The second phase of the game...

So many people say to build this or that but not this. Here is waht i have done over the past few games. I build markets and libraries and aquaducts where needed. temples. never have a built a colesium or harbor or cath. at least not yet because i am not sure how i am supposed to move forwar when i get to this point in the game.
Harbours are quite valuable. Don't neglect them. More than all the buildings you name except ducts. Try playing a game where where build nothing but granaries, ducts, rax and harbours. It kinda forces you to go military and you'll be surprised how much better you do.

Just remember to build offensive units. I like fast ones but a combined arms approach works too.
 
in civ1 and civ2 i generally dominated the games i built everything and generally never had more then 25-30 cities and always on one land mass. I find it's not so easy in Civ3. becuase it seems like everyone goes in one of the directions... basically i have to much info and i can't seem to move forward in any direction.

Although you've been given some excellent early-game information, I think what you're asking is...What comes next when you've done all that? I think I sorta know, because I have a similar problem (and I've been playing for a couple of years.)

You really need to have a plan for what kind of win you want from the game...before you even begin playing. The best players usually know in advance if they want to conquer the entire world or to build a space ship. Once you know where you want to go, you can better plan how to get there. All the info you've been given so far applies to most any type of game.

If you want to build a space ship, you need to focus on science and fast research and maybe conquering the type of land likely to have the resources you'll need for building it. OTOH, if you want a domination or conquest win, you will probably want to build a large modern army and work toward grabbing as much land as possible. For a 100k culture win, you'll want to build temples, cathedrals, libraries everywhere and take more land to build them on.

If you know what kind of win you want, it gives you a sense of direction when you get to that "black hole" you mentioned. You will probably have already begun emphasizing the type of builds you'll need in the earlier part of the game, but now it intensifies. What you're needing at this point of the game is a sense of purpose. You've probably read in the forums that "you can't build everything", and this is when that begins to mean something for you.

I have trouble deciding what win condition I want early on, but an early decision on that will give you (and me) the answers you need for the second half of the game. Good luck! :)
 
And that was the answer i was looking for GMA... thanks so much.
I guess is the case of my current campaign I want to go either domination or spaceship. The problem is that I have two (soon to be one) civ s on the Continent with me. there are 4-5 opthers somwhere else but they shouldn't matter. I find that while i am in a republic, well, war doesn't pay.... I need every available income in Science. I do worry that the aztecs will eventually come after me when we finish off the russians. they are pretty powerful.

let me leave a save and maybe you can see what i mean by lacking direction....
 
I am sorry about the title of the save...it's easier for me. the actually date is 500ad

Mostly i just want to show what i am doing and see how lost in direction i am. i have started switching my cities to wealth because i do not know what to build with them anymore....
 
I took a quick look at your save and have a whole LOT of thoughts, but I'll stick with a few that stand out for me.

You have your lux slider at 10%, but lowering it to zero doubles your gpt from approx 31 to 73 and you still have no cities about to riot...even without changing anything else. Unhappy citizens will work just as hard and are only a problem if you have more unhappy than happy ones. Content citizens and specialists don't count toward riots. So, lower that slider and just keep an eye on your citizens each turn.

Your military advisor says you are strong to the Russians, but weak to the Aztecs. Here's where you need to really make a decision between wanting to go for a spaceship or domination. If you want a spaceship, I'd keep some of the library builds, but switch them to knights in the towns with barracks. If you want domination, I'd do almost the same, but switch some of them to barracks in core towns that don't have rax. Unless you're going for a 100k culture win, you don't need temples and cathedrals, but you do need either more military OR more libs. Even if you want a spaceship, your military needs to be strong enough to prevent the Aztecs from coming after you soon, and eventually you will need to kick them off your continent anyway to ensure having all the resources for a spaceship build, so I'd increase military either way.

I see you have your units EXACTLY at the number allowed. It may be well worth it to pay some of your gold for more knights to protect your empire, and you can always disband your regular warriors/swords/archers.

You have a LOT of unsettled area nearby and are not building a single settler. You have several towns building wealth, so maybe they would be good candidates for building settlers. Don't ever build wealth this early in the game. You need settlers, more workers, more military and libs, markets, and probably more barracks. I didn't analyze any of it closely enough to tell you what to build in which city. Philadelphia is building a colosseum...you never need those except for 100k culture games. Change it to a barracks and build knights.

Build more galleys and find out what civ that is you almost made it across the ocean to in the east. There may be some trading opportunities, and you can certainly trade maps and contacts, since this is vanilla.

You have some beautiful land there. Make the most of it by more expansion and preventing the Aztecs from taking it away from you.

Good luck and let us know how your game progresses! :D
 
Thank you for the endepth reply Gmaharriet.

