With Civilization 5's new one unit per tile system, advanced scouting is finally going to be much more viable then it ever has been in the past. This makes a unit like the scout much more valuable to have then previous. However, due to unit caps, and things of that nature, I believe that the scout needs to be changed to truly justify it's expense. Thusly, I suggest this unit.
Scout
Power 2, Movement 3.
Unit is invisible to all non-scout units.
Unit may enter enemy territory without sparking war.
If unit is captured in enemy territory, it will damage the reputation between the two civs, but not result in immediate war.
I believe that this is in keeping with the general feel of the unit, while simultaniously making it a much more powerful unit.
Right off the bat, yes, it's a spy. Well, a lesser spy. I understand that it's a spy. Telling me it's just a spy will result in me saying "I know. I told you that." However, I've always felt like there should be an ancient version of the spy; an invisible unit that can gather intell. This is especially true as the game's mechanics get tighter and tighter.
The obvious problem, if you want to call it that, would be the age old question of detection. Perhaps you don't want to build a scout of your own to scout out the scout. Well, perhaps there could be detection type things going on in cities, or what have you.
Either way, I send this into the ether, to see what people think.
Scout
Power 2, Movement 3.
Unit is invisible to all non-scout units.
Unit may enter enemy territory without sparking war.
If unit is captured in enemy territory, it will damage the reputation between the two civs, but not result in immediate war.
I believe that this is in keeping with the general feel of the unit, while simultaniously making it a much more powerful unit.
Right off the bat, yes, it's a spy. Well, a lesser spy. I understand that it's a spy. Telling me it's just a spy will result in me saying "I know. I told you that." However, I've always felt like there should be an ancient version of the spy; an invisible unit that can gather intell. This is especially true as the game's mechanics get tighter and tighter.
The obvious problem, if you want to call it that, would be the age old question of detection. Perhaps you don't want to build a scout of your own to scout out the scout. Well, perhaps there could be detection type things going on in cities, or what have you.
Either way, I send this into the ether, to see what people think.