Oni Ryuu
King
The Salvation of Gaia
Introduction
Evil has reigned for many years and drained Gaia of her strength. The sprites (wardens of the life stream) have been enslaved by the darkness to feed the growing power of our chthonic overlord. You must send your ambitious band of plucky do-gooders to singlehandedly save the world from this plague of monsters and their unholy masters. Failure will lead to the inevitable starvation of our people and ultimately the death of all life.
Notes
- Cities are renamed to manna springs
- Citizens are now rescued sprites (twinkling lights) that supply you with experience
- There are several characters of different classes; Soldiers, Mages, Summoners, Summoned Beasts, Pack Mules and a Sprite Assistant.
- You acquire team mates as you explore the map. They need to be sent off to be healed (upgraded) or carried until you reach an appropriate manna spring to become useable
- Mobile AI units can’t use equipment so will be fairly basic
- Immobile AI units (bosses) can have summons and other interesting equipment comparable to the player.
- All found equipment (proto units) should be a foot unit so it can be transported by your pack mule. Summons excluded.
- All characters will need a minimum of 10 HP or they’ll be slaughtered in the first outing.
- The main characters need an unarmed attack value so they can capture equipment.
- Cities are doted throughout the maze as checkpoints for healing and upgrading.
- Most cities are defended by a boss/mini boss.
- There is an allied AI player that you can buy skills from at inflated prices.
- Money is used to represent experience (pure manna) and shields (crude manna)Experience is gained by acquiring checkpoints.
- Experience can be used to develop new skills (tech) or improve items and characters.
- Zero corruption
- No war weariness
- Most checkpoints have 1 or 2 sprites; boss checkpoints may have 5 or 6
- Larger opponents can have manna units (Population cost)
- Goodie huts are chests that can yield Start Unit 2 (Manna Unit), Pure Manna (cash) or a trap
- The player’s civ needs to be expansionist to reduce goodie hut traps
- Bonus resources are manna concentrations with a combination of manna types
- Characters can teleport to another room by using telepads disguised to suit the graphics.
- You need to capture Airfield (in neutral territory) to take the ‘key unit’ (removes forest) and airdrop it onto the door (forest) to open the way.
- Your Sprite Assistant can directly unlock Fairy Doors but it will take several turns from your busiest unit.
- Enemy radar towers need to be destroyed to remove the summon bonus from a boss.
- Required food is reduced to 1 (can’t exceed pop 1 if required food is 0)
- Will need bonus resources to feed the lesser sprites and provide pure & crude manna
- Will need 1 specialist citizen (big sprite) for every city, to produce pure & crude manna and cap the population
Characters
Soldier - loads foot + T-missile
Mage - loads T-missile
Summoner - loads aircraft
Pack Mule - loads foot
Cart - loads mech
Sprite Assistant - (No combat stats, Nationless, invisible, Can absorb Manna, Rebase to any city, all terrain as road)
Roaming Enemies - can attack, bombard and withdraw
Static Enemies - can bombard
Wall Creatures (Naval Enemies) - can bombard and withdraw
Bosses - can only defend so need other units to support them.
Keys -
Manna Crystal - (Flag unit)
Manna Crystals 1-6 (Units with a population cost that separate into Flag units)
Equipment -
Terrain
Grassland needs to be dominated by adjacent terrain graphics so it can blend in.
Grassland, LM Grassland = monster blocking floor type (No wheeled units)
Plains, LM plains = Floor type (Outside)
Desert, Flood Plain, LM Desert = Floor type (Inside Building)
Tundra = Floor type (Cave)
Hills = high ground (Cave only)
LM Hills = high ground (Outside only)
Mountains = impassable floor type (Cave only) stalactite & Stalagmite (Stalagmite is more common)
Snow Capped Mountains = impassable floor type (Boss Building only) Column
LM Mountains = impassable floor type
Forrest, Pine Forrest, LM Forrest = Locked door (Cave, Outside, Inside Building only)
Jungle = = Fairy door (Cave only)
Marsh = Fairy door (Inside Building only)
Volcano = unpredictable volcanic vent (Boss Terrain only)
Coast = walls
Coast + Grassland = (Requires detailed explanation)
Coast + Plains = Outside Wall of Trees
Coast + Desert = Building Walls
Coast + Tundra = Cave Walls
Sea, LM Sea = Tall Trees (Dead space) impassable filler for outsideCoast + Plains = Outside Wall of Trees
Coast + Desert = Building Walls
Coast + Tundra = Cave Walls
Ocean = Black (Dead space) impassable filler for inside and caves
Door Terrain
A Foot unit called “Old Key” is a proto unit that can be placed on any traversable tile. The “Old Key” needs to be taken to the desired city so it can be upgraded into a “Key” unit. This immobile and unloadable “Key” is airdropped onto the blocking tile (Forrest) to clear it the following turn.
Buildings
Buildings can’t be built or destroyed. The enemy and allied civs can only do Capitalisation.
‘Veteran air units’ & ‘Veteran ground units’ = Upgrade and heals all units (auto built for every city)
Battlefield medicine (starting building)
Capitalisation = purify manna
Demo (without wall graphics)
Spoiler :
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