Day 1 was yesterday. We got through a total of 11 turns, but 3 seems to be our lucky number. We've popped three goody huts, met three other civs, discovered three techs (including one from a hut) and have three units. Here's what our advisors have to say:
Domestic Advisor (F1):
Nothing special to report here. The city screen for Twoddlenpqirfjy is in the previous post.
Financial Advisor (F2):
Goose eggs all around! The only thing we're spending on is research.
Civics Advisor (F3):
The only non-ancient thing we've researched is Slavery, and we've switched to it.
Foreign Advisor (F4):
Everyone is cautious towards us, with no pluses or minuses. Only Montezuma and Catherine know each other, and Montezuma is cautious while Catherine is pleased (again, no pluses or minuses).
Military Advisor (F5):
Montezuma has a scout, Washington has at least two warriors (one in his capital), and Catherine had a scout awhile ago. We have two warriors and a scout, all of which are exploring.
Science Advisor (F6):
Here it is:
After we get Archery in 3, we'll need a new tech to research after Masonry.
Religion Advisor (F7):
No one has founded any religions so far.
Other Advisors:
Nothing interesting to report, other than that we have the highest score!
Let's get on with Day 2! In the next post, I'll report what happened in between turns.