Ah, I just caught this mod: http://forums.civfanatics.com/showthread.php?t=479234
It seems to not only enliven the tech tree, but also have a decent tech diffusion, helping to mitigate the slippery slope of huge powers to victory. Also, I see that Drawmeus has cooking:
There will be N trees:
Financial: Focused on increasing the Gold output of this City.
Construction: Focused on increasing this City's ability to construct Buildings and Wonders. Limited bonuses to military production.
Government: Focused primarily on Empire Stability (Happiness), and secondarily on Gold. Also provides protection from Espionage.
Infrastructure: Food and general bonuses.
Entertainment: Focused on Culture and Happiness bonuses.
Science: Improve the City's Science output.
Military: Improves the speed with which this City builds military units and the quality of military units produced in this City.
Defense: Improves this City's defenses, including providing bonuses to nearby military units.
Naval: Provides substantial food, gold and production bonuses to Coastal cities, as well as bonuses to Naval unit production and to the quality of Naval units built in this City.
Core: Not a tree per se, Core buildings are cheap, easily constructed buildings that nearly every city should have. Examples include the Monument and Town Hall buildings.
Neat, short blogpost about this too, here: http://strabogaming.com/?p=164#comment-877
It seems to not only enliven the tech tree, but also have a decent tech diffusion, helping to mitigate the slippery slope of huge powers to victory. Also, I see that Drawmeus has cooking:
There will be N trees:
Financial: Focused on increasing the Gold output of this City.
Construction: Focused on increasing this City's ability to construct Buildings and Wonders. Limited bonuses to military production.
Government: Focused primarily on Empire Stability (Happiness), and secondarily on Gold. Also provides protection from Espionage.
Infrastructure: Food and general bonuses.
Entertainment: Focused on Culture and Happiness bonuses.
Science: Improve the City's Science output.
Military: Improves the speed with which this City builds military units and the quality of military units produced in this City.
Defense: Improves this City's defenses, including providing bonuses to nearby military units.
Naval: Provides substantial food, gold and production bonuses to Coastal cities, as well as bonuses to Naval unit production and to the quality of Naval units built in this City.
Core: Not a tree per se, Core buildings are cheap, easily constructed buildings that nearly every city should have. Examples include the Monument and Town Hall buildings.
Neat, short blogpost about this too, here: http://strabogaming.com/?p=164#comment-877