Aks K said:
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I know but we are also playing "winning" civs.
True, but I don't know of any historical figures don't live for 6000+ years and have a complete global view of all things. (Of course, the same could be said about the units, but it wouldn't be any fun to have your units automatically die off after 50-100 years, especially in the early game where a single turn last for several hundred years! But I digress...

) In early times, when the only form of communication was word of mouth, the only way to pass this information from one person to another would if some of them survived, in which case, they would not have been destroyed; there-in lies the predicament. Who knows, perhaps animals killing early settlers is where most myths came from ("Don't go through those woods... their haunted... anyone who goes in, never comes out...). For all we know, the bermuda triangle could simply be a pack of man-and-ship-eating squids!
aks K said:
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I think the concept might be change in civ4. I havent seen any evidence that settlers or workers require pop pionts. A settler unit of 10.000 people is unrealistic at the time 4000- 1000 bc. The same goes for animal packs over 100 individuals.
Absolutely. For that matter, a settler could represent as few as 5-10 people, who could easily be defeated by a pack of hungry lions.
aks K said:
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Sure you are right. But in civ4 I would like to have the warrior or weak warrior "in the settler", but hey I just send a warrior with the settler.
My point exactly.
aks K said:
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Sure, but this is not a valid argument. If you read my earlier post: I dont want a historically accurate game, but I dont want concepts that could NEVER happen - like animal behavior of wild animal packs.
A valid point. However, I think the animals are the equivilent of the early barbarians in previous civs. While the animal concept is arguably stretching it, it is far more realistic than groups of barbarians appearing out of nowhere at 4000BC. These animals are intended to (a) prevent the even more unrealistic spreading of your civilization to all parts of the contenent in a few dozen turns, and (b) to provide both something else to do and a way to upgrade your units without going to war with the enemy (particularly important for peaceful civs, or when playing with no civs nearby)! I would welcome this added component of gameplay and depth at the expense of something that is arguably not entirely accurate (or even possible).
aks K said:
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Sure again. But I want a finished game. I dont like to mod it before playing it - it isnt Rome Total War is it?
I agree 100% with that! But, from a development point-of-view, there are decisions that must be made that not everyone agrees with. Take for example the choice of civilizations: is it practical for the developers to create and include every last one of the thousands, perhaps millions, of different civilizations and leaders? (not to mention that this would be extremely overwhelming for any player to choose from, especially those that have never played civ before). Does not including every civ and leader make it any less of a finished game? Does modding the game to include your civilization and/or leader of choice make the original game any less finished? (Not to mention that this particular example also provides great fodder for an expansion pack)
That being said, I would want to know that Firaxis was prepared to stand by their game and continue to offer patches, fixes, and balance changes as necessary. Take for example Blizzard's Starcraft: The original in-the-box game was virtually flawless! However, Blizzard has released a slew of patches, fixes, additions, and balance changes. Starcraft was originally released in '97 and is eight years old, yet Blizzard continues to release updates, even as recently as last month! In some instances, Blizzard has even had a patch available for a game before it even hit the shelves! Because of their level of support, I would not hesitate to buy
any Blizzard game immediatly (assuming the game itself appealed to me), knowing that if there are any problems, a patch is right around the corner... Blizzard also goes so far as to providing new official content (including maps and units) in it's patches (this is clearly going above-and-beyond). That's the kind of support that I would love to see Firaxis provide (or any developer for that matter)!
