AfterShafter
Deity
Brian, you're right that the AI isn't perfect in this regard by a longshot - that this strategy exists is proof of that - but you are exaggerating how bad *big time*. If you hold off with one warrior until you get axemen, your blockade will fall 90% of the time - though, I guess that depends on difficulty. The AI frequently blitzes your stack (giving surviving units experience, which helps secure the stack - but they have to survive), and while that varies a lot depending on who, the AI will kill a single warrior once they get four archers. They usually have three by the time your first unit gets there on my map settings, and produce that fourth VERY fast.. If I'm forced to do an all warrior blockade at start, there's a very reasonable chance it'll drop in a few turns - and I don't start an all warrior blockade with fewer than three warriors precisely because they get eaten for breakfast by a lot of AI's unless you have numbers off the bat. 5 archers *will* take out a woodsman two warrior every time - heck, you're lucky if it will last with three archers in the city.
Oh, and not to mention, woodsemen 2 warriors don't grow on trees early on, and if your first warrior is going into a blockade like this, he isn't going to be spending enough time to nab villages to fluke onto experience... And if you're counting on copper being there every time to get those axemen, keep dreaming. If I could count on axemen every game, I'd use them - but I get archers for this early precisely because A) copper isn't accessible in every starting city, and B) if this is to work, you would not have time to connect it anyways.
In my experience, a single warrior isn't enough to keep an AI choked for a long time - nor are two, and three is a tenuous line that you stand a very real risk of crossing if you don't get archers/axemen out there ASAP.... In fact, a single warrior is lucky to last 10 turns. Oh, and the AI rarely builds more than one worker in this situation, if even that, and never builds more than one settler, so it doesn't just feed you workers like you're suggesting. What it will build is 12+ archers depending on the AI, and I've lost three archer one warrior blockades before. But again, this depends on difficulty, and easy difficulties are supposed to make things easy. Immortal, this can be a bit of a gambit, and absolutely requires that you tailor your start to make it a success. I get the feeling some people think this is a "Oh look, there's sitting bull - I'll go lock him in! Now just to stop researching mysticism and making a worker..." type thing. It's not. It's a commitment, and you have to be planning on it from turn one to make it work.
Oh, and not to mention, woodsemen 2 warriors don't grow on trees early on, and if your first warrior is going into a blockade like this, he isn't going to be spending enough time to nab villages to fluke onto experience... And if you're counting on copper being there every time to get those axemen, keep dreaming. If I could count on axemen every game, I'd use them - but I get archers for this early precisely because A) copper isn't accessible in every starting city, and B) if this is to work, you would not have time to connect it anyways.
In my experience, a single warrior isn't enough to keep an AI choked for a long time - nor are two, and three is a tenuous line that you stand a very real risk of crossing if you don't get archers/axemen out there ASAP.... In fact, a single warrior is lucky to last 10 turns. Oh, and the AI rarely builds more than one worker in this situation, if even that, and never builds more than one settler, so it doesn't just feed you workers like you're suggesting. What it will build is 12+ archers depending on the AI, and I've lost three archer one warrior blockades before. But again, this depends on difficulty, and easy difficulties are supposed to make things easy. Immortal, this can be a bit of a gambit, and absolutely requires that you tailor your start to make it a success. I get the feeling some people think this is a "Oh look, there's sitting bull - I'll go lock him in! Now just to stop researching mysticism and making a worker..." type thing. It's not. It's a commitment, and you have to be planning on it from turn one to make it work.