I knew someone would point out my lack of military. Is that not what happens in republic? the govnment doesn't allot military. I have to pay for them all, I was worried that if I had to spend alot in military i would not be able to keep my slider so high in science and isn't that the most imoportant thing?

I am going to try you advice today, Hopefuly i can pull it off. The aztecs are moving troops through my territory to help with those lone two town on the other side of my continent (russian). I would like to break the alliance but don't know how.

You said i do not need all of the caths and colisiums i have but how would i keep my people happy? I have many unhappy people. Unlike most i play without assisters and am not notified of riots pre turn.

I will try to lower my slider and see what happens over a frew turns. I am going to build up my military as well. 20 knights should do it i hope.

As for building galleries.... I have made three and all failed to get there.... They are Junk.... I am not sure how to get accross with them.

Once again thanks for the spectacular advice. I am worried that i do not have enough trade in my empire to get the science output i need. however you all would know better than I.
 
You've done a really nice job working your tiles. Keep it up.

You have a scientist in your capital - have her work a tile. (it's usually a bad idea to have specialists in core towns)

Like gma said, build more settlers!! You have unclaimed spices out there - get at least one of them. I'd also grab the two other ivory, creating a near monopoly, and stopping the AI from building Knights Templar.

You have a severe case of Wonder Addiction. There is an article in the War Academy to help cure you. I assume you are researching Theology so you can build Sistine?? Personally, I'd head straight for Military Tradition. You are going to need cav to battle the Aztec's Great Wall wonder.

Here's how I manage citizen moods: Use the F1 key and sort by population (lowest on top). It only takes a minute to scroll the list to see if a city is about to riot.

Keep the Aztecs friendly towards you. You don't want to fight until you are done expanding - which you are a long way from, IMO.

You may want to consider tighter city placement, like CxxC.

Your strength appears to be more on the 'builder' side, as opposed to the 'warmonger' side (that's how I am too). Exploit that strength.
 
You've done a really nice job working your tiles. Keep it up.

Thank you

You have a scientist in your capital - have her work a tile. (it's usually a bad idea to have specialists in core towns)

Done. cap is now building Knights

Like gma said, build more settlers!! You have unclaimed spices out there - get at least one of them. I'd also grab the two other ivory, creating a near monopoly, and stopping the AI from building Knights Templar.

Working on that right now

You have a severe case of Wonder Addiction. There is an article in the War Academy to help cure you. I assume you are researching Theology so you can build Sistine?? Personally, I'd head straight for Military Tradition. You are going to need cav to battle the Aztec's Great Wall wonder.

Heres the scoop on that. I build Pryamids and Colossus. that is just my thing. After that it comes down to ... wonder or wealth and i choose wonder. Why? Because I am afraid to buld to many units and settlers. Or rather i was. When you are not sure what diretion the game is going to take it's hard to justify spending money or units or expaning when you are going to go over the City cap. (the number of optimal cities)

Here's how I manage citizen moods: Use the F1 key and sort by population (lowest on top). It only takes a minute to scroll the list to see if a city is about to riot.

Keep the Aztecs friendly towards you. You don't want to fight until you are done expanding - which you are a long way from, IMO.

Why does everyone say expand first? Out of curisoutiy, I think after i defeat the russians i am done expanding. Curroption will be high in new cities now and i will be way over the Optimal city number. besides Doesn't being in a republic mean i need to stop warring? Cuz of weariness and unit cost?

You may want to consider tighter city placement, like CxxC.

I am having a hard time adjusting to that. i have no idea how to run a city like that...

Your strength appears to be more on the 'builder' side, as opposed to the 'warmonger' side (that's how I am too). Exploit that strength.

Please explain a bit more. Do you mean me personally or land eara having resources that support Building?

I replied in the quote LOL
 
I knew someone would point out my lack of military. Is that not what happens in republic? the govnment doesn't allot military. I have to pay for them all, I was worried that if I had to spend alot in military i would not be able to keep my slider so high in science and isn't that the most imoportant thing?
I know that in vanilla Republic there is no free support of military and they each cost 1gpt, but Republic also gives you a commerce bonus. That bonus is 1 additional gpt in each tile worked by a citizen which is already generating at least 1. That means each tile with a road or along a river (if worked by a citizen) earns your civ 1 more piece of gold than in most other governments. That's what allows you to pay for your military. Of course you want to get more towns with more population working more roads to increase your over-all income, and you need that military to get and secure the additional land. It really does work. :)

The aztecs are moving troops through my territory to help with those lone two town on the other side of my continent (russian). I would like to break the alliance but don't know how.
I'm a bit fuzzy remembering how this works in vanilla, but I went into your save, called up Montezuma, said I'd like to propose a deal, clicked on "active" located near the bottom of the trade screen, and took the alliance (and peace) off the table, and said goodbye to Monty. I pressed enter, and the alliance is gone and he has not declared war, so I guess it works the same as Conquests. If the deal was made at least 20 turns ago, it may be peacfully cancelled, BUT I had changed your game "Preferences" and unchecked "Always Renegotiate Deals". I think it would have put us at war if that box were not unchecked, but someone who knows vanilla better than I can give you more information.

