This is true, but the same thing that blocks Chariots also blocks the Horse Archers[namely when Barbarian swords/spears come online]. Chariots take down axes, archers, warriors just fine. Thus the only real advantage comes when the barb swords/spears are loose... and Horse Archers are not what I really like to send after barbarian Swords/spears. So you really don't need Horse Archers for barb defense[they are a good unit mind you] if you have chariots for barb defense.
Not true. Shock chariots die to swords. Shock HAs, on the other hand, kill swords. Also, you can get the shock chariots out of the box only with stable or a much later civic. the
only bonii chariots have over horsearchers are against axemen, when defending hills+forest, and requiring a tech less.
Pillaging with a stack of Swords and Axes is only partially useful. This is because if you have swords and axes that city[and hence the improvements] will be yours shortly. So all you do is add to your workers work load. The exception is important stargetic resources... cutting off metal, etc. However, for a annoyance stack of pure Horse archers just to slow down your highest tech rival they are useful for pillaging.
True. But horsearchers can be good to bring along as anti-drill units (ignoring firststrikes). If you aren't moving on defensive terrain, the horsearchers can pillage cottages for money - if you, for some reason, want another improvement than the AI.
This is handy, but Chariots do this just about as effectively.
Yes, but Horsearchers have 50% more
base strength (thus their combat promos help them more aswell), and ignores firststrikes.
Useful yes... they still get blocked by the same units that chariots do.. so all this does is make them capable of attacking cities better and attacking without taking a break[chariots will have to heal more often]. Definately a good plus over the chariot... but mounted units don't play a key role in the games warfare model.
It's true that early mounted units are not the center of
every war. But they can be crucial in some - HArush can prove very effective - especially, of course, as mongols. I have just finished a game with Genghis against 4 opponents (1520 AD domination). The first two, one of them being Sumeria (Cre/pro, the hardest nutshell to break), went down to my Keshiks
purely. And mind you, Keshik doesn't have more strength than HAs, just better movement rate. And lategame, a stack of cuirassiers can be deadly. 12 strength, 2 moves and ignoring walls/castles...
Basically the point is the expensive cost of Horseback Riding is high enough that a niche unit and free xp to give this niche unit 1 more promotion isn't worth the research cost most of the time. Worse is the fact that the chariot can handle most of the Horse Archer's duties until later in the game. Truthfully the first real reason for HBR is so that you can utilize elephants when you have ivory. Elephants are quite nice and at that point the cost of HBR relatively to other techs that you are looking at isn't bad at all. I would just like to see HBR being more valuable before that period[since the tech is so early in the tree you would hope it would have an early use].
Horsearchers might be niche units, but having Ivory is a rare luxury aswell. And warelephants aren't gamebreakers. Pikemen kill them off no problem.
However, I did overlook the reducing the cost of the tech.... but I still think it makes sense for stables to get some sort of non-military boost.
Might be room for a small buff, but nothing more. They are really good buildings. Adding them to the aggressive list of double speed buildings would be too large of a buff, imo. Maybe add +1 continental TR with horses, if that wouldn't be a too large buff. Anyway, IMO, adding hammers to provide another benefit breaks it's original use - a relatively fast building adding that missing xp for lvl 3 mounted units.