Originally posted by disorganizer stock exchanges can only be built with ptw
to take the tech rule to an extreme ;-)
so you will have to be satisfied with bank...
(just a joke!)
I liked the last game where we actually did have a stock exchange and some of the things we could do without having to go with the tech rule. Some of that was fun and made it more interesting.
So what would make it fun? Maybe we should open a second thread to collect opinion of the citizenry about "under which conditions you would participate in a rpg"? in the citzen subforum?
1) actual role playing where the 'owner' decides when and how death occurs
2) I have never seen rpgs (besides this one) that much into finances. To me, it was ridiculus in the last demogame. We keep it simpler.
3) tech should limit what people have
4) no undead. jedi/ siths won't have supernatural abilites or even sabers. I think them using swords and guns would be okay.
5) we need religions. It is something that we caanot put in the rules, but it would make it more interesting.
6) We need nobility. How to determine it is a different story. The nobility should be simpler, too. Governors are Nobels and Feds are royals, possibly? I don't know how to do it, but that is one idea.
on what the rpg should look like:
1) no unrealistic methods how people can gain money. no money for nothing. if we want money to do something, we need to earn it somehow. but therefor every citizen should start off with some things in his stock, like sword, armor and horse.
2) a strong rpg manager. available every day. and the only person to decide things and to "steer" the rpg. not for rulemaking, but to influence the storylines and command the npc's.
3) parties of people. rpg's are no one-man-shows. the people need to work together in parties to solve puzzles and work out stories. the dungeon master or rpg-manager sets up those puzzles for them to solve.
something along those lines......... more rpg than civ, but based in the civ universe... not controlled by it.
we will need a good dungeon master with experience in ad&d playing though....... not a rulemaker.
note: the decissions of a dungeon master are undoubtable. if he decides it is law. no discussion .... so we should then remember that.
the RPG is dead. All the DG newbies would rather play the actual game, and all the DG vets are quitting the DG one after another...
Besides, it seems like the RPG (or this one anyway) was way too complicated. If I wanted to play an RPG I'd go play Final Fantasy or Morrowind or the like
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