You said i do not need all of the caths and colisiums i have but how would i keep my people happy? I have many unhappy people. Unlike most i play without assisters and am not notified of riots pre turn.
You get more luxes, build markets if you have 3 or more different luxes, use the lux slider if necessary, hire specialists in individual towns (clowns,taxmen and scientists), and check each city by pressing F1 before the end of each turn. I'd strongly recommend getting one (or both) of the assisters, CrpMapStat or CivAssistII for the notifications. They are both free and can be downloaded from the Utilities forum. They will save you hours of screen checking.

As for building galleries.... I have made three and all failed to get there.... They are Junk.... I am not sure how to get accross with them.
Just keep trying. That's why they are called "suicide galleys" at this point in the game. :D

I am worried that i do not have enough trade in my empire to get the science output i need. however you all would know better than I.
The bigger your empire, the more trade you generate for more science. Don't build unnecessary units or improvements, but do build the ones you really need. You may find it helpful to ask more narrowly defined questions, focusing on a single topic, in this forum. It's hard to give you specific advice about a whole game without writing several dozen pages. ;)

There are lots of folks here with far more knowledge than I have, and I'm sure they will chime in also. :)
 
You're asking questions faster than I can type my replies. :lol:
WaterDragoon said:
Why does everyone say expand first? Out of curisoutiy, I think after i defeat the russians i am done expanding. Curroption will be high in new cities now and i will be way over the Optimal city number. besides Doesn't being in a republic mean i need to stop warring? Cuz of weariness and unit cost?
If you don't settle the land until it's all gone, the AI will. Once map making is generally available, any AI on your continent will drop off settlers in unowned areas. Once Astronomy and/or Navigation are discovered, the AI will send settlers from the other continent too. More neighbors means more trouble down the road. You want your continent all to yourself (and maybe some of the other continent as well).

The Optimal city number is just an indicator of when additional new cities will be corrupt. Your forbidden palace can help with that somewhat. Where your cities are hopelessly corrupt, water all the flat ground around them and turn as many citizens as possible into either scientists or tax collectors. This is an entire huge topic all by itself and works a bit differently in vanilla/PTW and C3C, but you can find a good article by Bede in the War Academy called (I think) The Citizen Specialist (or something similar).

War weariness isn't a huge problem in Republic if you keep your wars fairly short and don't lose cities and units. Democracy is much harder to manage in war, and Monarchy is only best if you are never, ever going to make peace treaties (AW or Always War games). There are many, many discussions on this board about warring in Republic.
 
okay, I have played a bit farther. trying the advice given. However i can't really focus on my victory preference until i finsih off russia and until I figure out what to do about the aztecs. maybe they will stay friendly to me and leave me alone? Maybe? They are a republic so they should be having all the same problems i am with regards to unit cost.

One specific qution I have. From reading mayn many topics and articles i have gathered that in the MA i should go up the banking branch of the tech tree, so I am. No gunpowder or any of that mess. However If i switch gears and go for the tech that gives me calvary as was suggested then i would miss out on economics and printing press and democracy.... etc... If i am not warmongering i say i stay on my current path. would that be accutae in my specific case?
 
You do not need democracy or printing press. Economics is a tiny bit more useful, but even that is an optional tech.

Cavalry is also an optional tech, but it does give you the very useful cavalry unit.

The reason to chose the education path over the invention path, is because the AI is more likely to first go for invention, so at higher difficulty levels, the education path is more likely to give you a monopoly on a tech, allowing you to trade.

However, if you have tech parity, or are ahead of the AI, you should just go for the tech you need most first.

If you are still busy conquering your continent, go for cav to finish that quickly. if you have control of your continent, you will need magnetism to safely cross the ocean. (you can make contact with suicide galley's, but they aren't an option for moving troops, if you want to conquer the other continent.)

Also, if you control your continent, and it will still take some time before you can reach the other, it would be a good idea to reduce your military and start building city improvements, such as libraries, markets, then universities and if you still have time left, and lack luxuries, maybe even temples and cathedrals (as they would be cheaper, in gold per turn, than lux tax)
But only if you control your continent, at the start of the middle ages.
 
Yes, that's very good advice from MAS!

I think you were researching Theology when I looked at your save with only 3 turns left. I'd finish that and then start the lower branch of the tech tree. You'd lose the shields you already have invested if you switch away from Theology before finishing it. Beelining for Military Tradition is a mostly warmonger strategy, but it might be useful to you for getting rid of the Aztecs, and they can be hard to deal with.

