Atrebates
Prince
Hey guys, what's the overarching strategic view of CivV and what do we make of it?
It seems like the detail of war has been upped (ranged attacks, no SoD) and there is also a lot of chat about diplomacy modifications (city states, no Tech Trading, culture expansion into remote areas is more difficult) that looks like it's designed to remove the "exploits" in diplomacy that allow us to pursue asymmetric tactics**.
This looks like Firaxis have got more serious about how nuanced they are prepared to make the strategy of the game. Given all this extra detail (ie. stuff for the player to do) flying around I can only assume that Micromanagement must be HUGELY reduced in Civ V or else we'll all get bogged down by the renaissance.
Fingers crossed that all tactics (peace, war, twattery, uber-teching) become equally viable in CivV.
Overall, I am hopeful for the game - a product that is inventive and wants to pursue depth is always worth supporting in preference to a cash-cow sequel. I would note that with all this extra content it will only take a few mistakes (excess micro springs to mind) to really hurt the game.
** REX in CivIII, strategic tech selling in CivIV, the whip-rush tactics that developed in the community etc... Generally tactics that aren't sustainable but get propped up by players using some part of the game mechanic to save them from bombing horribly
It seems like the detail of war has been upped (ranged attacks, no SoD) and there is also a lot of chat about diplomacy modifications (city states, no Tech Trading, culture expansion into remote areas is more difficult) that looks like it's designed to remove the "exploits" in diplomacy that allow us to pursue asymmetric tactics**.
This looks like Firaxis have got more serious about how nuanced they are prepared to make the strategy of the game. Given all this extra detail (ie. stuff for the player to do) flying around I can only assume that Micromanagement must be HUGELY reduced in Civ V or else we'll all get bogged down by the renaissance.
Fingers crossed that all tactics (peace, war, twattery, uber-teching) become equally viable in CivV.
Overall, I am hopeful for the game - a product that is inventive and wants to pursue depth is always worth supporting in preference to a cash-cow sequel. I would note that with all this extra content it will only take a few mistakes (excess micro springs to mind) to really hurt the game.
** REX in CivIII, strategic tech selling in CivIV, the whip-rush tactics that developed in the community etc... Generally tactics that aren't sustainable but get propped up by players using some part of the game mechanic to save them from bombing horribly