriors to manipulate the terrain so that the Koreans cannot expand until they have shipping lanes.
2850 BC, our warrior in the West is surrounded by barbarians shortly after discovering Babylon. Feeling our explorations are sufficient for now, Marius cuts off supplies to the group and says they will need to fall back to Erizo proper if they want any supplies.
2600 BC, we negotiate with the Mongols for some money in exchange for Mysticism:
2500 BC, our first Settler band is trained, and sent to the Southeast. Erizo will soon wield two cities.
2450 BC, we found Sondao. This is in honor of the newly-introduced God of the Air, Sonikku. The city will be important, as it is closer to Korea and also serves as another harbor. It is ordered to build a temple so as to strengthen Erizoan influence in the city.
2350 BC, with only 8 turns remaining before we discover Warrior Code, we outright go to Gandhi and ask him for it:
With our new city, research times can be cut from 40 turns to 21 while still making a profit.
2200 BC, Shadou smiles upon us:
Marius does, however, growl at his master for deliberately placing the aptly-named tribe near him; Marius himself is distinguished by having blonde hair and blue eyes. Of course, only Marius and Shadou get the joke.
2150 BC, we erect the first Temple to Shadou:
2100 BC, we erect the first Erizo Barracks in Shadking. We convert to producing another Settler.
2050 BC, we go to Babylon and negotiate a transfer of the art of Masonry to Erizo.
1975 BC, we trade with Korea:
Now with 2 more technologies under our belt, Erizo is well on it's way to greatness.
1800 BC, we found Sukajuria after another recently-arrived deity, Sukaju, known in English as "Scourge." We now have another source of silks as a bonus.
1775 BC, one of our scouts to the far south is massacred by the barbarians. Alas, we at least discovered all of our coastline.
With 1700 BC, another temple has been raised in Sondao, while we also discover...
Bronze working! We can now move on to Iron Working, which will yield swordsmen. From there, we can launch a massive assault against the Koreans.
...We soon learn our own northern neighbor is one of the "Great" Powers:
No wonder they were running around with Swordsmen, even though they don't have any of the prerequisite techs! It seems they have the powerful iron resource, which we can now indulge in. This is thanks to their stupidity in sharing it with us; we will return to Mongolia in due time not to negotiate, but to demand.
Sure enough, Shadou smiles on us:
There are sources of iron and horses just west of Shadking! We will hack down the forests in the area and build a grand new settlement to exploit these resources. Once under our control, they can be used to equip hordes of soldiers, who will then march on Seoul.
With that, Chapter I ends.
I understand if you are concerned right now. I seem to have developed a fetish for starting new stories, yes? I'm still working on German and American AoI stories, have plans to do a British one on a modified map, and I'm even working on a Brandenburg AAR in the All Other Games forum. However, since nobody cares for the AARs I do in All Other Games for the most part, that won't be a problem.
After modifying Rhye's awesome map, I have chosen to start up this story again. I have tweaked it so it fits me perfectly. Everything will fall into place.
Given how stagnant the last game was in the beginning due to effing flood plains, I have chosen a far more potent civ to start as... China.
Before we begin, six Civs besides myself have been chosen as the "Great Powers." These countries will be randomly selected, and I will not know who they are until I play. Great Powers are endowed by the Gods, and thus all of them have one of six extra techs to start... the techs being: Writing, Mathematics, Iron Working, Sailing, Currency, and Construction. They also each get an extra worker.
China itself is marked as a great power because it's controlled by the human. My benefit is not techs. Instead, I get 3 workers to start, rather than 1 or 2. I also get an extra warrior. I will have to work for the Great Power technologies.
A little disadvantageous to my position is that I've added more roads to Europe along historic trade routes. This makes Europeans more mobile and more lethal in their quest for land. Furthermore, alongside the Great Power variant, there will also be the fact Europeans start with their capital already settled, allowing for two cities very early. The Americans share in this in that, being a European-descended country and frontier country to boot, they get their capital settled at the start and 1 extra settlers, allowing them to have THREE cities within the first few turns. Finally, the historical Great Powers(Portugal, Spain, France, England and Holland) all get Astronomy as a free tech.
The time for worker jobs have been halved; I do not want it taking forever to develop an economy.
I have no choice but to complete this story for personal reasons.
---
Chapter I: The Dawn of Erizo
Thousands of years ago, the great city of Shadking was little more than a collection of huts distributed across a vast region. They traded with eachother, and even fought eachother. But nothing came of this for a while.
Until of course, the Legendary Chieftan Marius came into the picture. Spreading the word of his god, Shadou, he rallied an army of followers and gradually swallowed up the whole region. A small monument to Shadou until a better, proper temple could be constructed. Until then, Marius now was King of a united capital province, and he intended to expand to every corner of the world.
Shadou granted Marius a gift as part of his success, a powerful, green gem called a Chaos Emerald. With the powers of the gem, Marius' citizens were infused with skills and strength, swelling the ranks of his soldiers and hard laborers. Shadou was quick to withdraw from the scene after this, saying he would return to check on Marius' progress.
On a side note, the Chaos Emerald also granted it's holder immortality, as it was crafted from the divine essence of the gods.
---
Spoiler :

