Korgoth420
Chieftain
Does anyone have good numbers on worker stealing?
As a warrior how many hits can you take and live?
As a scout?
Thanks
As a warrior how many hits can you take and live?
As a scout?
Thanks
At about what time on Immortal can we expect a CS to pop out its first worker? How long will it take after the steal to make a 2nd worker?
Also, if I DOW and AI civ to steal a worker, how soon can I make peace with them?
thx .. neilkaz ..
The problem on Immortal and lower levels is that the AI will often have pledged to protect the CS before it spits out a worker, which raises the stakes for worker stealing.
This is why, if possible, I DoW the first CS I meet that I don't care about. (Usually military, otherwise depends on VC)
If you DoW them before people protect them you can wander back and steal N workers when they spawn with no diplomacy hit.
Quote:
Originally Posted by Cromagnus
This is why, if possible, I DoW the first CS I meet that I don't care about. (Usually military, otherwise depends on VC)
If you DoW them before people protect them you can wander back and steal N workers when they spawn with no diplomacy hit.
I LIKE this! Don't know why it never occurred to me....
its just only a good idea if the CS´s lux or res tile is easy "stealable" like some cotton 2 tiles from city away on flat land.
But if its gold on some back hill u ll have problem to steal the workers after.
So choose well which CS u try to be your "worker" factory - also i d rather dow a unfriendly military one a a religious friendly one ..
Barbs camps are also a good source of free workers.
You get a diplomatic penalty for declaring war on a CS (and of course if any civ is protecting the CS you make that civ even angrier). But as long as you don't actually take the city, there is no penalty for anything that may happen during the war. You can spend your time stealing every single worker that comes out of the CS, shooting its health down to 0 and pillaging all of its tiles, without anyone saying a thing; even if the AI's pledge to protect the CS after you DoW it there's no diplomatic penalty. Furthermore you are actually recovering influence with the CS while at war, so if you make peace sufficiently long after you started the war, you will be back to 0 influence. For this reason I often stay at war with the first CS I declare war on, so that I can steal multiple workers from it.
If you ever declare war twice on a CS your resting point with nearby CS's (or is it all CS's on the map?) will drop down by 20 points. That's the only consequence I recall. Don't know if there are further penalties if you were to declare on a third or fourth CS, since I never tried doing that.
When you DOW a CS the initial hate is -60... You don't have to make peace straight away as that counter begins counting back to 0 immediately whether you make peace or stay at war. You could snag another worker or two in the time it takes the influence to level out. You just won't get any quests in the meantime.