As for temples and cathedrals...I'm not 100% against building them ever. They just are not a high priority and I wait until my economy is booming and I can build them very quickly, can afford the maintenance, and only if I don't have enough luxes to keep my peeps happy. If you have 3 or more lux, a market is more efficient than a temple for happiness.

As for focusing on a victory preference, the time to think about that is before you start a game, but it's not nearly so important at the levels of Chieftain, Warlord or Regent. It becomes a factor at Monarch and Emperor, and at levels above that there is just no room for error, and every move you make has to further your goal. I'm just suggesting you start establishing good habits now (like I did NOT :blush: ), so it doesn't take you as long to improve as it has for me. Having that victory goal will prevent the "black hole" you mentioned of not knowing what to do next.
 
Thank you Mas and GMAharriet. :)

I have since vanquished the russians. The aztec are running around within my borders and I am thinking of declaring war. that other civ was the zulu
which is unfortunate because they are just like the Aztec...

Oh well. anywho I also have two new cities. Moscow and Kiev. They are both cut off form me and right near the aztec without a quick way to get reinforcements. If/ when i do declare I hope they can hold on until reinforements get there. I have switched paths after I got astronomy. I have created 8 new cities on my own and begun improving them. I am thinking of send 4-6 workers toward the conguored cities...." A roading i will go ... "

Thank you all for the advice with this stage of the game! I have decided to go spaceship as it seems more plausible then domination. HERE WE GO !!
 
Update

I am at war with the aztecs. The eygptians hae come to my aid, dunno why they just included it in a trade.

I am on my last tech before I go to the next age and i am looking for adivce on how i am doing now. I have expanded much more as i was told and i am still aiming to get a space Win. I am building a couple of wonders...basically cuz those cities have nothing else to build. Please let me know where i can improve to get to my goal....
 
Update

I am at war with the aztecs. The eygptians hae come to my aid, dunno why they just included it in a trade.

I am on my last tech before I go to the next age and i am looking for adivce on how i am doing now. I have expanded much more as i was told and i am still aiming to get a space Win. I am building a couple of wonders...basically cuz those cities have nothing else to build. Please let me know where i can improve to get to my goal....
Your cities have already built far too much. This is your fundamental problem. Every city has a temple and a granary. At this level, you don't need any temples at all and should have at most four granaries across your entire empire.

The proper builds are granaries in food-rich cities and barracks in productive ones. Beyond that, aqueducts and harbours where needed. If you want to play the builder's games you can add markets, libs and courts where appropriate.

Moscow has a barracks, a granary and a temple. It is now building a court. Why? It is 95% corrupt and the building won't even pay for its own upkeep (not to mention that the others won't either). It should have no improvements at all, except possibly for the barracks (one is always useful at the front lines). How long did it take to put together all this cr!p anyway?

You said you are at war. But... but... where is your army? You have 44 cities and there are exactly two military builds in the entire lot, one cannon and one cav. You don't need cannon. In a different game, they might be useful but in this one... pump out the cavs to wipe out the aztecs. Your knights, at least those which are not elite, should be upgraded too.

Other comments:

In general, try to have no unimproved tiles which are being worked and no improved tiles which aren't. You have many of both. Sometimes even in the same city. San Diego is a good example.

Never build coastal fortresses. Never. They are utterly useless.

You are playing vanilla. Your FP should stake out a second core. It is too close to your capital.

While I have seen much worse, your cities are too far apart. Each one should claim about 10-13 tiles.

Finally, the most important thing. This is a guaranteed win. If you want, just sit back and wait. You have an excellent empire. You will easily be the first to the stars. In fact, you already are far ahead of the AI in tech. This being vanilla (and you seeming to be a builder), I wouldn't even bother with war. Just out-research the AI.

Oh. And move up a level or two. You are too good for Warlord. :D
 
Well let me start off with a big thank you for the compliment at the end there!

However, if i am ready to move up then i wouldn't be having this builder probelm you mention. Heres the thing. I have temples because it makes my people happy. While i can see not needing a cathedral i cannot see how not having a temple is good. The standard reply i bet is going to be that i could build units instaead of buildings. Well no i cant, first units cost to much secondly if i don't have a bank or market how can i expand the money i need to run the empire.

I have played civ before and i have always built markets, libs, banks and universities. I am not sure if the cost is worth it because i do not crunch numbers. There are granies in every city because i have pyramids. why? because pryamids plus a colossus = a GA for the americans.

As for my army i have a stack of cav and a stack of Knights and i bet that will be enough to kill the aztecs.

What type of campaign is a cannon useful in? I will probably move up when i fix this build problem. Of course what i run into is that I do not need a city on the otherside of the continent building untis....

I am glad to hear that i have this game won. I just hope that the eygptians
or zulu do not come looking for a fight.
 
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