Behold Shadking, the first city of Marius' new state, which he calls "Erizo." Shadou sighs at his subordinate's pun.
Marius' first order is for his workers to move out and build a road in the north; that is where our lone laborer now works the fields. Our spare warrior band of 500 soldiers is sent west along a strange route we've discovered. Shadou mentions this will become a prominent link for Erizo's greatness in the future.
Shadking builds a second warrior in 3850 BC. Our old warrior band moving West is now more expendable. As well, we can protect our workers better in the fields should any less-than-savory neighbors come knocking.
Spoiler :

3850 BC also marks the year where a source of silks is linked up to Shadking, making the populace far more obedient. Marius divides his workers at Shadou's urging; one band heads to connect the second source of Silks, while another heads further west - accompanied by a guard - to irrigate and bring water to the city limits of Shadking.
3700 BC, our warrior band arrived at a strange land in the South, as we could see border outposts. This was done while evading a horde of men riding horses further West.
3650 BC, contact is established; this new neighbor is India. They are relatively benign, not having much of an armed force to threaten us. However, they are one tech ahead.
Spoiler :

3500 BC, our culture expands! The glory of Shadou spreads to more lands, and as a result our line-of-sight and security is greatly increased.
We meet the Koreans in 3450 BC. Marius sees both have technologies we lack, but with the proper maneuvers, we can nab one and use it as leeway to nab the other.
The Yayoi Tribe southwest of India gives us map information, showing us the borders of another country nearby.
In 3350 BC, with gold stockpiled, Marius goes to India to learn the secrets of their Mystic Arts.
Spoiler :

...He accepts! With this deal sealed, Marius can now plan to seize the art of Pottery from Korea.
In 3250 BC, we meet the Persians, who's leader is an ass to us from the start. Good thing he's on the other side of the continent...
In 3050 BC, the Mongols in the North are finally met by us. They lag a bit behind, not possessing Mysticism, yet our advisor mentions they are technologically advanced... could they be one of the Six Great Powers?
Spoiler :

With 2950 BC, a St. Augustine publishes a list of the wealthiest countries in the world:
With the population of Shadking now at level 3, Marius authorises the first wave of expansionism to the Southeast. He has already crafted a road to his intended colony, as can be seen in the above picture.
Knowing Korea cannot expand without a navy if their peninsula is blocked, Marius also dispatches three warriors to manipulate the terrain so that the Koreans cannot expand until they have shipping lanes.
2850 BC, our warrior in the West is surrounded by barbarians shortly after discovering Babylon. Feeling our explorations are sufficient for now, Marius cuts off supplies to the group and says they will need to fall back to Erizo proper if they want any supplies.
2600 BC, we negotiate with the Mongols for some money in exchange for Mysticism:
Spoiler :

2500 BC, our first Settler band is trained, and sent to the Southeast. Erizo will soon wield two cities.
Spoiler :

2450 BC, we found Sondao. This is in honor of the newly-introduced God of the Air, Sonikku. The city will be important, as it is closer to Korea and also serves as another harbor. It is ordered to build a temple so as to strengthen Erizoan influence in the city.
2350 BC, with only 8 turns remaining before we discover Warrior Code, we outright go to Gandhi and ask him for it:
Spoiler :

With our new city, research times can be cut from 40 turns to 21 while still making a profit.
2200 BC, Shadou smiles upon us:
Spoiler :

Marius does, however, growl at his master for deliberately placing the aptly-named tribe near him; Marius himself is distinguished by having blonde hair and blue eyes. Of course, only Marius and Shadou get the joke.
2150 BC, we erect the first Temple to Shadou:
Spoiler :

2100 BC, we erect the first Erizo Barracks in Shadking. We convert to producing another Settler.
Spoiler :

2050 BC, we go to Babylon and negotiate a transfer of the art of Masonry to Erizo.
1975 BC, we trade with Korea:
Spoiler :

Now with 2 more technologies under our belt, Erizo is well on it's way to greatness.
Spoiler :

1800 BC, we found Sukajuria after another recently-arrived deity, Sukaju, known in English as "Scourge." We now have another source of silks as a bonus.
1775 BC, one of our scouts to the far south is massacred by the barbarians. Alas, we at least discovered all of our coastline.
With 1700 BC, another temple has been raised in Sondao, while we also discover...
Bronze working! We can now move on to Iron Working, which will yield swordsmen. From there, we can launch a massive assault against the Koreans.
...We soon learn our own northern neighbor is one of the "Great" Powers:
Spoiler :

No wonder they were running around with Swordsmen, even though they don't have any of the prerequisite techs! It seems they have the powerful iron resource, which we can now indulge in. This is thanks to their stupidity in sharing it with us; we will return to Mongolia in due time not to negotiate, but to demand.
Sure enough, Shadou smiles on us:
Spoiler :

There are sources of iron and horses just west of Shadking! We will hack down the forests in the area and build a grand new settlement to exploit these resources. Once under our control, they can be used to equip hordes of soldiers, who will then march on Seoul.
With that, Chapter I ends.